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FLModStudio 1.3.1.1 - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Developers Forum (https://discoverygc.com/forums/forumdisplay.php?fid=183) +---- Forum: Discovery Unofficial Development (https://discoverygc.com/forums/forumdisplay.php?fid=389) +---- Thread: FLModStudio 1.3.1.1 (/showthread.php?tid=177752) |
RE: FLModStudio 1.3 - Laz - 04-08-2020 If you could create github issues for any requests, that'd make it a lot easier for me to track these things RE: FLModStudio 1.3 - Treewyrm - 04-09-2020 Selection translation: ![]() Selection rotation:
RE: FLModStudio 1.3 - -Rax- - 04-09-2020 That's a different story question, but do you know from where I could get some of the disco ships and import them in 3dsmax? RE: FLModStudio 1.3 - Kaze - 04-09-2020 Lancer Edit, export to Obj. Import into 3dsMax. Mind you, without textures.
<3 RE: FLModStudio 1.3 - Treewyrm - 04-09-2020 (04-09-2020, 07:18 PM)Kaze Wrote: Or this. With textures (and much much more). RE: FLModStudio 1.3 - Laz - 04-11-2020 Freelancer Mod Studio 1.3 is now ready. If you have FLModStudio already installed go into the settings and change the auto update url to https://raw.githubusercontent.com/AftermathFreelancer/FLModStudio/master/updates.txt then run a scan. If you don't, you can download it here https://github.com/AftermathFreelancer/FLModStudio/releases/download/1.3/FreelancerModStudio-1.3.exe. Rouge change log can be found here https://github.com/AftermathFreelancer/FLModStudio/releases/tag/1.3. I know I've forgotten some stuff from there. You can browse the commit history if you really want to know in depth what changed beyond that. Note: There may be bugs. This is me we're talking about. RE: FLModStudio 1.3 - Nerva Regis - 04-11-2020
RE: FLModStudio 1.3 - SnakeLancerHaven - 04-11-2020 KEKKANCE RE: FLModStudio 1.3 - Laz - 04-11-2020 It's been brought to my attention some people are having SSL errors. This is because the old version used to run on http and the auto updater doesn't know how to automatically switch to use SSL. If that's the case, you'll just need to redownload it manually from github directly. I just updated it to compensate for this. RE: FLModStudio 1.3 - Laz - 04-11-2020 Minor bug fix that was very annoying: https://github.com/AftermathFreelancer/FLModStudio/releases/tag/1.3.0.2 |