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Freelancer ship development - Printable Version

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+--- Thread: Freelancer ship development (/showthread.php?tid=2521)

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Freelancer ship development - Doom - 04-20-2007

ok..i have...slightly changed and reskinned CSV MK II...heavy fighter for junkers..your thoughts?
i still need to edit hard points and stats...and, naturally, to test it is space


Freelancer ship development - Panzer - 04-20-2007

Uhh, like WOW

looks great. Sid's going to love it for sure.


Freelancer ship development - Yngen - 04-20-2007

yyyup, that thars a hull only a Junker could luv.

-Tex


Freelancer ship development - Panzer - 04-20-2007

Haha, yeah...

Nevertheless, Junki..I mean junkers sure could use some new ship, which is specifically built for them.



Freelancer ship development - Craines - 04-20-2007

Kinda reminds me of the Hogasha vehicles...


Freelancer ship development - Panzer - 04-20-2007

Stolen tech or licensed production as a result of similar goals and working conditions.(latter more probable)

Hogosha... who knew there'd be people fighting over scrap.




Freelancer ship development - Doom - 04-20-2007

ok ship is fully skined and equiped...

I still need to add it a turret..it has mine droper, 6 guns (atm 2 lvl 9 and 4 lvl 10), VHF shield, torpedo/CD launcher..cargo hold of 100...

Agility and speed is reduced to match other VHFs....

still need to test hit box...




Freelancer ship development - Yngen - 04-21-2007

bigger hold I think, bigger than the CSV mk1 at least (it has 140.)


Freelancer ship development - Nightfall - 04-21-2007

Yngen, get real, it's a fighter, should have no more than 70


Freelancer ship development - Fellow Hoodlum - 04-21-2007

Whoah old boy, its a has a VHF loadout, and if it has the armour and manouverability to match, it should have
no more than 70 cargo ... Bit unbalanced otherwise.
Currently sounds like a 'super' Sabre. Its a CSV, not a 'kick the others guys asses and then steal his crap' ship.
Should be armed as an uprated CSV.

Hoodlum