' Wrote:I use that protocol and I play freelancer, so I guess it supports it...
Impossible because IPv6 isn't enabled on the internet yet. You can have both adresses though I think ?
Thanks for clearing it up, Treewyrm. So how will we do after the death of IPv4 this year ? No more FL ? :<
' Wrote:Impossible because IPv6 isn't enabled on the internet yet. You can have both adresses though I think ?
Thanks for clearing it up, Treewyrm. So how will we do after the death of IPv4 this year ? No more FL ? :<
Calm down. IPv4 will be around for years to come. The pool of free addresses has / will very shortly run out, but ISPs have been implementing things like large scale NAT to prolong IPv4's death.
I doubt we'll have any problems with this in the foreseeable future.
IPV6 should be able to tunnel IPV4 so we have backwards compability for any
software using IPV4. ...Which is everything at the moment, since, as mentioned,
IPV6 isn't in widespread use yet and won't be anytime in the near future.
As I understand it IPv6 will be backwards compatible with IPv6 - IPv4 will simply be a tiny address block in the IPv6 addressing space. Wether or not Freelancer itself is compatible is another matter, but given it uses an API (DirectPlay) to make the actual connection, I don't think there will be issues provided M$FT makes the API compatible to IPv6.
And if there are issues, there's always tunneling.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
' Wrote:Calm down. IPv4 will be around for years to come. The pool of free addresses has / will very shortly run out, but ISPs have been implementing things like large scale NAT to prolong IPv4's death.
Not to mention that IPv6 has to be slowly brought in to avoid mass confusion, and there'll always be IPv4 support as long as there's a need for it.