Discovery Gaming Community
Independent Capital ships vs Factions - Printable Version

+- Discovery Gaming Community (https://discoverygc.com/forums)
+-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3)
+--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23)
+--- Thread: Independent Capital ships vs Factions (/showthread.php?tid=20055)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12


Independent Capital ships vs Factions - swift - 05-05-2009

' Wrote:But this still affects them, even if they don't abuse their ship. Sure, that's cool that you and your friends got together and roleplayed out building a cap ship. I bet everyone had a good time doing it too. But not everyone would have fun doing that, and the indies, well... there's no way you're going to convince them of that.

The key to roleplay is it has to be fun. If noone is having fun they're not going to do it. Keep in mind, for one person to raise enough cash to equip and fit a battle ship, it's going to take weeks, maybe even months. You can't tell someone, "Oh hey, by the way, you have to bring me 40k of this item, 20k of this item... etc." That's why people buy things, so they don't have to make it themselves. If an admin wants to facilitate building a ship, awesome. I'm all about it.

Just keep in mind who you are affecting when you ask for legislation like this. Yes sure, it may make the game enjoyable for you, but what about the 1000 or so other players on the server, Hell, more than half of them will never see this thread.

My point was, that if it was not hard for us to do that thing, it should *not* be hard to do a little bit of RP on your ship.

And anyways, as Sindroms said, this is not about all indies, or all players for that matter, but this is a plead for granting some sort of possible measure against people who abuse their capital ships.

You might take offense at this, but 95% of faction capital ships are never abused.
And when they do get abused, such things get themselves sorted out very, very quickly.

It's just the fact of the matter that independent characters can't be in any way regulated to prevent abuse of any kind of ship for that matter, but emphasis on capitals because they make the most trouble, but faction ones get sorted very quickly, and all we want is some possibility of taking measures against people who've been proven to have abused their ship on multiple occasions and have ignored complaints and advice.




Independent Capital ships vs Factions - JIVA - 05-05-2009

the whole discussion about spoiling the fun, self restrictions, good RP etc. can be compared to a childrens playground.

imagine that - there is a playground with the common rules: - no fighting, no smoking, no alcohol. - very basic rules to ensure the peace and safety - these are the official rules.

usually the playground is populated by a bunch of children, each one minding its own business, sometimes playing together, sometimes alone. - thats like when a fresh server starts. - everyone is a loner. - people play by the rules, cause these are the "official rules".

then, some of the kids form up a more permanent gang. - they establish a gang structure and setup "their" rules that they add to the official rules. - so far so good.

they do then claim a piece of this official playground for themselves. - they need it, cause they are a gang of kids that sticks together - and by sticking together, they also create a "we" and a "them", two sides that hasn t been there before.

so they get their share of the playground. - they become established, part of this playground. kids around don t even remember a time when the playground existed without this gang, - they always sit around in this playground, night and day. - sometimes they let people join them, - but they don t want just everyone, they employ a structure, a hierachy so that a new member must work his way up. - he starts as a nothing, lesser than the casual kid .. and he must prove himself.

still - so far so good. becoming a member is voluntary, those that do not wish to join keep playing in the playground by the official rules "no fighting, no drinking, no smoking"....

but then comes the time that this gang thinks that its unfair. - that is usually the time when it consists of mostly people that "worked their way up". - they think that its somewhat wrong that THEY have to obey all those additional rules, the hierachy, the ridig structure - while those casual kids that just come there to obey the three major rules do what they like. - they use all the toys in the playground without ever working their way up to be "allowed" to use them.

and that spoils their fun. - so they start asking those casual kids to obey THEIR rules, too. - which those kids don t understand, cause they never wanted to become member of that gang.

quickly arguments come up like "we are stronger than you, we can bully you out, if we like", "we ll turn it the way that it ll we ll have a right to force you out, cause you have violated those three major rules" - basicly everything works.

they ll work hard to make the whole playground THEIR playground. so that in the end, the playground isn t just a playground with three rules anymore, but a playground with three rules + the gang rules.




this example is NOT disco and its NOT freelancerr as we play it. - our situation is more complex, we re not kids, and the server is not a playground as such. in that example however.... who has a right to do what they do?

certainly, kids that violate the three rules must not play in that playground, thats what the rules are for. - but what about kids that never violated those three rules? are they allowed to use all the toys in this playground?.... or should the gang tell them what to use and how long they may use it.



Independent Capital ships vs Factions - Athenian - 05-05-2009

' Wrote:In general, I stand on the side of those quoted below, but my ideas differ.

In the original post, you mentioned a Cap sitting outside manhattan, blasting any lawfuls it saw. Did you do something about it? Did you stand up for them? No. At least from what you wrote it is evident that you took no action. And why not, because the rules said so? That's rediculous. "Hey man, keep shooting at those cops, and the debris that will be the remainder of your hull will find itself atomizing in that planets atmosphere." He's either going to shoot you, or go way, but at least you did something. And if he does shoot another police, well, you told him you were going to take him down. So do it.

Even if the person is a member of a faction that's allied with yours, if they're using their cap ship in a ridiculous or ebarrasing manner, beat them down and drag them off somewhere else. What, pirates can't police their own?

Further more, I think the above mentioned situation is much better roleplay than comming to the forum and asking for heavier restrictions on capital vessels. You're either taking up for the little guy, or cleaning up the mess of an errant faction member. That not only makes you friends, and opens opportunities for diplomatic negotiations, it shows the offender the err of their ways much more efficiently than an Admin Sanction and Detainment, which they are just going to complain about on the forums anyway.

I've not played much on this server yet, because I'm still getting set up, but one thing I've learned, (and I hope you don't just take my word for it, but actually try it and see if it works for you as well,) the best way to deal with a TWINK is to stand up, dust yourself off, and beat some sense into him. If you can't do it, put a bounty on him. Do you have Allies? Call for aid. Use your knowledge of the universe and have him chase you into a guard system where he will be instantly liquidated. There's always more than one way to skin a cat.

I've been here longer than you so I'm more important. However I give my blessing to these words of yours. Consider yourself among the favoured.

Factions have the most capability to deal with "misuse" as they have plenty of resources, including varied ship types for each situation, skype chats so things can be co-ordinated, etc. However, faction members are also independents. Just because I am in one faction that I admire doesn't necessarily mean that I wish to accord a significant number of rights on the server to all factions. Plenty of factions have players who cause as much annoyance with a few fighters as any lone player in a cruiser. I refer, of course, to the time-honoured tradition of the PvP gank minus RP which I have, even in the last week, experienced at the hands of players from a faction of which I am myself a member. (A RP gank is another matter)

There are many players who hide behind faction tags to make life miserable for others here and have long traditions of bossing people around with flimsy RP justifications because they equate obedience with respect.

Having said that, faction membership isn't about conformity, in my opinion. As you said, players come and go, but faction members generally stay. Factions can grow organically to facilitate this. This belief in their having a greater investment in the game is one reason why they feel they lose out more when the occasional unflushed turd shows up in Manhattan orbit playing "Half-Life 4 - Freeman Gets A Cruiser".

The bit you quoted about being new to Discovery was aimed at factions that arrived here wholescale and expected to be held in awe because they were the elite on some PvP server elsewhere. They could ruin the game for others, and themselves, with alarming frequency.

As for rules: you shouldn't, and don't, need a rule that allows you to prevent others from harming gameplay for all and sundry in a manner other than what is covered by the rules as they stand now. Even the most unimaginative RP (which even a incredibly brilliant RPer such as myself can be guilty of) can allow you to do so in-game. Just tread softly - and carry a <strike>big stick</strike> few bombers.


Independent Capital ships vs Factions - Shagohad - 05-05-2009

' Wrote:1. I've been here longer than you so I'm more important. However I give my blessing to these words of yours. Consider yourself among the favoured.

2. Factions have the most capability to deal with "misuse" as they have plenty of resources, including varied ship types for each situation, skype chats so things can be co-ordinated, etc. However, faction members are also independents. Just because I am in one faction that I admire doesn't necessarily mean that I wish to accord a significant number of rights on the server to all factions. Plenty of factions have players who cause as much annoyance with a few fighters as any lone player in a cruiser. I refer, of course, to the time-honoured tradition of the PvP gank minus RP which I have, even in the last week, experienced at the hands of players from a faction of which I am myself a member. (A RP gank is another matter)

3. There are many players who hide behind faction tags to make life miserable for others here and have long traditions of bossing people around with flimsy RP justifications because they equate obedience with respect.

4. Having said that, faction membership isn't about conformity, in my opinion. As you said, players come and go, but faction members generally stay. Factions can grow organically to facilitate this. This belief in their having a greater investment in the game is one reason why they feel they lose out more when the occasional unflushed turd shows up in Manhattan orbit playing "Half-Life 4 - Freeman Gets A Cruiser".

5. The bit you quoted about being new to Discovery was aimed at factions that arrived here wholescale and expected to be held in awe because they were the elite on some PvP server elsewhere. They could ruin the game for others, and themselves, with alarming frequency.

6. As for rules: you shouldn't, and don't, need a rule that allows you to prevent others from harming gameplay for all and sundry in a manner other than what is covered by the rules as they stand now. Even the most unimaginative RP (which even a incredibly brilliant RPer such as myself can be guilty of) can allow you to do so in-game. Just tread softly - and carry a <strike>big stick</strike> few bombers.

I will answer to this in the order you placed your paragraphs:

1. I've been here even longer than you. I don't care if you're a mod or a simple member; saying that disgraces you, this community, and its members. Seniority may have its benefits, but it doesn't give you the right to be an ***hole.

2. /agreed.

3. This is true. That is why these same people are generally shunned by the rest of the community for being jerks and terrible players. They also end up being kicked out of a faction after a while. There is no time span, but it happens.

4. It is pretty frustrating when you see an idiot in a massive ship diddling about. It's especially frustrating when you're in a clan and you can't take him down even with your buddies' help. That is why I suggested before that larger ships should be restricted instead of denied. If someone proves they are not responsible with the ship, take it away.

5. I have seen this: Factions that devote all their time to fighting and not to RP. As I stated before, these factions are eventually weeded out.

6. I don't quite understand this statement. You seem to contradict yourself. I think you meant to say that:

"Not even the most unimaginative RP (which even a incredibly brilliant RPer such as myself can be guilty of) can allow you to do so in-game."

If that is so, I disagree. If someone is making this game unplayable for you, something should be done. Albeit this something should involve contacting an admin first, not taking it into your own hands.


Independent Capital ships vs Factions - DataPhreak - 05-05-2009

' Wrote:Factions have the most capability to deal with "misuse" as they have plenty of resources, including varied ship types for each situation, skype chats so things can be co-ordinated, etc. However, faction members are also independents. Just because I am in one faction that I admire doesn't necessarily mean that I wish to accord a significant number of rights on the server to all factions. Plenty of factions have players who cause as much annoyance with a few fighters as any lone player in a cruiser. I refer, of course, to the time-honoured tradition of the PvP gank minus RP which I have, even in the last week, experienced at the hands of players from a faction of which I am myself a member. (A RP gank is another matter)
Quote:And anyways, as Sindroms said, this is not about all indies, or all players for that matter, but this is a plead for granting some sort of possible measure against people who abuse their capital ships.
Quote:quickly arguments come up like "we are stronger than you, we can bully you out, if we like", "we ll turn it the way that it ll we ll have a right to force you out, cause you have violated those three major rules" - basicly everything works.

they ll work hard to make the whole playground THEIR playground. so that in the end, the playground isn t just a playground with three rules anymore, but a playground with three rules + the gang rules.

@Athenian: I agree. These factions also have the most resorces to deal with 'abuse' of caps by indipendents as well, especially when conserning their territory, or the territory of their allies. I keep comming back to the example of the guy in liberty shooting at low ranking police. You're a bounty hunter, i'm assuming by your sigs. Comming into liberty and engaging a cruiser may be stepping out of your jurisdiction, unless of course someone puts a bounty on that cap ship. ^_^ Further, you don't have to wait for the cap ship to receive a bounty, go in and sell one to someone who just got blasted. Further, offer to do it on the cheap, since the bastard is being a general nusance. Now you have a fully 'In Character' or IC as we call it where I am from, reason to perforate his hull. And yes, I realize you said as much in your post, however, it is a good example which leads me to:

+Swift: Why do the admins have to get involved? I mean yeah sure, his RP sucks, and he's ruining everyone's fun that he sets his sights on, but he still is IC. Maybe not well, but he is. All of his actions are having real effects, they are affecting the 'Universe'. Do something about it. Does he belong to a faction you are allied to? Find an IC reason to take him down. Yeah sure, you start a war. Big deal. War is where I have often found the best Rp.

Don't want to start a war? Put a bounty on him and send Athenian after him. He'll never know you were really responsible. (Fragging a cruiser, and sending his escape pod plumetting into the nearest asteroid's atmospher? = The cost of a few novas, and half your bats and bots. Hiring someone to do it for you, in order to prevent war? = Priceless) Maybe your faction has rules against engaging independants? Break the rules. Sure, you might get a scolding, or even kicked out, but that doesn't make it bad roleplay. Rules were made to be broken, and they are broken all the time. Have fun with it, and enjoy it.

+Cheshire: And that's why it's okay for factions in the game to make and enforce rules, because it's all part of roleplay. Everybody has to not 1. fight 2. smoke and 3. drink or the administrators of the playground will remove you. But if you go and take the gang of bullies toys, well, the administrators aren't going to do anything, because it's not part of the rules. They're not going to enforce the gang of bullies rules. That's the bully's job, and if they can't enforce those rules, well, they don't have any business making them in the first place.

But with the word enforce, the root word is 'Force'. If the best show of force you can give is ":rtfm: we posted the rules on the forums here! you have to abide by them." You're not going to get very far with an indie. You'll have to put your blaster where your mouth is.


The main point I want to leave with all is, though there may not be an RP engagement message, it is not necessarily Out of Character, or OOC, (Where I come from.) For example, if someone killed my brother, i'm not going to stand 2 kilomiters away from him and shout, "My name is Antonio Montoya! You killed my brother, now I will kill you. Prepare to Die!" I'm going to walk up behind him, when he's not looking, put a knife in his back, and slowly twist it while telling him, "This is for my brother," very quietly, in his ear.

Surprise is a very important tactic, especially when your intention is to kill your quarry. Sometimes, verbal deliberation isn't even necessary. My trade character, for example, when he drops out of a trade lane, isn't going to stop. He'd engine kill, thrust up to max speed, and begin firing at the pirates who are after him, without pause or word. This, however is because he comes from a heavy military background, and truely feels that he would be victorious. His entire life has been engrained with "Fight to the death! Never give in!" This is just 1 trade ship, of his X number of ships, the rest of which are combat oriented. Further, he has fought along side, as well as against many pirates, and knows that many would just as soon kill him after they get what they want as let him go.

Then again, he might stop his ship, to wait for the pirate to get in range and come to a halt, then when they least expect it, then go for the cheap shot, and try to blast them while they are stationary. This wouldn't work at all, however, if he were required to say, "I'm going to shoot you now." That's not to say that he would never meet ransom for a pirate. If he's one tradelane away from his destination, he probably will pay up, so he doesn't have to go back to where he started.

So the question of whether "PvP without RP" is far to situational, in my opinion, to make a "Rule" that will likely not often be enforce by administrators, even if it is an "Official Rule."

Quote:The bit you quoted about being new to Discovery was aimed at factions that arrived here wholescale and expected to be held in awe because they were the elite on some PvP server elsewhere. They could ruin the game for others, and themselves, with alarming frequency.

Then the post is out dated and in need of pruning, or at least maybe a little rewording. Because it's a sticky, players still apply this viewpoint to all new players, regardless of their past experience. (emphasis on those with less experience here.) Were it a new thread, that were not stickied, it would not be so much of an issue. I feel that it presents the wrong attitude of the forums and of the server, and that attitude is contageous.

' Wrote:I will answer to this in the order you placed your paragraphs:

1. I've been here even longer than you. I don't care if you're a mod or a simple member; saying that disgraces you, this community, and its members. Seniority may have its benefits, but it doesn't give you the right to be an ***hole.

He wasn't being an *******, it was a joke and a play on the words that I used. The comment was directed at me, and I am not offended. (I suggest you not piss of the mods. ^_-)

Quote:6. I don't quite understand this statement. You seem to contradict yourself. I think you meant to say that:

"Not even the most unimaginative RP (which even a incredibly brilliant RPer such as myself can be guilty of) can allow you to do so in-game."

If that is so, I disagree. If someone is making this game unplayable for you, something should be done. Albeit this something should involve contacting an admin first, not taking it into your own hands.

You completely misunderstood him. What he was saying is that it doesn't take much effort to figure out a way to do something about an *******, like the ones we are talking about, in an IC roleplay fashion, and that you should absolutely try to do something about it ICly before you even think about going to an admin about it.


Independent Capital ships vs Factions - n00bl3t - 05-06-2009

' Wrote:You might take offense at this, but 95% of faction capital ships are never abused.

Can you give me the statistic of how many independent capital ships are abused while you are at it? (You know, from the magical statistics machine you have lying around in your house.)


' Wrote:the whole discussion about spoiling the fun, self restrictions, good RP etc. can be compared to a childrens playground.

imagine that - there is a playground with the common rules: - no fighting, no smoking, no alcohol. - very basic rules to ensure the peace and safety - these are the official rules.

usually the playground is populated by a bunch of children, each one minding its own business, sometimes playing together, sometimes alone. - thats like when a fresh server starts. - everyone is a loner. - people play by the rules, cause these are the "official rules".

then, some of the kids form up a more permanent gang. - they establish a gang structure and setup "their" rules that they add to the official rules. - so far so good.

they do then claim a piece of this official playground for themselves. - they need it, cause they are a gang of kids that sticks together - and by sticking together, they also create a "we" and a "them", two sides that hasn t been there before.

so they get their share of the playground. - they become established, part of this playground. kids around don t even remember a time when the playground existed without this gang, - they always sit around in this playground, night and day. - sometimes they let people join them, - but they don t want just everyone, they employ a structure, a hierachy so that a new member must work his way up. - he starts as a nothing, lesser than the casual kid .. and he must prove himself.

still - so far so good. becoming a member is voluntary, those that do not wish to join keep playing in the playground by the official rules "no fighting, no drinking, no smoking"....

but then comes the time that this gang thinks that its unfair. - that is usually the time when it consists of mostly people that "worked their way up". - they think that its somewhat wrong that THEY have to obey all those additional rules, the hierachy, the ridig structure - while those casual kids that just come there to obey the three major rules do what they like. - they use all the toys in the playground without ever working their way up to be "allowed" to use them.

and that spoils their fun. - so they start asking those casual kids to obey THEIR rules, too. - which those kids don t understand, cause they never wanted to become member of that gang.

quickly arguments come up like "we are stronger than you, we can bully you out, if we like", "we ll turn it the way that it ll we ll have a right to force you out, cause you have violated those three major rules" - basicly everything works.

they ll work hard to make the whole playground THEIR playground. so that in the end, the playground isn t just a playground with three rules anymore, but a playground with three rules + the gang rules.
this example is NOT disco and its NOT freelancerr as we play it. - our situation is more complex, we re not kids, and the server is not a playground as such. in that example however.... who has a right to do what they do?

certainly, kids that violate the three rules must not play in that playground, thats what the rules are for. - but what about kids that never violated those three rules? are they allowed to use all the toys in this playground?.... or should the gang tell them what to use and how long they may use it.

Another insightful view. Noted.:D


Independent Capital ships vs Factions - bluntpencil2001 - 05-06-2009

' Wrote:I will answer to this in the order you placed your paragraphs:

1. I've been here even longer than you. I don't care if you're a mod or a simple member; saying that disgraces you, this community, and its members. Seniority may have its benefits, but it doesn't give you the right to be an ***hole.
Someone fails at satire.


Independent Capital ships vs Factions - swift - 05-06-2009

Well, Phreak, all that you said I understand. The only thing is, you can't always deal with them if you're allied to them.
I point you to the example of what happened to the former Bs| , who, if you don't know already, had killed dunno, I think an Osiris, which was raiding New York, against the faction's RP that was set up at the time, and wrecking Order diplomacy, etc.
They all got sanctioned.

And there's probably some other examples I'm oblivious to.
The only :yawn: thing I'm trying to say is, that I'd like assurance that I can have my boys take out a indie capital ship who's off somewhere wrecking little fighters or something, wrecking the relations between the members of the two NPC factions,
and I'm getting complaints from the people being attacked to "stop that guy" and then they get angry at me cause I didn't.

The guy doesn't listen, and the perfect solution is to think of a reason to whack him, and then I back out of it cause I don't want to get sanctioned for stupidity.
That, is my only point.

And n00bl3t, why, that's some first class sarcasm there. I think I'll side with you on all issues for now out of fear of your sharp wit.


Independent Capital ships vs Factions - tansytansey - 05-06-2009

' Wrote:Surprise is a very important tactic, especially when your intention is to kill your quarry. Sometimes, verbal deliberation isn't even necessary. My trade character, for example, when he drops out of a trade lane, isn't going to stop. He'd engine kill, thrust up to max speed, and begin firing at the pirates who are after him, without pause or word. This, however is because he comes from a heavy military background, and truely feels that he would be victorious. His entire life has been engrained with "Fight to the death! Never give in!" This is just 1 trade ship, of his X number of ships, the rest of which are combat oriented. Further, he has fought along side, as well as against many pirates, and knows that many would just as soon kill him after they get what they want as let him go.

A prime example of why traders need to be included in the RP before engagement rule. Sure, it might be in character for you to start shooting without a moments notice, but do you think its' fun for the pirate, who has probably just started typing? No, it's not. I've been type killed by a Liner before, and I was pissed off. So think about the person on the other side of the internet before you go start shooting up pirates, because despite the role that we RP, we are not bad people.
Fairplay > Roleplay > PVP seems to be the correct order of things, at least in most circumstances.


Independent Capital ships vs Factions - n00bl3t - 05-06-2009

' Wrote:And n00bl3t, why, that's some first class sarcasm there. I think I'll side with you on all issues for now out of fear of your sharp wit.

Noted.

On a serious note though, pulling a statistic out of thin air and expecting people to swallow it is ridiculous.

Perhaps if you said most, I might be more inclined to let it pass with a thought similar to "maybe that is true", but considering the number of factionalised capital ships I have seen "act up" during my time there, I doubt it is a percentage so high.