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Working Real-Time Dynamic Economy. - Printable Version

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Working Real-Time Dynamic Economy. - Durandal - 08-15-2009

To avoid totally messing up the economy, maybe it could be reset when the server restarts? I like the idea, but I get the feeling people will give the same old "This turn it into something other than FL" argument. :\


Working Real-Time Dynamic Economy. - Quorg - 08-15-2009

Bad idea. You'll kill trading once and for all.


Working Real-Time Dynamic Economy. - Marcus Lindberg - 08-15-2009

' Wrote:I would rather some routes become stationary, while in my heart routes become non-stationary. Not everyone trades daily.

I do agree with this statement, not all routes but few (very few...)

While it is an interesting feature, the cargo ships only carry a few thousand of those products. In reality (and in terms of RP), it would probably take MILLIONS to actually make an impact on the economy.


Working Real-Time Dynamic Economy. - Jack Ryan - 08-15-2009

I did not really put this forward as an idea to be put in, as I know it would mess with things, and in RP, wouldn't make sense, but I see people saying this isn't possible, and I didn't think it was, without patching.

As a matter of fact, the maker of this video has made a radar jammer that removes the ship from radar.


Working Real-Time Dynamic Economy. - reavengitair - 08-15-2009

Oh yeah....

Oh yeah...!

Lets go!

Anyway, how bad could the lag be?


Working Real-Time Dynamic Economy. - Cris - 08-15-2009

But the economy doesnt has to be that volatile anyways, it could be made so it takes hundreds of thousands of an item to make a significant change


Working Real-Time Dynamic Economy. - gekerd - 08-16-2009

' Wrote:Bad idea. You'll kill trading once and for all.
actually you won't: when a lot of people trade at one route that route will get "killed" but because they didn't supply another base that base will have a higher need of the product -> they will pay more for it (and you'd probably be able to buy the product for less money cause more of it is produced)


Working Real-Time Dynamic Economy. - elgeeko - 08-16-2009

I wouldn't mind assuming three things;

1; only some commodities are dynamic. Some routes should be fixed since manufacturing bases like gate/lane construction sites, terraforming sites, Pueblo etc or consumers like bases that have no native O2 supply..
They will always have a fixed buying price for their commodity since they always always need it.

If only those routes that involve dynamic free market trade in a believable fashion receive the change, then Id be all for it.

2; NPC trade convoys have to respond to any changes in an applicably real fashion.

3; it has to not cause lag.


Working Real-Time Dynamic Economy. - gekerd - 08-16-2009

2 is hard I think cause NPC's fly strange routes


Working Real-Time Dynamic Economy. - Cris - 08-16-2009

2) I thought npc were mosly...errr... decorative, I mean, I never check what is being traded and if that route makes sense, but whatever, that makes it more realistic.