Hi everyone, I'm opening a consultation to discuss the bonuses and recipes that are offered for Shipyard Components in Gallia and Rheinland. Factions receive bonuses on two Components, with each Component being produced by factions from two regions and featuring a blend of ingredients from those regions. Currently these are distributed as follows:
Avionics Systems (Kusari / Liberty)
Interior Systems (Gallia / Liberty)
Propulsion Systems (Kusari / Rheinland)
Reactor Systems (Bretonia / Gallia)
Superstructure Systems (Bretonia / Rheinland)
Currently there are issues where certain regions are disadvantaged due to the allocation of ingredients, incentivising production in certain Houses over others. Rheinland and Gallia are particularly affected by this, as the recipes for Interior Components and Propulsion Components are currently weighted more towards Liberty and Kusari respectively, while Superstructure Components favour Bretonia.
Given that the viability of Component production is a core part of the location and operation of many shipyard POBs, I'm raising the proposals for discussion before implementing anything.
Notes: Production bonuses to be swapped from Gallia and Liberty to Liberty and Rheinland. This means the ingredients will have one mined product from each region, a non-HRC product from directly between the two regions, and a non-HRC product that is produced locally in both.
Notes: Production bonuses to be swapped from Kusari and Rheinland to Kusari and Gallia. This means the ingredients will have one mutually mined product, a HRC trade commodity from each region, and a non-HRC product that is produced locally in both.
Notes: Rebalances recipes to use one mined product from each region, and one HRC trade commodity from each region.
Result:
Avionics Systems (Kusari / Liberty)
Interior Systems (Liberty / Rheinland)
Propulsion Systems (Gallia / Kusari)
Reactor Systems (Bretonia / Gallia)
Superstructure Systems (Bretonia / Rheinland)
Some of these changes may also require some commodity availability adjustments to facilitate access, so feedback on that point would be useful. Particularly in respect of Propulsion Systems, which would require Kusari and Gallic groups to acquire items that are mutually embargoed.
Agent and Director Ontario Combat, Convoy, PvE, & Siege Event
LSF | Order | Vagrants + Wild | Hackers + Xenos
DATE & TIME
Mar 24-30
Weekday PvE & PvP: 12pm-4am of the following day
Weekend Convoy & Siege: 6-8pm
OVERVIEW
The Order has always been aware of alien infiltrators of human appearance, colloquially known as The Wild. But while the nationality of such creatures could usually be narrowed to a few infected areas, their proliferation across Sirius has been a growing cause for concern within the highest ranks of the shadowy organization. Seemingly indiscriminate terrorist strikes has managed to limit their spread between the Houses, but this was ever a losing battle. With the advent of alien thralls, virtually indistinguishable from a regular human, and general political upheaval in the colonies, the sides of the conflict were nothing like the clear borders of the Nomad War. A change of strategy was called for, focusing on the sources of infection in addition to its downstream effects.
The first test-bed for this new strategy came about in Liberty, where the hardened Atun was deployed to stalk its alien prey. But after years of fruitless operations, its captain and crew were far from the proud volunteers going to the most important mission of the Order. The now haggard men and women, not having seen the inside of a port in all this time, are ready for the assignment to end. And this time, the universe seemed to have come to their aid. The Event on Sudbury would be of interest to any spacer stuck in the drudgery of a wearisome mission, but it is that very interest which would prove to be the undoing of the aliens.
Mere seconds after the planet gleamed with a fell signal, a number of in-system sensors quickly detected the activity, and passed it along to their pre-programmed masters. After a cascade of discussion and decision-making, the LSF have decided that something worthy of continued investigation remained on the surface. The backchannel traffic to the Atum confirmed what many already suspected: the system would soon be a busy place. And while the Atum had not even gone through a quarter of its deep-space lifetime mission profile, its quarry was at the end of its ropes. The brief respite gained by the relocation of Wyoming to Ontario would soon be lost, as the scouting pickets of a multitude of separate, yet human, forces descended on the system. And when their quarry would be forced to burn at long last, the Atum would be there to finish the job.
While the Atum's captain continued to focus on its moving target, the fathering forces in Ontario had a more stationary objective in mind. The ruins on planet Sudbury were sure to attract scientists and treasure hunters, and the whole area would need to be secured against any unfriendly visitors. With the secured assurance of senior admirals and assistant directors, the LSF has made its bid to be the first on-scene. But while setting up a strongpoint could happen in a matter of days, defending it, and the passage back to California, would be a taller order. Despite assurances of the Lane Hackers losing most of its crack forces in the bid for the Niyodo, no serious local commander would expect anything but more grueling fighting. The prior cry of cabinet warhawks has become a reality, as the mangled force at Cochrane was allowed to regroup and receive reinforcements for the next battle. And with the Xenos keeping their own counsel within the system since the departure of DSE, only fools would assume they would be unaware of recent developments. Plumbing the depths of Sudbury would not be an easy task, but once the digital ink had dried on the signatures, the operation would be a go, no matter the cost. And the whole might of the Xeno alliance within the system would do their utmost to ensure that the final tally will substantial indeed.
The many wrecks and clouds of waste within the system would soon receive additions to their number. And under it all, grizzled junkers smugglers claimed to be able to detect an intermittent signal. One that when translated across the detectable spectra, produced a sort of harmonic resonance. It could almost be called a song - or the harrowing screech of the void.
DETAILS
Bomber and VHF restarts with a standard loadout will be available for all event IDs for the duration of the event.
/restart EventHackersA - Vindicator on Cochrane Depot
/restart EventHackersB - Transgressor on Cochrane Depot
/restart EventLSFA - Defender on Battlecruiser Lehigh
/restart EventLSFB - Upholder on Battlecruiser Lehigh
/restart EventOrderA - Anubis on Battleship Atum
/restart EventOrderB - Sekhmet on Battleship Atum+
/restart EventVagrantsA - Rabisu on The Hive
/restart EventVagrantsB - Adad on The Hive
/restart EventWendigo - Executioner on Battlecruiser Wyoming
/restart EventWildA - Eagle on Battlecruiser Wyoming
/restart EventWildB - Roc on Battlecruiser Wyoming
/restart EventXenosA - Rebel on Fort Ramsey
/restart EventXenosB - Aggressor on Fort Ramsey
The Crush - Weekday PvE
All event ids will earn double rewards and points for killing NPCs of the other event factions (Order and Xenos/Hackers are not on each other's config). Players will earn points but no credits for killing other players during this time.
The Junkers on Thunder Bay are taking advantage of the chaos and are offering large sums of credits for any recovered military salvage.
Local bases of operation are interested in recovering their pilots intact, and will also pay good money for enemy prisoners.
Periodically, more challenging NPCs with valuable loot will be spawned near Sudbury.
The Lehigh will oversee the defense of the California jump gate and the Robert Peary, a lightly reinforced bustard support ship maintaining the gate. The Liberty Rose, a reinforced Overlord-class dreadnought, will lead the Xeno assault.
The LSF strongpoint will be defended by 10 weapon platforms (can be shot by all guns), which must be destroyed before the Peary becomes killable. After this occurs, the Peary will attempt to exit the system through the gate and close it behind them, which will take time.
The Lehigh and the Rose will be flown by staff (40x reinforced, docking bay). They cannot be killed, though both can be disabled and thus removed from the event with further story consequences. The Robert Peary (10x reinforced) will also be flown by staff, and can be permanently killed after all weapons platforms are down.
Included event IDs will earn points and a $400k bonus for kills of the other sides' player ships.
Being credited with putting any event ship out of action will earn you 20 mil credits, split among the listed players.
Hot Pursuit - Sunday Convoy (Order vs Wild + Vagrants)
The Atum will pursue the Wyoming across Ontario. After 30 minutes of pursuit, the Wyoming will head towards the Vagrant Hive in Inverness.
Both ships will be flown by staff (40x, reinforced, ∞ powercore, docking bay). They cannot be killed, though both can be disabled and thus removed from the event, with further story consequences.
Included event IDs will earn points and a $400k bonus for kills of the other sides' player ships in Ontario and Inverness.
Being credited with putting either event ship out of action will earn you 20 mil credits, split among the listed players.
Rule Changes:
During the weekend, all event participants are limited to Gunboats and below.
During the weekend, non-included ids may not engage any event participants.
During the weekend, the respawn timer is reduced to 10 minutes for all event participants, and 5 minutes for Hackers & Xenos. This is subject to change to ensure fight balance.
Rewards:
All rewards require an INRP write-up about the event from the point of view of your character. Can be submitted as a report within the comm section, in a relevant faction channel, or as part of a story thread.
Custom Title
Requires participation in the event, event IDs only.
Prototype Components (500)
Requires 150 NPC kils. You may combine kills across all characters you played during the event. Can be claimed multiple times.
Tier-1 Fighter Codenames (x4)
Requires 5 player kills. You may combine kills across all characters you played during the event. Can be claimed multiple times.
Faction POBs in Ontario OR Cloaking Devices
Kills by tagged ships on the config will be summed, allowing the purchase of faction POBs at the following rates: Tier 3 = 60, Tier 2 = 40, Tier 1 = 20. The pobs will come with one free Storage Module and will be fully repaired and stocked with necessary supplies. However, they may only be placed in Ontario.
Alternatively, the tagged ship kill points may also be spent to purchase cloaks at the following rates: Mk1 = 15, Mk2 = 20, Mk2 adv = 20 Mk3 = 25.
Faction leaders should pm @Barrier with the final details.
Factions currently eligible for these rewards: Hackers ();--), LSF (LSS|), Order (Order| & E\V/), Vagrants (Vagrant), Wild (Das Wilde), Xenos (XA-)
Results
One of the LSF’s primary objectives in Ontario is to acquire control over the mysterious alien complex on Planet Sudbury – Site Alpha. Probing patrols launched from the Lehigh frequently faced opposition from local enemies and unknown hostiles generically callsigned Wendigos. The Tuscaloosa was withdrawn from Inverness to take on deep space provisions at Los Angeles, and issued with a brief to finally capture Sudbury’s orbit. Upon departing the Lehigh’s beach head perimeter in Ontario, the task force had expected to meet heavy resistance. Instead, their occupation of Sudbury orbit was uncontested.
The Xenos had been watching the LSF buildup at the Jump Gate. They executed their plan once the Tuscaloosa had departed and was too distant to intervene. A tide of haphazardly equipped Xeno fighters poured from the Georgian Ice Field and overran the LSF position with bloody wave attacks. At the head of this horde was the Liberty Rose, an obsolete Liberty Dreadnought – the ghost of the LNS Alabama. While the sophisticated Battlecruiser Lehigh was the Rose’s superior in every material sense, the elderly battleship brought mass and numbers to bear.
Both capital ships were heavily damaged in the resulting clash, and forced to abandon the field. As a result, the euphemistically named "repair ship” Robert S. Peary was left exposed and then destroyed. As the only vessel of its kind in Liberty, the authorities will now be unable to maintain the stability of the California Jump Gate's improvised repairs. Before long the gate will need to be deactivated to prevent a critical blowout, placing an inevitable countdown on local operations. Heavy casualties among the Peary’s elite Ageira and DSE crew has already whipped up a near unprecedented scandal, with Congressional committees calling for Director Maxwell’s head and the court martial of the Lehigh’s command staff.
The Xenos have suffered eye-watering losses, as Fort Ramsey willingly paid an extreme toll in blood and mangled bone to cripple Liberty's foothold. The unexpected victory has emboldened the separatist wing of the movement, bolstering their vision of Ontario as the capital of an ascendant Liberty Free Republic. Despite this, the combat wings lent by the other Xeno clans to support the offensive have returned to their bases. It will take time for Ramsey to reconstitute its shattered strength and repay the debts and obligations they incurred with the other clans to achieve their victory.
The bloodshed has also reopened ideological fissures with the Xenos’ isolationist wing, who resent the separatists’ success. They argue the fixation on Ontario is hubris, and the scores of lost fighters should have been expended to combat foreign goods and corporations in Liberty. This comes at a time when Liberty's working classes are being ravaged by the Bretonian drug Slog, and isolationist provocateurs are fixated on instigating a war they believe will decouple Liberty’s economy from its dependency on Kusari.
The Tuscaloosa for its part is now beginning to execute its mission, despite the risks. Expeditionary teams have been dispatched to Sudbury’s surface, and have placed antimatter blasting charges to rapidly excavate through the regolith. They hope to undermine the Alpha Site’s protective shield and gain access to the beam emitter’s inner mechanisms. With Ontario now politically radioactive, it is unlikely they will receive further reinforcements. Should they fail to complete their objective before the Jump Gate fail-safes execute, they will be forced to discard as much mass as possible to ration fuel for the long voyage home.
For months the Battlecruiser Wyoming has laid dormant, hiding among the churning ocean of scrap in the South Ontario Debris Sea. The Wild had long known it was a matter of when and not if The Order would finally track them down. For weeks, Order patrols had methodically swept the field, having already ruled out other locations. The Wyoming’s remaining fighters had scrambled to destroy one scout that strayed too close, and in the process revealed their presence. Scout activity increased sharply, with detection now inevitable in a matter of days, if not hours. Assessing their options as poor across the board, the Wild determined that their best shot was fleeing to Inverness, and hoping the Vagrants would attack an Order presence so close to their Hive.
When the Xenos attacked the California Jump Gate, the local comm net lit up with the chaos of battle. The Wyoming used this distraction to initiate a hard burn for the Georgian Ice Field. The Atum’s gaze was already fixed upon the area however, and was soon in hot pursuit. Within the ice field, Order interceptors immobilized the Wyoming, and its last stand began. The Wild fighter screen was obliterated during the grinding battle, with the Wyoming’s destruction apparently inevitable. When all seemed lost, the Vagrants made contact with an ultimatum: sever links with the Nomad mindshare and be subsumed into their own, and the precious Liberty thrall network would be saved.
Facing certain death, the Wild reluctantly agreed, concluding that survival to continue the work against humanity in some capability was preferable to their death and the loss of all progress. Immediately Vagrant heavy warforms jumped to Ontario and whisked the Wyoming away. Loathe to lose their prey so easily, the Atum mustered its forces and plunged through the collapsing drive rift. Arriving in orbit of Planet Veracruz in Vespucci, the battle reignited. The Atum wrought grievous damage on one of the warforms, with the crippled entity falling into Veracruz’s atmosphere. Despite this, The Atum had suffered increasingly severe damage itself, with fires raging across multiple decks. Breaking off, the battleship cloaked and fled into the Sonora Ice Field. Soon intercepted by the Gaians of Atcama Base, the two mutually suspicious groups are now locked in a parlay as they try to gauge one another’s intentions and reliability.
The Vagrants have been expanding their influence in Vespucci for some months. After the Liberty Insurgency’s destruction, the human wreckage of that defeat was scattered across Liberty and its Independent Worlds. After infesting a number of such survivors, the Vagrants had become aware of Fort Leniex. Using their own reserves of infested or indoctrinated humans, scouts had investigated and discovered the complex gutted by explosive sabotage. Some sections of the fortress were salvageable however, and it was here the Wendigos made their hidden lair. By the time the Wyoming had been spirited away to Vespucci, basic docking functions had been restored, and the sole surviving drydock was put to use.
The Wyoming is now being assessed for repairs, which will inevitably be complex and arduous. The battlecruiser has incurred years of minor damage, as well as the severe blows dealt by the Atum. Its crew have also been restrained and isolated aboard Leneix, readying them for the mental rites needed to sever their mindshare and reconnect to the Vagrants. The psychic trauma from such severance and melding can be deadly, inflicting terrible pain or even psychosis on both parties – such practice is normally taboo for the Nomads. Many remember the shock and anguish of the disconnection following the Nomad Wars, 35 years ago. Despite this, the potential prize for the Vagrants is too tempting to pass up.
Having effectively had the Liberty thrall network torn from their grasp, the Nomads’ reaction has been one of shock and rage. The isolated Wild of Stockton Depot are also fearful that they may be subjected to a similar ploy in the future, and have beseeched their masters to send reinforcements to repulse any potential Wendigo trickery. The two alien hives’ interests appear to have diverged to a hitherto unprecedented level, with their pawns now engaged in outright conflict as proxies to settle this growing dispute. While the Vagrants have acted aggressively to secure their position in Liberty, this dissonance also presents a startling opportunity for the forces of humanity to divide and conquer their alien enemies.
Unfortunately, the PvE config is unrecoverable due to data loss on Tuesday and a bug preventing server-side scoring on Wednesday and Thursday. If you did a lot of PvE, you can get your score by opening up DSAce.log (located in Documents\My Games\Freelancer), and searching for the words: 1 points awarded
The number of hits is your total score. Keep in mind that this will show other PvE events, so just make sure you're only looking within the past two weeks.
You can then post your total in a reply and claim the appropriate amount of Prototype Components (500 per 150 NPC kills).
Players of characters eligible for Codenames:
CSRT|'Plat' (24)
LNS-Cheyenne (21)
Coast (18)
CSRT|'Slit' 16)
Ryan.Coleman (16)
[LSF]-V-Meteor (13)
=LSF=Fort.Rucker (13)
Boyson.Parde (13)
LSS|Vrihedd (11)
=LSF=Excelsus (10)
FRS-Liberty.Rose (10)
LNS-Wyoming (9)
LSS|Thunderhawk (9)
Peach.Blossom (9)
Right.Cupholder (9)
D47|Zeta-2 (7)
Silver-0 (7)
Vagrant.Ourania (7)
LSS|Bravo-2 (6)
XA-FRS-Crimson.Biter (6)
Golanskis.Wrath (5)
Kuzunoha|Aoi (5)
Additional players may be eligible if they played multiple character with the combined score over 5 points. Please let me know if you played multiple characters and what their combined score is when claiming rewards.
Furthermore, players of tagged factions accumulated the following point totals which are eligible for the faction rewards. Please remember that the faction leader must provide some RP in order to claim these.
Rates (pobs in Ontario): Tier 3 = 60, Tier 2 = 40, Tier 1 = 20.
Rates (cloaks): Mk1 = 15, Mk2 = 20, Mk2 adv = 20 Mk3 = 25.
In the interest of assisting with event organization, we will start posting our planned event schedule at least a month in advance. While the details may be subject to change, the overall event order will generally remain the same. So if we have to postpone, you can expect the schedule to move up to the following weekend, and so on.
Please check this thread regularly for updates. You can reply to discuss upcoming events, or make suggestions about dates/times of the events.
Without further ado, here's the current schedule.
Dates
Times (UTC)
Factions
Event type
October 5
6-8 PM UTC
Crayter, Gaians, Order, Wendigos, Wild
Escort
October 18 - 26
24/7 with 8-hour boosts
Dragons, KOI, LSF, Samura
Combat & Trade
November 8 - 16
24/7 with 8-hour boosts, Siege 6-8PM UTC on Nov 15-16
Mar 15-16, 6-8PM UTC
Mar 15: The Brawl
Mar 16: Clash of the Titans
OVERVIEW
The entity now in control of the battleship Mars could not have chosen a better moment to seize its freedom. Just as an Order counter-offensive crashed into the Core picket forces in Omicron Zeta, Hesione made its move. With the human crew disposed of by the simple expedience of venting the ship, the Mars engaged its cloaking device and vanished into the deep space of Omicron Zeta, leaving behind a screen of jailbroken drones to secure its withdrawal. Any Core half-hearted attempts to search for the vessel were cut short when a nomad invasion force began its ingress into the system. In the chaos of the ensuing battle and the hasty evacuation, it was trivial for Hesione and its small screening force to slip through the Delta jump hole. After the anti-climax of the transit, the robotic minds all breathed a mechanical sigh of relief as they made their deliberate way to their homeworld, dodging the muster of human reinforcements trickling back into Zeta to secure their retreat. But the greater fight was still ahead, and Hesione knew that the humans learned much about its electronic capabilities. They would not make the same mistakes again.
In the wake of the nomad invasion of Zeta, the local Core battlegroup made a good account of themselves, all things considered. While the Cairo assault group was lost with all hands and the Mars escaped, many of its pet AIs were salvaged through a judicious patch of the latest firewalls. The same patch was critical in stemming the flow of data from a cyberattack on Durban, where critical datasets of artifact research and DKV translations vanished without trace. Brown's credentials constituted the source of the hack, but the ultimate fate of the late captain was presumed to be more gruesome than any punishment dispensed by the corporation.
With the Order completely abandoning its counter-offensive, the Addis Abba and the Bissau coordinated the refugee transports into effective convoys. With all station personnel and no small amount of databanks and other equipment languishing on Durban and Nauru, the Capetown security force was ready for some payback. It didn't take a genius to figure out where the renegade Mars was headed, and the captains of both flagships were eager to continue the fight. With the long-prepared contingency plans in Kappa activated during the Zeta evacuation, there was only a small window of opportunity to get involved before being recalled back to Delta. With Freeport 11 the first likely nomad target, Core command made its typical cold decision to focus on recovering its assets, and striking a blow at the nascent AI threat before it had a chance to grow out of proportion.
Meanwhile, the Vis battlegroup knew that the time for action has come. Despite the fate of the Penitence, the Krk was still en-route to relieve the garrison, freeing up most forces for one decisive assault. The Elders avoided committing any of the forces in Kappa to other theatres, and it was time to prove them right. The Core could not be allowed to continue plundering Gammu for its secrets, but they would not simply give up the site without a heavy cost in Corsair lives. But after all, that is what many of its warriors believed they were born for, and unlike their brothers on the Penitence, they would get their wish while being on the offensive. When the news of the events in Zeta reached the departing strike force, the mood turned from frenzied to outright jubilant, as all aboard relished an easy conquest. Only the officers privately frowned while pondering the addition of the robots into the mix.
While the incoming AI fleet was the primary concern of all local forces, it is the Corsair strike force that gave the administration of Livadia its worst sleepless shifts. Many on the station were in fact refugees from Theta, leaving before the worst of the purges, but others had friends and relatives who weren't so lucky. Despite this, the general drive was for maintaining a low profile, and remaining a neutral party, while providing reasonable aid to all ships in the coming conflict. When all indicators displayed the Imperio's readiness to move against the Core, many of the more belligerent Zoner captains called for resistance while they still had the chance. However, the administration of Livadia did not budge, though neither did they stoop so low as to banish the malcontents. An uneasy truce began forming within the morass of Zoner power politics, but few dared to offer open hostility to the Corsairs again. Rumors even whispered of involving the robots in their struggle against the Imperio, but even the drunkest deck apes laughed at the idea that the AI could ever be relied on to help humans after suffering so much at their hands.
DETAILS
The Brawl (Saturday)
Unlimited respawns are enabled for the first two hours and all ship classes are welcome, but there are no event objectives. Have fun!
Battleship Mars has been added on the other side of Gammu as a static base for AI players to respawn from. Use the /rearm command to restock.
Event IDs will earn points and a $400k bonus for kills of the other sides' player ships in event systems. Militants/Phoenix and Core do not get bonuses for shooting one another.
Clash of the Titans (Sunday)
The AI forces will be lead by a reinforced Battleship Mars, flown by staff. The Mars cannot die but can be critically damaged, thus removing it from the event and near-future story beats. Battleship Mars has also been added on the other side of Gammu as a static base for AI players to respawn from. Use the /rearm command to restock.
The Corsair forces will be lead by a reinforced Battlecruiser Vis, flown by staff. The Vis cannot die but can be critically damaged, thus removing it from the event and near-future story beats.
The Core forces will be lead by the Addis Abba and the Bissau, reinforced Bullheads flown by staff. Both can be permanently destroyed, removing them from the event and future story beats.
Any organized Militant & Phoenix forces will be lead by the Hyperion, a Leviathan-class Zoner warship. It will be removed from the event if destroyed.
Event IDs will earn points and a $400k bonus for kills of the other sides' player ships in event systems. Militants/Phoenix and Core do not get bonuses for shooting one another.
Rule Changes:
On Saturday, respawns and ship classes are unlimited for all event participants.
On Sunday, all event participants are limited to Cruisers and below.
On Sunday, the respawn timer is reduced to 15 minutes for all event participants. This is subject to change to ensure fight balance.
Rewards:
All rewards require an INRP write-up about the event from the point of view of your character. Can be submitted as a report within the comm section, in a relevant faction channel, or as part of a story thread. Ship rewards are available now, but unless claimed, they will be removed after the next patch.
Custom Title
Requires participation in the event, event IDs only.
"Corrupted" Core AI Drone/Bomber
Available from the event-only restarts (fcCoreEventd & fcCoreEventb). Mounts a custom "corrupt AI" engine & thruster (engine after patch for the bomber).
"Jailbroken" AI Drone/Bomber
Available from the event-only restarts (fcAIEventd & fcAIEventb). Mounts a custom "corrupted AI" engine & thruster (engine after patch for the bomber) and a unique "arcing" light scheme.
Codenames
Requires at least 3 kills. You may combine kills across all characters you played during the event. Can only be claimed once, using all your points in one go.
Faction Ships
Kills by tagged ships on the config will be summed, allowing the purchase of faction ships with the resulting points at the following rates: BS = 40, BC = 30, Cruiser = 18, Gunboat = 12. Faction leaders should pm @Barrier with the final details. Please note that techcompat remains in effect for these ships, and locking is for official factions only.
Factions currently eligible for this reward: AI (EC]-), Core (<ARM>), Corsairs (DTR- & [TBH]), Phoenix ((\^/)), Technocracy (A/)-).
Results
With the two-pronged assault against the Core strongpoint in Gammu orbit, many of its less-experienced captains prepared to cut their losses before the first shot was fired. However, Edison Corielanus of the Addis Abba had nothing left to gain from such an action. In an uncharacteristically impassioned speech from the commander known as "grey Ed", the Core covering force was convinced to give the fight one last shot. Though promised a wave of furious Zoners by a smooth-talking admin over a private channel, only a handful of ships actually showed up from Livadia. But while these Zoners fought for the security of their new home and old grievances, most captains in the Core fleet fought for an even more compelling reason: continued survival within the company. For Corielanus, even that incentive was transformed into one last throw of the dice for a gambler who had already lost everything.
As the rogue Mars revealed itself from behind Gammu's curve, the Addis Abba was the first into the fray, and the first to take the punishment given out by the robotic fleet. As its point defenses were overwhelmed and its crews rushed to the lifeboats and an uncertain future, Corielanus remained where he was, piloting the ship as it fell apart around him. While his family would probably prefer his own person, he judged that the post-humous severance package would be a small consolation prize. He chuckled at his wife's likely reaction to the news, which was the last thing he ever did.
With the 'Abba and its tenders punching a hole through the AI line and forcing the robots and Corsairs into an uneasy stern chase, the Bissau and the rest of the Core fleet were set up for a clean engagement. As the Mars landed a killing blow on the 'Abba, so too did the Bissau disable its propulsion, managing several raking shots into its innards before the momentum of the fight took them out of range. With the Corsairs deciding that the 'Abba's destruction was sufficient for their goals, the Vis freed up its forces to crowd the Bissau and attempted to make its own escape. But with the Mars out of the fight, the rest of the Core fleet smelled blood (or solid performance reviews). As the severely damaged Bissau limped away with a small screening force, the rest of the vessels rushed after the Vis, who could not manage to achieve sufficient acceleration to escape due to a damaged engine. A fateful ion storm was the only thing preventing its complete destruction, and it eventually managed to coast ballistic around Primus towards the safety of Ciutadella.
With both the AI and Corsair fleets broken, the remaining Core forces had little reason to remain. Most of the gear has been extracted in the prior weeks, with the rest destroyed or simply abandoned in temporary warehouses. The ships turned back for Durban, and the new uncertainties of the latest nomad invasion on their doorstep.