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Jumpgate Disruption - Printable Version

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Jumpgate Disruption - Herastean - 08-08-2009

Reavengitair : Nah, not the same thing, Jumpholes are "natural", not disruptables, but the gates are an human technologie, an EMP can maybe stop them for 1 minute or a massive damage (i'm not for the fighter who can disrupt them, only a big bomber or a capship).

Johann : Its seems that they use the same component no? the gate/lane.

http://discoveryfl.com/wiki/index.php?titl...rade_Lane_Parts

Its the same technology, but not the same utilisation.

But, even we dont use the weapons for cut them, we can maybe use like 5 Reinforced Cruise Disruptor. Cost a lot of energy to the fighters/bombers and are specialise into disruption.


Jumpgate Disruption - Cellulanus - 08-09-2009

' Wrote:Johann : Its seems that they use the same component no? the gate/lane.

http://discoveryfl.com/wiki/index.php?titl...rade_Lane_Parts

Its the same technology, but not the same utilisation.


What's to say that they're the same? I find it far more likely that they are just shipped in the same boxes, possibly even together.

I can honestly not think of how both items could use the tech from a logical point of view, since they don't even work on the same principle.


Jumpgate Disruption - reavengitair - 08-09-2009

Well, they are both designed by the damm k'vosh arn't they?

However, nomad lanes arn't disruptable. It would be hard to make a jg get disrupted anyway.


Jumpgate Disruption - Cellulanus - 08-09-2009

' Wrote:Well, they are both designed by the damm k'vosh arn't they?


That's like saying a bike and a plane are similar, they were both designed by humans after all.


Jumpgate Disruption - reavengitair - 08-09-2009

Sorry, meant to mean...

Anyway, thats the point.

I was meant to say, just because they were made by the same people, doesn't mean they can both be disrupted.