Discovery Gaming Community
Admin Notice: Faction Creation Rule Change - Discussion Thread - Printable Version

+- Discovery Gaming Community (https://discoverygc.com/forums)
+-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3)
+--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23)
+--- Thread: Admin Notice: Faction Creation Rule Change - Discussion Thread (/showthread.php?tid=103520)

Pages: 1 2 3 4 5 6 7 8


RE: Admin Notice: Faction Creation Rule Change - Discussion Thread - The Doctor - 08-19-2013

(08-19-2013, 02:46 AM)LolRawr!? Wrote: Hrm, I suppose that I /should/ point out, that I'm interested to see how "Powersharing" will be handled, I hope that the members of the admin team who are backing this are thoroughly thinking things through here.

Anyway, I guess I'll wait and see what happens.

Bureaucracy, what else? In LN's case for example, get LN and aaall other official LN factions to discuss stuff like FR5's and the agreed decision becomes the rule.


RE: Admin Notice: Faction Creation Rule Change - Discussion Thread - Durandal - 08-19-2013

Hone, that attitude there is exactly the opposite of the one you want starting out with.

I'll point out that all the effective high command structures I have been a part of rarely agreed unanimously on any major issues. The key is not being a self important arse about it and taking the time to sit down and talk things out with others.

Basically that - a faction's high command structure - except on a larger scale. But people have to be willing to make it work. In general it's definitely a change for the better, so I'd lay off the negativity and look towards the pros rather than than the cons.

The three official Outcast factions worked together for years, simply because they had a good system for discussing things and everyone was amicable, and due largely in part to that, Outcast space was one of the most active and interesting areas for a long, long time. I'd not mind seeing similar things again.


RE: Admin Notice: Faction Creation Rule Change - Discussion Thread - Irwin - 08-19-2013

Took y'all long enough.


RE: Admin Notice: Faction Creation Rule Change - Discussion Thread - Highland Laddie - 08-19-2013

Or, perhaps any faction gaining official status can get their own I.D. to help establish their distinctiveness?

Ex. With Zoners - TAZ ID, Phoenix ID, etc.


RE: Admin Notice: Faction Creation Rule Change - Discussion Thread - The Doctor - 08-19-2013

(08-19-2013, 03:14 AM)Highland Laddie Wrote: Or, perhaps any faction gaining official status can get their own I.D. to help establish their distinctiveness?

Ex. With Zoners - TAZ ID, Phoenix ID, etc.

Not reaaally necessary, since the things ID's cover (zone of operations, engagement permissions, ships allowed to fly, etc) are kinda related to the big baddie faction as a whole, not the distinct divisions and branches that the official player factions will gun for. But it could make things a bit more organized. And more complex.


RE: Admin Notice: Faction Creation Rule Change - Discussion Thread - Bootsiuv - 08-19-2013

This is good I think.

It will make it easier for groups like Platinum, which have valid rp reasons to exist officially, thus making it easier to eventually acquire their own id.


RE: Admin Notice: Faction Creation Rule Change - Discussion Thread - Hone - 08-19-2013

(08-19-2013, 02:59 AM)Durandal Wrote: Hone, that attitude there is exactly the opposite of the one you want starting out with.

(08-19-2013, 02:49 AM)Hone Wrote: it doesnt really matter.



RE: Admin Notice: Faction Creation Rule Change - Discussion Thread - Tabris - 08-19-2013

I wonder what this means for Factions with specialized ID's like S.C.R.A. , OSI or even Reavers... (worried)


RE: Admin Notice: Faction Creation Rule Change - Discussion Thread - Jack_Henderson - 08-19-2013

Why not. Smile I don't see how the new order would do damage.

FR5s may however be messy. I know how hard it is to get e.g. a Zoner FR5 done.

But in general, I welcome the decision. The notion of challenging only created a lot of player-player hate, which we have enough in this community already. Smile


RE: Admin Notice: Faction Creation Rule Change - Discussion Thread - Pavel - 08-19-2013

Disco final nail...


Nah, joking. Although while it certainly does make sense for loosely-organised factions like Zoners, Junkers or IMG, it may be a problem in case of navies and police factions... We'll see how it goes.