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To Dev team - Printable Version

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RE: To Dev team - Remilia Scarlet - 09-17-2013

I can do the modelling and texturing a bit. Also I can help with the ini files and other stuff. Anyway since the .87 is just out and we're not yet looking at the next horizon, read .88, I can help with minor updates and so.

Skype's in profile.


RE: To Dev team - Moberg - 09-17-2013

I can also be of assistance. However, I just started with freelancer modding, and I'm basically at the basics right now, but I've already PMed 3 fixes to Echo-7-7 for stuff in the system category, and I'll look for more things I can do meanwhile (other than expanding my knowledge about the subject).

See profile for skype.


RE: To Dev team - AeternusDoleo - 09-17-2013

(08-28-2013, 08:19 AM)DarthBindo Wrote: Given the past record of interactions with the Dev Team I'm beginning to think they need a project manager most of all.
This is very accurate (I'm serious). We don't have anyone who keeps track of everything. Noone is stepping up into that role either.


RE: To Dev team - Evo - 09-18-2013

(09-17-2013, 09:02 AM)AeternusDoleo Wrote:
(08-28-2013, 08:19 AM)DarthBindo Wrote: Given the past record of interactions with the Dev Team I'm beginning to think they need a project manager most of all.
This is very accurate (I'm serious). We don't have anyone who keeps track of everything. Noone is stepping up into that role either.

Quite straightforward, unless your definition of project manager is unnecessarily drawn out.

I'm assuming you simply mean someone who keeps track of issues each branch has to resolve, organizing them by priority ye'? If so that can really just be done internally quite easily. If you really need someone, I could do it but it's really not all that much work in comparison to basically anything else you guys have to do. I mean hell, a google doc slapped together in 20 minutes or less would suffice if you're self managing.

Note that my coding or anything of the sort is non-existant.


RE: To Dev team - Altejago - 09-18-2013

Alright, alright....

If there are Rogue or DSE stuff that needs doing, I'll volunteer.

These are my specialities after all.

I have what you need, so gimme a holla if you want to share the work load out with me.


RE: To Dev team - Thyrzul - 09-18-2013

(09-18-2013, 06:33 AM)Altejago Wrote: If there are Rogue or DSE stuff that needs doing, I'll volunteer.

Same here with Council stuff and maybe Gallia to a significantly lesser extent. Mostly storytelling tho.


RE: To Dev team - Black Widow - 09-19-2013

(08-28-2013, 02:25 PM)Echo 7-7 Wrote: @ Black Widow

Frankly, I'm not particularly impressed by replicating The Ring in Manhattan orbit with some minor tweaks. Regardless, we're not adding systems to the mod; I would say we've got enough talent in that area to manage quality control of existing system content.

I think you are wrong in respect to the ring in NY, sure there is a ring in NB but Newark which this ring was based on is located in a different position in space therefore all the components that made up the NY ring had to be repositioned and their rotational coordinates recalculated to make up for the change in position of Newark relative to the Ring in NB. Do you know how complex such a task is given all I had to help me was a calculator and no special programs..

Lots of OCD went into making that base perfect, looking at the construction of some of the bases in 4.87 the workmanship is below par of what I could do by hand for e.g. The ring constructed for: http://discoverygc.com/wiki/Radford_Research_Station was not done so properly.


RE: To Dev team - Duvelske - 09-19-2013

(09-17-2013, 09:02 AM)AeternusDoleo Wrote:
(08-28-2013, 08:19 AM)DarthBindo Wrote: Given the past record of interactions with the Dev Team I'm beginning to think they need a project manager most of all.
This is very accurate (I'm serious). We don't have anyone who keeps track of everything. Noone is stepping up into that role either.

Come on minions.. WORK! Not finisht already? Sanctioned for a lifetime in the TAZ prison with as food only beanies.


RE: To Dev team - Echo 7-7 - 09-19-2013

(09-19-2013, 01:37 PM)Black Widow Wrote: ...
I think you are wrong in respect to the ring in NY, sure there is a ring in NB but Newark which this ring was based on is located in a different position in space therefore all the components that made up the NY ring had to be repositioned and their rotational coordinates recalculated to make up for the change in position of Newark relative to the Ring in NB. Do you know how complex such a task is given all I had to help me was a calculator and no special programs..

Lots of OCD went into making that base perfect, looking at the construction of some of the bases in 4.87 the workmanship is below par of what I could do by hand for e.g. The ring constructed for: http://discoverygc.com/wiki/Radford_Research_Station was not done so properly.

Hmm. Thank you for inadvertently indicating that the base Radford had the wrong base archetype as its central module. That fix can go out in the next patch.

As far as the modding work is concerned, I acknowledge your diligence, but the whole point of using modding tools is to save time on trivial tasks and improve quality of work.

Figuring out how to stick a few base modules together in a system ini is relatively easy, in the context of freelancer modding. In order to impress me, I want to see interesting and original work. Otherwise, we need more than just system modders, because cosmetic system work comes after real gameplay-affecting content.

From my perspective, I would say that the Dev team wouldn't be ready to take on new Devs until we're past beta (possibly except for a dedicated project manager).


RE: To Dev team - Black Widow - 09-19-2013

Tell me what you class as original in context of what I could do?

I cant make ships or 3D Models