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  [Official Event] Punch Through the Curtain
Posted by: Barrier - 09-28-2025, 02:59 PM - Forum: Official - Replies (25)


Punch Through the Curtain
Vespucci | Magellan | Cortez | Coronado
Combat & Convoy Event


Crayter, Gaians, Order | Wendigos | Wild





DATE & TIME

Oct 5, 6PM UTC

OVERVIEW

The few diplomatically-inclined members of the Atum command staff have been at their wits' end to prolong their chary welcome. After weeks of guarded half-promises and carefully measured intimidation, Admiral Nilsen can finally announce a way forward. The Atum will once again be on the move - not through the heart of Liberty as many enlisted feared, and not through the chancy Bretonian patrols. Instead, with fresh news from the nearby Borderworlds, the Atum will have a new assignment in Coronado, under the oversight of the Crayter Republic.

With increasing reports of unidentified ships clashing with local patrols in Vespucci, the Gaian contingent could not simply wave goodbye to their unexpected guest. Through promises made in desperation, the support of Artemis and her crack team of veterans of Bretonian aggression, the Atum will make a break with a reinforced escort. While the loan of credits and other favors will need to be paid off eventually, all on the Atum know that the Overwatch will be good for it despite their bluster. Besides, if the ship doesn't get to Coronado in one piece, it won't be their problem anyway.

The Wild, freshly deployed from Trier, have already been drawn to the area by the reverberations of the destruction of one of the rogue war-forms. With the overt nomad presence retreating from the area, the crippled Atum remains an alluring target, worth the risk of operating outside of normal parameters. But even if the escorting force proves too much for the middling resources available on short notice, the mere commitment of local assets will solidify distrust among the human factions in the region. With the Vagrant thralls sure to attempt retribution, there is opportunity to fool the humans into a temporary truce, paving the way for potential operational legitimacy for their new Bretonian dispositions.

While the Wild may choose to play a deeper game, the Wendigos controlled by the mauled Vagrants have a simpler goal in mind: the destruction of their hated adversary. With the accumulation of a steady force of corrupted humans, the rogue Mindshare is willing to risk a substantial fraction in an attempt to delay further Order operations in the area. If the Atum is allowed to be repaired without issue, it will only be a matter of time until it resumes its hunt. And this time around, the chances of getting away have been erased by the simultaneous death of the many sentiences that took it upon themselves to rescue the Wyoming. Either the Atum will come back to finish the job in Vespucci, or it will join forces with local Crayter assets for a push on the Inverness cluster. Neither eventuality can be allowed to happen, no matter the cost.

With any gains towards a Liberty connection erased by the Jericho blast, and lukewarm discussions of continued development, Crayter leadership was more willing to hear out the approach of Order agents on site after disaster struck. In exchange for a comprehensive repair and protection, the Atum and its crew would be put to use, discovering what it is that had happened, and securing resources from Overwatch to deal with the threat. And after the eventual repair, Crayter would no longer need to work with the LSF and their inconvenient priorities to deal with the mounting local threats. After all, if their new guests became unruly, the Republic could always hand them over to their good neighbors, a fact that will surely keep everyone on edge during any eventual cooperation.

DETAILS



Convoy Details:
  • The Atum will return as a damaged Osiris with ~8 mil effective HP and infinite powercore. It will be flown by a staff member, and cannot dock.
  • The convoy will proceed from the NPC Atum to Sabah Shipyard along a number of pre-determined waypoints, where it will stop for ~5 minutes before continuing on.
  • These are: Veracruz orbit (Vespucci), The Barrier edge (Magellan), the Blue Dwarf (Cortez), and the Caminha Comet (Coronado).
  • The Gaians may escort the convoy into Magellan, but only until the Crayter contingent takes over at the Barrier.
  • The Atum cannot die, but it can be heavily damaged. It will reach this state at ~1 mil HP.

Bounties:
  • Event IDs will earn points and a $200k bonus for kills of the opposing team.
  • Eligible event IDs will earn double points and a $400k bonus for Order kills, and Order will get the same bonus for all enemy kills.

Rule Changes:
  • Respawns during the event will occur in 10-minute increments. If the current time ends with a 0 while you're dead, you may respawn!
  • Order snubs may respawn from the Atum en-route.
  • All event factions are limited to gunboats and below (no Bustards either), with the following exception.
  • All event factions except the Order can field two heavier ships, which must be registered in advance. Priority: official > unofficial > indie. Registered ships: Crayter: =CR=FV-Blade.of.Woe|178, =CR=CFV-Themis|82 | Gaians - GSS-Waterfall, | Wendigos: , | Wild: ,
  • The Wild and Wendigos have ZOI in event systems for the duration of the event.
  • The Wild will have a forward base in Manchester, near the Magellan Jump Hole.
  • Wendigos will have a forward base in Magellan, near the Cortez Jump Hole.
  • Crayter may not leave the Barrier in Magellan for the duration of the event.
  • Gaians may not enter Cortez and Coronado for the duration of the event.

Outcomes:
  • A successful transit will ensure the Atum is ready for further developments within its new AO in a short period of time.
  • The Atum sustaining heavy damage will relegate it to longer repairs, and a difficult decision for all involved should it be targeted while in dry-dock.

Rewards:
Note: points can now be combined across any characters on the same config given the approval of everyone involved.

Custom Title
Requires an INRP write-up about the event from the point of view of your character. Can be submitted as a report within a relevant faction channel, or as part of a story thread.

Codenames
[+]Codename Rewards
1 point
  • 300,000 credits
4 points
  • AHRIMAN (4x)
  • ASURAS (2x)
  • ARCHANGEL (4x)
  • BLOODSTONE (4x)
  • BLUE BLAZE (4x)
  • CERBERUS (4x)
  • CLAYMORE (4x)
  • DARK BLOSSOM (4x)
  • DEFILER (4x)
  • DELUSION (4x)
  • DIAMONDBACK (4x)
  • DULZIAN (4x)
  • EXCALIBUR (4x)
  • GARNET (4x)
  • GOLDEN BLADE (4x)
  • GUARDIAN (4x)
  • HAMMERFALL (4x)
  • HEIMDALL (4x)
  • HELLION (4x)
  • IRON HAMMER (4x)
  • JADE (4x)
  • KINTANO (4x)
  • LAZURITE (4x)
  • MALACHITE (4x)
  • MEDUSA (4x)
  • ONYX (4x)
  • PHOENIX (4x)
  • PROMETHEUS (4x)
  • RAGNAROK (4x)
  • SILVER FIRE (4x)
  • SOLARIS (4x)
  • TANZANITE (4x)
  • TARANIS (4x)
  • THORS HAMMER (4x)
  • TWILIGHT (4x)
6 points
  • THUNDERWAVE
  • TDGWM5K
  • SUPERSONIC
  • ACROBATIC
  • FEUERBALL
  • QUASAR
  • TREMOR
  • MELES
  • BEOWULF
  • FROSTBITE
  • LAMIA
  • ROSETHORN
  • TRIPLETTE
  • WILD FIRE
  • STELLAR
  • HOWLER
  • SURIEL
9 points
  • DOOM Gunboat Turret
  • QUAKE Gunboat Turret
  • IFRIT Gunboat Turret
  • Gunboat Railgun
12 points
  • Cruiser Blaster
  • Cruiser Ion Blaster
  • Cruiser Mauler
  • Cruiser Repeater
  • Cruiser Railgun
  • Cruiser Crimson Blaster
  • Cruiser Heavy Autocannon
24 points
  • Battlecruiser PPAC
  • Battlecruiser Breaker Turret
  • Battlecruiser Moonfire Turret
  • Battlecruiser Novaspear Turret
  • Battlecruiser Dual Railgun Turret
  • Battlecruiser Particle Repeater
  • Battlecruiser Revenant Cannon
  • Battlecruiser Hailfire Turret
  • Battlecruiser Kinetic Cannon
  • Battlecruiser Revenant Cannon

  • Battleship Volley Cannon
  • Battleship EMP Dissipation Field
  • Battleship EMP Flak Turret
  • Battleship Heavy Ion Blaster
  • Battleship Sledge Turret
  • Battleship Gale Cannon
  • Battleship Thumper Turret
  • Battleship Dual Gatling Laser
  • Battleship Autopulse Turret
  • Battleship Terminator Turret
  • Battleship Kinetic Turret
  • Battleship Mass Driver Battery
  • Battleship Heavy Railgun

Ships
Can be chosen from any ships able to be flown by the event ids at the following exchange rate:
  • Gunboat: 5 points.
  • Cruiser: 10 points.
  • Battlecruiser: 15 points.

Faction Rewards
Kills by tagged ships on the config will be summed, allowing people to request various asset, mechanical, and/or flavor rewards. Faction leaders should pm @Barrier with the final details. All faction rewards require inrp write-ups from the relevant faction, and accumulation of event points in relation to the magnitude of the reward.
Factions currently eligible for this reward (must be on the tracker and have an info page by event end): =CR=, Gaians), Wilde., E\V/, Order|, 34th|.

Character Rewards
Established characters have access to a "lesser" version of the above faction reward, and will be placed on an allied config. Players should pm @Barrier to figure out the final details. You are encouraged to register your character in-advance, but this is only necessary if you want to be added to a config.
Characters currently eligible for this reward (must be named and have existed for at least two months by event end): TBA


  [Official Event] Sleight of Hand
Posted by: Chronicron - 09-27-2025, 09:20 AM - Forum: Official - Replies (2)


Sleight of Hand
Global
RP Event


The Wendigos and The Vagrants; Optional Participants - Any



DATE & TIME

September 29th - December 29th

OVERVIEW

With the Eastern part of the Sirius Sector cloaked in mist of consistent terror and oppression, the other half of it faces a predicament not any less dreary. Ever defiant and determinated to reclaim their triumph and namesake, the Vagrants have adapted practices of their begrudged siblings, silently establishing a concerningly intimidating network of Thralls and Infiltrators, though not yet grand as that of the Nomads.

There is, however, a twist to these practices: though those so called "Wendigos" operate primarily through under-the-table deals, seduction or exchanges, when it comes to their denounced family, the Vagrants and their Thralls are not shy of poaching their tools - metaphorically or literally.


DETAILS

RULES - READ THEM CAREFULLY

This is an RP event focused around player storybuilding and interaction. The event's topic is "Acquisition of Human and Mainshare Wild ships by the Vagrants and Wendigos".
  • Participants are required to write a Story for their Acquired Ship - its origin and how it came into the possession of the Vagrants and Wendigos. The stories may feature following motifs - Negotiation, Bartering, Maniupaltion, Vagrant Synthesis Hybridization.
  • Wendigos are an entity within the Vagrant Share that follows the following themes - Manipulation, Seduction, Indoctrination.
  • It is ABSOLUTELY MANDATORY to follow the established canons of Nomad and Vagrant lore. You may expand on them, but you may not contradict them. For reference, follow Jammi's Lore Bits on Nomad Infiltration and The Daam-K'Vosh, as well as all the available ingame content such as Infocards and Rumors. You may also join The Vagrant Discord if you need assistance in understanding or clarifying. Don't be afraid to ask.
  • The part where the ship gets into possession of the Vagrants and the Wendigos must take place ingame and be recited on the Forums, with Visual Evidence (Screenshots (edited or not) or Videos) embedded into the Story itself.
  • Existing Wild, Nomad, Vagrant and Wendigo characters may participate in the event, but the ship's abduction has to take place during it. The ship cannot already be in possession of the Wendigos or the Vagrants, nor will the acquisitions that happened prior to the Event's starting date count. HOWEVER!
  • Ships that are already in possession of Mainshare Wilds and the Nomads, as well as those that participated in the Tales of Terror event, may be subjects of stories for purposes of this event.
  • Players are encouraged to pre-arrange and script such events, but be warned that if we find your plot to be too convenient. it will not be received too fondly. "I found it in the asteroid field" will not count. Be genuine and give it effort. No need to rush things.

  • Stories must be submitted for a review after the Event has ran its course using one of the forms below.
  • Every player may submit only one story for a review. A group of players must choose a player to represent them in a submission form and they may also submit only one story.
  • Player Factions may opt in for multiple ships in a single submission form, though that will raise the plank of roleplay quality expectations. They may request a max of Four Snubcraft Vessels in a single request, and up to Two Transports, Gunboats or Cruisers. Battleships, Battlecruisers, Bustards, Amaterasus, Longhorns, Bulwarks, Barges and Hegemons are exempt from this rule and may only be requested in singular quantity. Player Factions eligible for requests containing multiple ships - Vagrant.
  • Capital Assets (Cruisers and Above) can only be included in a story made by a group of players and will require equal roleplaying effort from all the participants. Every participating player must be mentioned in the submission form.

  • If a Group Submission Template is used, the ship will be shared between all the players included in the template. They and only they may have access to the ship. Further changes will have to be submitted in a Player Request or negotiated with the Staff.
  • If another player is found to be given access to the ship or/and its assets without consulting or notifying the Staff, the ship and its assets will be deleted, with additional punishments dispensed according to the Staff's discretion. Treat it as you would an SRP ship.

Individual Submission Template:
Code:
Your Ship's Ingame Name: here
Your Ship's Class: here

Relevant Roleplay: [links]

Group Submission Template:
Code:
Names of Players Participating in the Story:
The Ship's Ingame Name:
The Ship's Class:

Relevant Roleplay: [links]


REWARDS

Rather than the amount of things you do, the rewards will be based on the quality of your story.
  • Proper grammar and logical narrative structure are mandatory, as well as readable BBCode visualization. Use soft colors and proper font sizes in your texts.
  • The more varied and tribulated your story is, the better quality score it will receive. Your character is allowed to win in the long run, but a better flavor will be achieved if they do so through some amounts of sacrifices, challenges and/or trials.
  • Don't skip opportunities for storytelling where there can be. Don't be shy to ask others to help you if you're having a problem with writing your story. Don't be a scrudge if someone is asking you to help them out.

Quality Score - Satisfactory
Players who receive a Satisfactory Score will receive 10,000,000 Credits and may request any Codename Weapon that is obtainable in any way (such as Wrecks, Encounters or POB Crafts (excluding Faction Codenames such as Batrachotoxin)), inclusive up to Cruiser-grade. If the story featured Hybridization themes, they may also request a fitting Nomad Engine for their ship.

Quality Score - Good
Players who receive a Good Score will receive 15,000,000 Credits and may request any Codename Weapon identical to the "Satisfactory" Score, inclusive up to Battlecruiser-grade. Additionally, if the story featured Hybridization themes, they may also request a fitting Nomad Engine for their ship along with a with a Paradox Cyst of their choice.

Quality Score - Exceptional
Players who receive an Exceptional Score will receive 20,000,000 Credits and may request any Codename Weapon identical to the "Satisfactory" Score, inclusive up to Battleship-grade. Additionaly, if the story features Hybridization themes, they may request a fitting Nomad Engine for their ship along with Nomad Weapons Technology Exempt.

Rewards for Good and Exceptional scores are subject to negotiation.

Please do note that Bustards, Hegemons, Bulwarks, Longhorns, Amaterasus and Barges cannot have Nomad Engines due to technical reasons.

Monetary Reward for Group Effort will be split evenly between all the participants, yet all the participants may request a Codename Weapon of their choosing individually.


Q&A Section

Any questions related to the concept or the rules of this event will be answered here. Highly recommend to take a look if you're unsure of what you can and can't do. You are also recommended to address the Q&A section in the Tales of Terror event before asking anything.


  5.3 - Hotfix 8
Posted by: Aingar - 09-19-2025, 09:16 PM - Forum: Patch Notes - No Replies


Discovery Freelancer 5.3 "Singularity" - Hotfix 8 Patch Notes
September 20th 2025


USEFUL LINKS
  1. Discovery 5.3 Dev Diary #3 - Announcement Trailer, Systems, Story, and More - Systems, Story, and More
  2. Discovery Freelancer 20th Anniversary Celebration - Special event celebrating the 20 year anniversary of the DIscovery mod
  3. 5.3 main release patch notes
  4. 5.3 hotfix 1 patch notes
  5. 5.3 hotfix 2 patch notes
  6. 5.3 hotfix 3 patch notes
  7. 5.3 hotfix 4 patch notes
  8. 5.3 hotfix 5 patch notes
  9. 5.3 hotfix 6 patch notes
  10. 5.3 hotfix 7 patch notes

LAUNCHER
- Fixed: Launcher unable to self-patch fixed
- Fixed: Launcher should now stop throwing renderer related errors
- Added: Discovery Launcher now contains a toggle to choose your renderer.


FLUF
- Fixed: Crash on opening config window
- Added: Config button in the main menu
- Added: Freelancer default background texture added to config windows
- Added: FLUF config now accessible via button on the main screen.
- Added: Patch Notes plugin properly implemented.

GENERAL
- Fixed: Mineable asteroids should no longer glitch when targeted with wireframe enabled

Developers:
@Aingar - Coding
@Alex. - Keeping It All Running
@Laz - Coding


  Notice of ID CHANGE - CORE ID
Posted by: EisenSeele - 09-15-2025, 11:18 PM - Forum: News and Announcements - Replies (12)

The CORE ID:

Code:
The Core is a private military company operating mainly within the Edge Worlds. They relentlessly search for Alien Artifacts and technology that can be exploited and sold to wealthy and powerful benefactors in the Houses.
This Independent Corporate ID is used by Core pilots, who:
- Can attack any ship to protect allies.
- Can attack Alien, Order, and Technocracy ships, and ships carrying Alien, Order, or Technocracy materials.
- Cannot use any ship with more than 4,300 cargo.
Within Zone of Influence (Omicrons and bordering systems, Omegas):
- Can attack ships considered hostile by The Core.
- Can enforce Core laws within the Omicrons.
Mining Bonuses: Azurite Gas (3x), Iridium Ore (3x), Xeno Relics (3x)

Has been changed to:

Code:
The Core is a private military company operating mainly within the Edge Worlds. They relentlessly search for Alien Artifacts and technology that can be exploited and sold to wealthy and powerful benefactors in the Houses.
This Independent Corporate ID is used by Core pilots, who:
- Can attack Alien, Order, and Technocracy ships, and ships carrying Alien, Order, or Technocracy materials.
- Cannot use any ship with more than 4,300 cargo.
Within Zone of Influence (Omicrons and bordering systems, Omegas):
- Can attack ships considered hostile by The Core.
- Can enforce Core laws within the Omicrons.
Outside Zone of Influence:
- Must only attack in self-defense while using Cruisers, Battlecruisers, or Battleships.
Mining Bonuses: Azurite Gas (3x), Iridium Ore (3x), Xeno Relics (3x)

The intent of the ID revision is to restrict the use of Core Cruisers, Battlecruisers, and Battleships to within ZOI for all engagement lines. All ID's are still capable of supporting allies per common server rules
Code:
2.3- All IDs can:
    Attack Alien IDs, except while flying Cruisers, Battlecruiser, or Battleships.
    Attack any ship to defend Allies, except while flying Cruisers, Battlecruisers, or Battleships.

    Within their ZOI:
    Attack any ship to defend Allies.

    Within Uncharted Systems:
    Act as if the system were in their Zone of Influence.
    Demand Cerulite Crystals, Chirodebris, Cryo-Organisms, and Organic Capacitors from non-Allies.


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