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Ideas For Future Base/Ship Modules - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Ideas For Future Base/Ship Modules (/showthread.php?tid=77920) Pages:
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Ideas For Future Base/Ship Modules - Camtheman - 04-11-2012 Quote:How about a module, or an addition to the carrier bay modules, that allows you to launch npcs to defend yourself with? Only one word comes to mind... LAG. Ideas For Future Base/Ship Modules - Trogdor - 04-11-2012 Well I mean really, how often are you going to benefit from having a player ship docked with you? They could just as easily fly alongside you. Therefore the only benefit is being able to hide your buddy. This means a) you're trying to fool someone into picking a fight with you while concealing the fact that you have the upper hand or b) you also have a cloak and can use it to cloak both yourself and your buddy who may not have the cargo space to cloak himself. Both of these situations are likely to be rare. Its far more likely that you will run into a situation where you are not prepared for the fight, and the number of ships is small. Low number of ships means less lag, and you could benefit from having a couple of impromptu friendly fighters that could help dps, CD a kiting enemy, or at least give the enemy something besides you to worry about. Ideas For Future Base/Ship Modules - Zukeenee - 04-11-2012 ' Wrote:Well I mean really, how often are you going to benefit from having a player ship docked with you? They could just as easily fly alongside you. Therefore the only benefit is being able to hide your buddy.There's also jump drives. A snub or two dock on a big ship with a docking module and a jump drive, the big ship jumps, three ships just got teleported across Sirius for the price of one. Also the cloaking thing you mentioned. That sounds useful. Think of ways to stack the new equipment. Docking modules with cloaks, docking modules with jump drives, docking modules with... docking modules... I just imagined several ships with docking modules all docking on each other. Like a Russian nesting doll with battleships and cruisers. Woah. Alas, that's not how docking modules work. Ideas For Future Base/Ship Modules - Juan_Arquero - 04-11-2012 ' Wrote:...I just imagined several ships with docking modules all docking on each other. Like a Russian nesting doll with battleships and cruisers.Don't you mean a Coalition nesting doll? Anyway, better dead than red! Ideas For Future Base/Ship Modules - Talesin - 04-11-2012 Would it be possible to create something like a shield generator, shielding nearby allied ships? Regards, Talesin Ideas For Future Base/Ship Modules - Cris - 04-11-2012
Some ideas here are not really feasible, or would require enormous ammounts of time to balance, I just made them up. Ideas For Future Base/Ship Modules - Luka - 04-11-2012 I think Cris ideas are awesome! actually you have to buy the nans and bots yourself and fill the stations with them, and special ships could be cool too. but besides those ideas:
Ideas For Future Base/Ship Modules - Vredes - 04-12-2012 Reduce the wep slots of all ships. Make it 2 guns for LFs and 4 guns for VHFs and HFs. Or make 2 of convert 2 of all fighter class wep slots to 2 missile slots. This will add some realism to the fighter class 'cause some times when I am playing a Sabre it looks like I fire from the cockpit of a small capital... Ideas For Future Base/Ship Modules - Lusitano - 04-12-2012 Drinks for the bar ... also food! And weapons for ships and you can sell then on your base like the game bases. By the way is it possobile to sell equip on the equip dealer on player bases? A guy shoots npcs, they drop guns we take then to our bases and sell then! Ideas For Future Base/Ship Modules - Charos - 04-12-2012 A refinery module that will allow the refining of ores such as Niobium Ore and Gold Ore to plain Niobium or Gold. Each ore should give 5-10 plain items. Perhaps massdriver's work could be implemented into player bases instead of NPC stations. |