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» Forum threads: 167,326
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  Beta testing guidelines
Posted by: Igiss - 03-06-2006, 11:58 AM - Forum: News and Announcements - No Replies

4.79 beta was not yet released, but will be released very soon. Follow forum announcements.

Beta testing guildelines

1. Downloading

4.79 beta will have 79.1, 79.2, 79.3 and so on version number. Each time new version is released you'll have to download complete beta (about 18 Mb), for each version will most probably feature lots of changes.

2. Starting

4.79 beta testing server will come with whole user database of our normal server. However, your progress on beta server will not be saved or compensated on main server.

Each new character created on beta server will have 500 million starting credits and same ship/equipment as normal.

Following ships must be re-bought on Beta (otherwise we cannot guarantee flawless work of server):

Huegenot
Marsflyer

Server administration will compensate your expenses. If you do not re-buy the ships as soon as you can, you will be banned from further testing for security reasons.

Administration reserves a right to wipe beta server user database if this will prove to be essential for further testing.

5. What needs to be tested?

- All new systems
In particular: missions and NPC encounters in all parts of each system. Object placement and infocards. Nebulas correctly displayed on nav map. Crashes.
This is true about 5 new systems, Omicron Minor and Omicron Delta.
- All new ships
In particular: maneuverability. Correspondence between infocard stats and actual stats. Texture alignment, weapon hardpoints, overall model quality.
- All new bases
In particular: NPCs, equipment, commodities and all rooms. Everything should work.
- All new weapons: that's one of the most important parts of testing. Each weapon should be tested on NPCs and preferably in PvP combat.
This also applies to renewed Sidewinder and Swarm, battleship flak cannons.
- NPC difficulty: as many NPCs, especially high-level, have new equipment on them, difficulty of missions should be carefully tested.
- Check capital ship maneuverability. Stats for all capital ships were changed (for many other ships too).
- Testing of trade routes: report all routes that are too short and lucrative in comparison to average Freelancer profits.

4. Bug reports

Testers should report all bugs, flaws and misprints that they notice, related to 4.79 changes and earlier changes from previous versions of Discovery. Special forum thread will be available for beta bug reports. Provisional list of possible errors (not complete, for many different errors might exist):

- Crashes related to specific ships, systems or objects
- Random crashes
- System flaws: missing descriptions, weird-looking system objects, overlapping objects
- System parts that simply look wrong, dull, illogical etc
- Encounter flaws: for example, too many hostile NPCs near a base, too many pirates or ships of specific lawful faction in one place.
- Wrong weapon balance (errors in balancing new weapons)
- Wrong ship balance (new ships overpowered/underpowered, have weird maneuverability values)
- Base-related bugs: docking problems, wrong reputation, etc
- Problems with NPCs at bases: wrong factions, missing traders
- Flaws about equipment dealers: too many items in one place, not enough new items where they should be
- Flaws about trade routes: too much profit or too low profit from specific route
- Errors and misprints in names and descriptions of everything

Testers should never conceal mod problems to secure potential benefits for themselves (for example, leaving a secret super-lucrative trade route).

5. Feature requests

Special forum thread will be started for all feature requests that testers and other members might post. Please do not repeat requests that were already rejected or delayed until next versions.

Balance correction requests should be posted in bug reports instead.

6. Contacts

Testers should contact server administration immediately if they experience crash-to-desktop type errors or get disconnected from server for no particular reason (most likely due to server crash). In this case testers should also leave a message on forums, recording the place and situation where the crash occured. More details = better.


  Discovery Freelancer: Useful Links
Posted by: Igiss - 12-26-2005, 10:30 AM - Forum: News and Announcements - No Replies

General Mod Information

Manual on how to set up Freelancer with Discovery mod and connect to our server:
http://discoverygc.com/forums/showthread.php?tid=137

Manual on saving Freelancer ID (to avoid losing your characters while reinstalling Windows):
http://discoverygc.com/forums/showthread.php?tid=37


Discovery Server Information

Discovery server rules:
http://discoverygc.com/forums/showthread.php?tid=48

Server status:
http://discoverygc.com/forums/showthread.php?tid=

Changing character names:
http://discoverygc.com/forums/showthread.php?tid=249

Discovery faction status:
http://discoverygc.com/forums/showthread.php?tid=238

Server name:
Discovery Freelancer 24/7 - there were reports of fake Discovery servers, watch out.

Quick Connect Shortcut properties:
"C:\Program Files\Microsoft Games\Freelancer\EXE\Freelancer.exe -s207.192.239.85:2302"


Downloads

Look for downloads in Discovery Downloads thread.


  Merry Christmas & Happy New Year!
Posted by: Igiss - 12-25-2005, 04:08 AM - Forum: News and Announcements - No Replies

Merry Christmas and happy new year to everyone!

This year was the first for Discovery Gaming Community, and as only several days remain until 2005 will end, I would like to say a few words about our past - and our future. In June, when Discovery was founded, no one could expect that this board could grow so fast. Starting from almost nothing, we are now a community of over two hundred members and many thousand posts. Of course, there were difficulties - but we are improving and trying our best. New year means new people to meet, new issues to discuss, and new impressions to share.

Have a great time celebrating!

Looking forward to see you again,

Igiss


  Changing character names
Posted by: Igiss - 10-22-2005, 05:23 PM - Forum: News and Announcements - Replies (6)

New in-game user command "/renameme" is now functional.
(thanks to Cannon for doing this great flhook plug-in)

Syntax:
/renameme <new name>

Name change costs 2mils, you can use it only once per hour. You will be kicked immediately after executing this command.

Unfortunately characters that have been renamed using the old version of name changing (IFSO) remain bugged and can't be renamed using the /renameme command so they have to be renamed the old way (server needs to be taken offline for that). If this is your case we strongly recommend you to start a new character so the other FLHook user commands work for you as well.

If you still want the name change and you don't want to start a fresh new character, post your name change request here. But it will take some time...


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