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It's not too late to fix Caps - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Balance (https://discoverygc.com/forums/forumdisplay.php?fid=31) +---- Thread: It's not too late to fix Caps (/showthread.php?tid=149441) |
RE: It's not too late to fix Caps - An'shur - 04-19-2017 (04-19-2017, 01:25 PM)Chills Wrote: Do you really want this to be fixed and be able to fire mostly 1 heavy turret and 1 or 2 primary turrets in one direction? Fights would take ages Then make the weapons more powerful accordingly? This is broken. Ships shooting through themselves do not make sense. Although I imagine the fixing itself would take awful long. RE: It's not too late to fix Caps - Crazyr0m - 04-19-2017 (04-19-2017, 01:41 PM)Anshur Wrote:(04-19-2017, 01:25 PM)Chills Wrote: Do you really want this to be fixed and be able to fire mostly 1 heavy turret and 1 or 2 primary turrets in one direction? Fights would take ages It is not hard to fix, just limit firing angle, but as stated above, you would not be able to shoot all 4 turrets to a side, you would have to turn the ship pointing its nose to the direction you want to shoot all 4 turrets. The current state (shooting arcs go thru ship) is for sake of balance, shooting angle should not be limited by actual ship 3d shape. If you put 4 turrets on each side (so you can shoot 4 on every side), it would make you able to shoot 8 turrets forward, thats not the intent. So, ignore that for now, there are bigger problems. RE: It's not too late to fix Caps - Titan* - 04-19-2017 (04-19-2017, 04:52 PM)Crazyr0m Wrote:(04-19-2017, 01:41 PM)Anshur Wrote:(04-19-2017, 01:25 PM)Chills Wrote: Do you really want this to be fixed and be able to fire mostly 1 heavy turret and 1 or 2 primary turrets in one direction? Fights would take ages thats not gonna work but this will work: force_gun_ori = false > true do same to all cap weapons but it will cause problem, all cap weapons will be like zappers (like all guns will fire wherever you aim) however, freeworlds devs found a way to fix that problem RE: It's not too late to fix Caps - Thunderer - 04-20-2017 (04-19-2017, 11:14 AM)Thunderer Wrote: Additionally, concerning BS Cerberuses. I spoke with Titan yesterday and he had a great idea which I asked him to post here, but apparently he forgot. This might be worth discussing. RE: It's not too late to fix Caps - ASimpleMan - 04-21-2017 As long as something about this gets done about these gun problems, we're good in my book.
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