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Video Capture of a simple Freelancer ship modelled in short video files - Printable Version

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RE: Video Capture of a simple Freelancer ship modelled in short video files - Operator - 07-28-2016

can we have an exact non-outdated tutorial of how to make a playable ship? PLEASE?!
including animated parts


RE: Video Capture of a simple Freelancer ship modelled in short video files - Epo - 07-28-2016

Would be cool. Like modelling an shippe isn't the most difficult partfor me. Hitboxing, hardpointing and the rest is.


RE: Video Capture of a simple Freelancer ship modelled in short video files - Unlucky_Soul - 07-28-2016

(07-28-2016, 03:54 PM)Epo Wrote: Would be cool. Like modelling an shippe isn't the most difficult partfor me. Hitboxing, hardpointing and the rest is.

Hardpointing and hitboxing isn't hard.


RE: Video Capture of a simple Freelancer ship modelled in short video files - Jinx - 07-28-2016

Hardpointing really is just clicking on parts of the model and naming those "points" in a specific way so that the .ini file can identify them.

Hitboxing is basically wrapping the model in a "close enough" shape - while avoiding concave shapes? ( or was it avoiding convex - can't remember ) - But there is a tool for that in milkshape - and once you are done ( usually takes only a few minutes ) - you save the wrapper as a .sur.


RE: Video Capture of a simple Freelancer ship modelled in short video files - eigos - 07-28-2016

A big THANK YOU to Jinx for making these AND posting them. I don't think the timing of this is a coincidence, as I am really needing those kind of tutorials.