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Remove shields from repair ships. - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Balance (https://discoverygc.com/forums/forumdisplay.php?fid=31) +---- Thread: Remove shields from repair ships. (/showthread.php?tid=113432) |
RE: Remove shields from repair ships. - Luke. - 03-18-2014 They are ridiculously overpowered and one-sided. They should serve the soul purpose of allowing ships to stay alive a little longer but should not be able to turn a fight into a laugh for one side and a mass of frustration for the other. The fact that they can just keep coming back is frankly absurd and are absolutely no fun to deal with. They shouldn't be able to repair themselves much at the very least. Having been on the side against them a few times before, they literally drain the fun out of it and the game is no longer fun to play when you're forced to put all your effort into killing it, only for it to run away and come back like nothing happened. RE: Remove shields from repair ships. - Lythrilux - 03-18-2014 (03-18-2014, 11:52 PM)Haste Wrote:(03-18-2014, 11:51 PM)Lythrilux Wrote: I think we might need to opt to make them -slightly- less killable. Not at all. I believe they have their valid uses, however they do need re-balancing to make them more viable. Weren't we meant to get repair-beam turrets? If I look at FLStat, there's an entry for a 'Repair Turret' in the guns section... RE: Remove shields from repair ships. - sindroms - 03-18-2014 Make them cruiser sized. RE: Remove shields from repair ships. - Haste - 03-18-2014 Or. 4000 Nanobots. 0 Shield Batteries. Possibly nerf their hull to "vulnerable to double razor" levels or so. Problem solved. RE: Remove shields from repair ships. - SnakThree - 03-19-2014 (03-18-2014, 11:55 PM)Haste Wrote: Or. This. They are repair ships. Not charger ships. RE: Remove shields from repair ships. - Nerva - 03-19-2014 (03-18-2014, 11:55 PM)Haste Wrote: Or. This is a simple solution to the problem that seems to work, at least locally. It's a bit quirky*, though. Don't know if it works in Multiplayer. *Shield Batteries still show up as purchasable item but actually buying them is not possible. RE: Remove shields from repair ships. - Altejago - 03-19-2014 (03-18-2014, 11:55 PM)Haste Wrote: Or. They're already susceptible to snacs. Just take the guns off them and give them sweet bugger all cargo space so they aren't good for transporting commodities and are combat ineffective. RE: Remove shields from repair ships. - Mephistoles - 03-19-2014 (03-18-2014, 11:54 PM)Lythrilux Wrote: Weren't we meant to get repair-beam turrets? I don't see what could go wrong with reducing the bot/bat capacity of repair ships (without making them too weak) and adding repair guns. RE: Remove shields from repair ships. - Freeroamer - 03-19-2014 Leave them alone... RE: Remove shields from repair ships. - SMGSterlin - 03-19-2014 (03-19-2014, 02:46 AM)Freeroamer Wrote: Leave them alone...Nope. I'm guessing you're only saying this because you own one, or like the fact they are completely unbalanced and have an unfair advantage. |