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Suggestion on Capship changes - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Balance (https://discoverygc.com/forums/forumdisplay.php?fid=31) +---- Thread: Suggestion on Capship changes (/showthread.php?tid=6575) |
Suggestion on Capship changes - Boss - 04-08-2008 Warp? In'trusting. What mod was that? Suggestion on Capship changes - AdamantineFist - 04-08-2008 ' Wrote:Another mod I loved replaced the engine kill key on the Battleships with Warp. What might this do to speedmod detection, though? Might mess that up. Suggestion on Capship changes - Ghostrdr13 - 04-08-2008 True Fist, Most likely it would. Boss, the mod I am referring to was the one I hosted for a time. It was called KhaosPrime by the Great Evil MSensei perhaps the oldest Freelancer Mod ever. First Mod release was March 20th 2003. Older then even Frostworks I think. It was a wild and wooly time. People was trying things back then that they didnt know they wasent supposed to be able to do. There was no master modders back then to say it couldnt be done so everything was tried. Many things where done in that mod I have never seen since. Like a diagonal trade lane. Can you imagine docking with a tradelane and suddenly almost going sideways? lmao Or taking a tradelane through a sun? but Im waxing nostalgic and going way off topic........ahh memories......... Suggestion on Capship changes - AdamantineFist - 04-08-2008 ' Wrote:... Or taking a tradelane through a sun? ...Woah! Would this kill you, or do you just pass right through, unharmed? :crazy: Suggestion on Capship changes - Ghostrdr13 - 04-08-2008 You would pass through unharmed unless you bailed out in the middle of the sun....then BOOM!! Suggestion on Capship changes - Sand-Viper - 04-08-2008 heheh, that would be funny.. wait, wouldn't you just ram the sun and bounce out of the trade lane? ( rammed the sun once in open SP with a Juggernaut, it's weird, suns are solid..) Suggestion on Capship changes - Ghostrdr13 - 04-08-2008 Nope, you just passed right through it. Its like passing through NPC ships, rocks or debris in a tradelane. Im sure you all have done that many times. same thing. Suggestion on Capship changes - AdamantineFist - 04-08-2008 ' Wrote:Nope, you just passed right through it. Its like passing through NPC ships, rocks or debris in a tradelane. Im sure you all have done that many times. same thing. Wait a minute. I have an Idea. What is there was a sun that had no corona, and a tradelane that dropped you inside it. Then you could put stuff inside it. Makes absolutely no sense, but would be kind've funny. Oh, and by the way, do coronas kill people instantly? Because I swear I've entered one and just started taking hull damage... I think I even bounced off the surface of one once. Suggestion on Capship changes - Unseelie - 04-08-2008 Suns do damage over time. There is an instant kill wall, which you die when you hit, though. Planets have these too. Suggestion on Capship changes - sovereign - 04-08-2008 ' Wrote:Suns do damage over time. How'd I bounce off a planet in me trusty patriot then? Du-wha??? And yes, I got screens for that. Did it like 20 times. ANYWAY, back to the subject of capship changes, I believe the anti-shield mines thread got to this... hold on, retrieving my rant... EDIT: Here we are. ' Wrote:Capships need to be reworked, that's for sure- but harder to kill isn't necessarily the answer. Whatever we do, they need to be easy to kill by dedicated bombers, but take enough time to die so that fighter escorts will help. That way, a lone cap is useless, but serves its purpose as uber-tank in fleet engagements. |