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how long does flying take inRP - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: The Community (https://discoverygc.com/forums/forumdisplay.php?fid=4) +--- Forum: Real Life Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=16) +--- Thread: how long does flying take inRP (/showthread.php?tid=44412) |
how long does flying take inRP - Ceoran - 07-25-2010 I'd say it depends on if you character owns his own ship or has to travel as a passenger. In the first case, it's pretty much real time. Maybe multiply it with 4 if you want to pretend some realism. In the latter case, you can easily talk about weeks. how long does flying take inRP - Keera - 07-25-2010 ' Wrote:Problem is, you're implicating a sense of realism into Freelancer. I've got to second this. Unless you say a k is no more a kilometer but something totally different and vastly mindboggling big, every planet in FL the size of an asteroid. And you have to notice, that for ships, a meter needs to stay a meter. But 1,000 m = 1 k according to the game engine. I tried to recalculate everything to make it sound, but at this point you simply lose. There is no logical explanation possible for the scales in FL. You have to take it like it is. how long does flying take inRP - Captain - 07-25-2010 ' Wrote:Ever considered the fact that planets in FL are larger than stars? That somehow the planets don't rotate around their sun, which is a very fortunate coincidence because this way the tradelanes always end up at the right place? That the ships explode with fire while there isn't any air so it actually should be impossible for anything to burn? ships the size of planets dock on bases the size of a fighter, but I wasn't aplying that kind of logic wasn't I? this discussion is about inRP time to distance relation, not the game mechanics. keep the topic there, EDIT: earth's diameter is 12.732 km how long does flying take inRP - Jinx - 07-25-2010 i think the single player campaign mentions something like journeys from liberty to bretonia taking several months - thats why you got big ships - cause fighters can hardly make the journey on their own. but i cannot remember if that was meant to take that long before or after the jumpgate system. how long does flying take inRP - Captain - 07-25-2010 @ Jinx, if you consider the time line, (trent's story is 800 a.s) then the lanes and jumpgates would be already there, how long does flying take inRP - stardust47 - 07-25-2010 MST3K Mantra: "It's just a game and I should just relax." how long does flying take inRP - Alex. - 07-25-2010 FL is supposed to make sense? how long does flying take inRP - kramer - 07-25-2010 ' Wrote:FL is supposed to make sense?Hehe, sometimes it does, i think. :D Back to topic (I'm referring NOT to reality and real life physics!): Within the physics of FL, trade lane travel is done in sublight speed while the use of jumpgates and anomalies moves you with superlight speed acroos the universe. This causes a time effect and you travels months while the pilot and crew feels it were just seconds. I'm sure I had read this somewhere on a FL related source but I cannot recall where. how long does flying take inRP - Yuki - 07-25-2010 ' Wrote:Ever considered the fact that planets in FL are larger than stars? That somehow the planets don't rotate around their sun, which is a very fortunate coincidence because this way the tradelanes always end up at the right place? That the ships explode with fire while there isn't any air so it actually should be impossible for anything to burn? In fact, if you'd be standing on planet Pittsburg, looking at manhattan, then Manhattan should look pretty much like a moving star in the night sky. Not like this humongous globe hovering about. And if you look at your fighter ship next to a planet.... The pilot should be about the size of Downtown Manhattan (the manhattan back on earth)! So yea. try to think about sizes and distances in FL will only give you a headache. And by the way, no air? I wonder what you're breathing while flying your ship then *chuckles*. ' Wrote:I've got to second this. Unless you say a k is no more a kilometer but something totally different and vastly mindboggling big, every planet in FL the size of an asteroid. And you have to notice, that for ships, a meter needs to stay a meter. But 1,000 m = 1 k according to the game engine. A 'k' could be a kilometer, or not. (im guessing the latter since it's space.. a planet at 52 kilometers distance sounds weird) Whatever it is, it's FL distance, so it will give you a headache. ' Wrote:ships the size of planets dock on bases the size of a fighter, Well, docking doesnt mean landing somewhere... Rather attaching one's vessel to a stationary object. So i hope Admins will make it possible in the future for smaller ships to actually land on other people's capital ships, and maybe even man a turret, so that the pilot can stay focused on flying the ship, while the turreteers (just came up with that name.. byte me) fight other ships off. And for the occasion that someone mans a turret, let that turret have it's own power source, so that the main energy won't have to be shared, wich might cause arguments between various turreteers. But i think that my brainstorming is going offtopic. back to topic! Ofcourse I'll discuss the time, since that's the topic *laughs* Hmm.. Already giving me a headache and i didn't even start yet.. right! So umm, since the year has been 817 A.S. for the last few years already, it's hard to tell when it's new years eve. But i'd say that Sirius Mean Time is a good reflection of time (realtime) and my perception of Freelancer time is the time we play (a small portion of a year) and the time between version updates (the rest of the year with major events like wars between Kusari and Gallia) I hope this helped you abit with your story. how long does flying take inRP - aerelm - 07-25-2010 Maybe this one helps: ![]() Although personally, I prefer using Real Time scale for my InRP Travels, make things much easier. |