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Revolutionary ID? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Revolutionary ID? (/showthread.php?tid=23327) |
Revolutionary ID? - Koolmo - 07-14-2009 Aye, that is our job. It also paves the way to people wanting to play indie coalition, something that will never, ever happen as long as I have any say in it. Revolutionary ID? - Pinko - 07-14-2009 ' Wrote:Aye, that is our job. It also paves the way to people wanting to play indie coalition, something that will never, ever happen as long as I have any say in it. Meh, they can't get the tag anyway, or get the equipment. Revolutionary ID? - Koolmo - 07-14-2009 That is exactly the problem, that if indies were allowed, they would also begin to ask for manual repping so that they could get the tag and equipment. Revolutionary ID? - Othman - 07-14-2009 Ain't going to happen. Revolutionary ID? - Linkus - 07-14-2009 Quote:That is exactly the problem, that if indies were allowed, they would also begin to ask for manual repping so that they could get the tag and equipment. How is this different than anything else currently here? I mean, the SCRA equipment belongs to the..SCRA. You guys can decide who gets what if you ever do find compatriots elsewhere that might deserve such aide. I think this ID would be a great help. Methinks it should be a quasi-legal ID. It can attack unlawfuls too. Don't yell 'PVP WHOARS EVERYWHERE!', a lot of IDs can attack nearly everyone anyway. Just because someone is a revolutionist, doesn't mean they only hate the government etc. Could easily be against the unlawfuls. Revolutionary ID? - Quorg - 07-14-2009 Forget the Coalition. If they want to be their own exclusive little club, then let them. They can do their own thing. There's no reason not to let other players have a separate Revolutionary ID. Revolutionary ID? - Fletcher - 07-14-2009 ' Wrote:Forget the Coalition. If they want to be their own exclusive little club, then let them. They can do their own thing.Exactly, with every house, there is an opposition. Legal and otherwise. Some go to extremes, like the Xenos, they are terrorists and revolutionists! Indi-revolutionists are not uncommon, even in real life. I love this idea and have ideas for a character already. I support this here idea.:rtfm: Revolutionary ID? - Durandal - 07-14-2009 Yeah, I can finally do away with my Freelancer ID... I could use pirate, but then you get the whole "o u r a pie rat i will kil u nao" bull. Revolutionary ID? - Turkish - 07-14-2009 ' Wrote:Aye, that is our job. It also paves the way to people wanting to play indie coalition, something that will never, ever happen as long as I have any say in it. No offense boyo, but there are other revolutionary movements than your own. Should everyone suffer simply because you're worried people are going to try and abuse the system to gain access to the Coailition? Let them struggle, wine, and complain. It still opens doors for the responsible ones. Revolutionary ID? - Zeltak - 07-14-2009 The pirate factions in all their respective houses are in one way or another a "Revolutionary group" towards one or more ideas. Examples: Lane Hackers - Liberty Red Hessians - Rheinland Gaians - Bretonia Blood Dragons - Kusari These four "pirate" factions have what you could call a revolutionary goal, to aim at something that needs to be changed with their respective governments. It is just the PLAYERS who have dumbed down every single one of these unlawful factions to "PIRATZ, RED ON SCANNERS". Now if you want to make some sort of Revolutionary ID towards other unlawful factions, well, first of all there are plenty of LAWFUL factions who just do that. And also, there is this thing called Vigilante ID which can be used in the Borderworlds. Simply put, this ID is not needed. And before you start with the Coalition whining, I'm not part of that faction. |