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Faction Control of Capital Ships... or... - Printable Version

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+--- Thread: Faction Control of Capital Ships... or... (/showthread.php?tid=14677)

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Faction Control of Capital Ships... or... - kindred - 12-24-2008

I voted for the chestnut stuffing


Faction Control of Capital Ships... or... - Jihadjoe - 12-24-2008

I see no flames. Infact I have seen a very well put question from camtheman, and a few responses which are fairly worded.

If it does get flamed I'll lock it.


Faction Control of Capital Ships... or... - Eppy - 12-24-2008

I agree entirely with Joe. That said, voted Yes. Ours is worded a bit more harshly, but for god's sake, I'm not like the SCRA, where if your character isn't approved he gets executed. It's exactly the same principle. Read the reg thread, read the 101st handbook. Standing orders are to help them, not blow them up.


Faction Control of Capital Ships... or... - torchwood - 12-24-2008

if they have good RP then they can not stop them. if they go round in space saying lol wut and i pwned you all the time then the factions should step in


Faction Control of Capital Ships... or... - Drake - 12-24-2008

' Wrote:if they have good RP then they can not stop them. if they go round in space saying lol wut and i pwned you all the time then the factions should step in

No, the Admins should step in. Sanction reports.


Faction Control of Capital Ships... or... - stewcool - 12-24-2008

I voted yes in this. Cap ship restriction in my opinion is a big must.

2 reasons:

1 It will lower the amount of people who PvP (Hopefully)

2 It would make it more of a challenge for players to fly them
seeing as how you have to keep the ship as a responsibility


Faction Control of Capital Ships... or... - Xing - 12-24-2008

I agree.
To some extent.
Roleplay can be above anything when its properly done, really.


Faction Control of Capital Ships... or... - guitarguy - 12-24-2008

I think that capships don't need any more restrictions than a fighter or bomber.

*Pauses while the rioting mob gets pitchforks and torches*

Think about it. Let's say Mr. n00b power trades, gets a character with a battleship, and has a proper ID and tag. He may even post a short message explaining some vaguely RP reason for getting it. He then goes around PvPing everything he can find. Now of course we could sanction him, but that's extreme so let's suppose we don't. What do we do to stop a battleship from ruining everyone's fun?

Hmmmm..............................


Oh, wait! We have bombers. All we have to do is get four or five together and Mr. n00b will be enjoying a luxurious view of space from his escape pod.

The other community members with their capships and bombers are the restrictions. The good RPers can organize and stop the bad RPers ingame.

We don't even have to do a sanction.


Faction Control of Capital Ships... or... - Guest - 12-24-2008

The main issue most cap restrictions answer if you ask me... Is Conduct, Not RP

Dreadnought sending out a squadron of fighters against a few VHFs, or bombers against a gunboat or two... Good conduct.

Dreadnought sending himself against a Light Fighter, or calling in a second dreadnought against a Gunboat... Bad conduct.

My Vote: Agreed.....as i've been on the receiving end of 2 dreads chasing 2 gunboats, and an entire fleet chasing my solo gunship at one point.


Faction Control of Capital Ships... or... - Malaclypse 666 - 12-24-2008

In the spirit of the season, all capital ship purchases by non-factioned players should come with the following disclaimer:

"You'll put your eye out!!!"

Abstaining til after the Holly Days.

Mal