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Ship Ideas - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Ship Ideas (/showthread.php?tid=4185) |
Ship Ideas - Unseelie - 10-13-2007 yeah. its called anal perfection. and is a state of perfection that can only be found in my hat. guess what my hat is? but, seriously....freelancer needs freelancer ships...not ships from some other scifi, every sci-fi has its own, highly stylized and recognizable ships for a reason....try not to muddy the crystal clarity of Sirius. Ship Ideas - alance - 10-14-2007 Yeah yeah I get it Unselie, not FL-ish enough. They were built/designed before I had even considered buying FL so of course they weren't FL-ish. Still, parts might be useful inspiration for something as simple as the arrangement of engine nacells, the way a wing connects to a fuselage, the location of a cockpit, whatever. AoM, I'll search around to see if there is a way to export GC2 ships into a usable format. If I find a way and have some time, i'll see if I can rough up something that fits FL. I like doing that sort of thing but have pretty limited time for it these days. Ship Ideas - me_b_kevin - 10-14-2007 i'm starting to despise the term "FL ish". i couldn't give a rat's crack about it. as long as it's an original design and will fly in Freelancer without any problems i'm all for it. Ship Ideas - Gamazson - 10-14-2007 ' Wrote:i'm starting to despise the term "FL ish". Well FL-ish is important though.........The more ships we have that fit or expand that term makes disco look much more professional. Ship Ideas - Unseelie - 10-14-2007 ' Wrote:i'm starting to despise the term "FL ish". will fly in freelancer? its a simulation. you could fly a rat's crack. so..... Freelancer ish...the only way to go. @Morrigan....sorry, that last was a crack at myself more than anyone else. I know I'm hard line. but I really do believe there is a destinctive flavor to Freelancer ships, and I cringe when I see ships that deviate from that floating around in Disco. Ship Ideas - Death Shadow - 10-17-2007 yea i love the editor for GalCiv 2 awesome game btw those ships prolly couldnt be in this mod, but they are nice to look at.:) Ship Ideas - alance - 10-17-2007 ' Wrote:will fly in freelancer?NP Unselie, I agree and I'm pretty much a hard-liner myself. Heck, I even find Nomad ships and guns un-FL-ish , even though they were part of vanilla:) Ship Ideas - Unseelie - 10-17-2007 ' Wrote:NP Unselie, I agree and I'm pretty much a hard-liner myself. Heck, I even find Nomad ships and guns un-FL-ish, even though they were part of vanilla:) um....umm.... wow.... care to elaborate on why? now, I understand they don't fit the human side of things....do you also find the Dom'Kavosh cities unfreelancerish? Ship Ideas - alance - 10-17-2007 ' Wrote:um....umm....It's really a plausibility thing. Blue jelly ships with humans flying them? I dunno it just doesn't work for me, especially in an RP server environment where things are supposed to fit together well. I see Nomad and it is a jolt to my immersion. Personal hangup i guess:) Ship Ideas - Unseelie - 10-17-2007 oh. well, I protect my immersion by using my 'Imaginary Aegis,' I assume that all nomad ships are actually nomads, and treat them accordingly...also, this also refers to anyone else who is powerplaying. I don't have any superheros in my freelancer universe.....maybe the phantoms.....just pilots of varying ability....I also assume that all the really dumb RP doesn't exist...If someone is out of RP, I create them an rp, in my head, to fit them into my immersive gameplay. |