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FL and IPv6 - Printable Version

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FL and IPv6 - Capt. Henry Morgan - 01-31-2011

No, as Treewyrm said, Freelancer won't connect to a server using IPv6. I gave myself headaches trying to get it completely disabled, but finally did. The solution can be found here, for those who are interested:

http://discoverygc.com/forums/index.php?showtopic=65464


FL and IPv6 - jxie93 - 02-02-2011

IPv6 wasn't even conceptualised at the time of Freelancer's release, so no.


FL and IPv6 - gafwmn - 02-03-2011

Then somebody better think of something fast...IPV4 will be history as of 9:30 am on Feb 3rd.


FL and IPv6 - Snoozzzer - 02-03-2011

' Wrote:Then somebody better think of something fast...IPV4 will be history as of 9:30 am on Feb 3rd.

No, it won't. It really really won't. IPv4 will be around for years, if not decades to come.

By the time IPv4 is discontinued, which will be irrelevant as there are workarounds for that, we will have all moved onto another game, or re-coded Freelancer from scratch. This IPv4 stuff is a non-issue

/summon Cannon


FL and IPv6 - Alex. - 02-03-2011

Quote:Btw. Directplay 8 supports IPv6, so its only a matter of hacking FL to make it work with ipv6 which shouldnt really be that much of a problem to do until it becomes necessary.
http://the-starport.net/modules/newbb/view...tus=&mode=0


FL and IPv6 - Daedric - 02-06-2011

As many have said. IPv4 is not and won't be dead for a long long time. IPv6 will very slowly replace it. The key there is very slowly. ISP hardware and retail hardware needs to be updated. A good deal of retail hardware already supports IPv6. A ton of software will need to be updated. XP and Win 7 already support IPv6 and I assume OS X and some flavors of Linux do as well.

Replacing all that hardware and updating all that software won't be a fast process, it will be an extremely slow process. A process that software engineers won't start until they are forced to in my experienced.