![]() |
|
BS Shield recharge rate - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: BS Shield recharge rate (/showthread.php?tid=760) Pages:
1
2
|
BS Shield recharge rate - Virus - 03-24-2006 OMG that's ninety-nine sextillion, nine hundred and ninety-nine quintillion, nine hundred and ninety-nine quadrillion, nine hundred and ninety-nine trillion, nine hundred and ninety-nine billion, nine hundred and ninety-nine million, nine hundred and ninety-nine thousand, nine hundred and ninety-nine hull! OR One hundred sixtillion minus one! THAT'S A LOT OF HULL! All real numbers, by the way. ;) BS Shield recharge rate - Fire_Tzunami - 03-28-2006 :lol: :lol: :lol: Ok but i don't even think such a large number can go in the hull. U can just midify it if you know exactly where to look. But..... i'm still not sure. To hold ninety-nine sextillion, nine hundred and ninety-nine quintillion, nine hundred and ninety-nine quadrillion, nine hundred and ninety-nine trillion, nine hundred and ninety-nine billion, nine hundred and ninety-nine million, nine hundred and ninety-nine thousand, nine hundred and ninety-nine hull or not to hold ninety-nine sextillion, nine hundred and ninety-nine quintillion, nine hundred and ninety-nine quadrillion, nine hundred and ninety-nine trillion, nine hundred and ninety-nine billion, nine hundred and ninety-nine million, nine hundred and ninety-nine thousand, nine hundred and ninety-nine hull. That is the question. BS Shield recharge rate - Virus - 03-31-2006 You wanna know how long that took me to type? FOREVER! DX BS Shield recharge rate - Dab - 04-01-2006 Wolfpack98,Mar 24 2006, 12:28 AM Wrote:Wha??? you're joking, cause I took down NPC ships with those.. Im sorry, ALMOST completely immune. The Lib Dread and Osiris are still hit by it easily but the RH BS and Kusari aren't. Maybe increase the mortars to 200 explosion range and Novas back to 150. Don't know anything about the Bretonia BS. BS Shield recharge rate - Wolfpack98 - 04-01-2006 Dab,Mar 31 2006, 08:41 PM Wrote:Im sorry, ALMOST completely immune. Korrd and I figured this out. It's not the weapons. it's the ships. something about "area of impact". Rheinland BS isn't immune.. just gotta hit it from the nose (probably same 4 kusari bs). I'll probably look into this later BS Shield recharge rate - Dab - 04-01-2006 So it is almost immune... Can't be damaged by the sides. I think it works on back (engines) too. Might be fixed by a larger explosion area. BS Shield recharge rate - marauder - 04-01-2006 BS shields are great, you can have 14+ corsair titans behind you blazing away and the shield bar only drops one or two blocks. The nomad fighters can't seem to dent it but the outcasts can drop 4 or 5 blocks with just 6/8 sabres. BS Shield recharge rate - Dab - 04-01-2006 marauder,Apr 1 2006, 03:04 AM Wrote:BS shields are great, you can have 14+ corsair titans behind you blazing away and the shield bar only drops one or two blocks. The nomad fighters can't seem to dent it but the outcasts can drop 4 or 5 blocks with just 6/8 sabres. Outcast use weaps that are very good against the type of shield BSs use. (I think Graviton) BS Shield recharge rate - marauder - 04-01-2006 Nope, last time I checked they use tachyon shields which are great against molecular shields, it must be the damage. The most powerful class 9 Outcast weapon does 650+ hull per shot and 7 of them on 6+ ships soon add up, even though they are only doing half damage to shields. BS Shield recharge rate - Angel - 04-02-2006 Quote:I need to test that then. Nothing's immune in the game, Dab. not unless the armor is 99999999999999999999999 Well, the game only needs to reckognize 8 digits then it Automatically makes it Invulnerable As for the " Dead Zones " the Novas blast radius was increased so that it can regester the damage, For instance the biggest ship in the Game, the RH battleship is a maximum 6 ot 800 meters long, so, you increase the blast radius of torpedoes, that do massive damage. So when they hit, the damage is registered to model, this was the way I solved it, its the same with the SuperNova mines they had big booms so the model will register the damage. |