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Updates to base functionality - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +--- Thread: Updates to base functionality (/showthread.php?tid=85466) |
Updates to base functionality - Fletcher - 08-11-2012 Heh, if my assumptions are right, Smallwood will be pleased. Updates to base functionality - Tigger - 08-12-2012 ' Wrote:if the base administrator has explicitly defined a tag as being friendly (or hostile). Do we now have a black list and can specify a tag as hostile? Updates to base functionality - SummerMcLovin - 08-12-2012 Seems I've misunderstood it, you set the rep of the base, not if each IFF can land. A problem I've encountered is that if the base is neutral to an attacking ship, the base does not set itself to hostile. I have not tried this against a base with platforms to defend itself, but I suspect that they will not fire on attackers. Updates to base functionality - AshHill07 - 08-12-2012 Seen the new solaris and secondaries in action they seem to have a much better rate of fire. Updates to base functionality - Jayce - 08-12-2012 What a dude. <3 you Cannon. Updates to base functionality - latos - 08-12-2012 Does the turret fix only affect the type 3's? Or have the others had a touch up to actually pose a threat too? :P Updates to base functionality - Ipuvaepe - 08-12-2012 ' Wrote:The base will override the NPC reputations if the base administrator has explicitly defined a tag as being friendly (or hostile).Foreshadowing? Updates to base functionality - Tigger - 08-12-2012 Are NPC's supposed to be activating base shields now? Updates to base functionality - AeternusDoleo - 08-12-2012 ' Wrote:Does the turret fix only affect the type 3's? Or have the others had a touch up to actually pose a threat too? :PIt affects all 3 turrets, however due to the higher top rate of fire on the lower range turrets, the effect is most noticable on those. Updates to base functionality - Tigger - 08-12-2012 Confirmed, NPC's set off the shield and another problem. Base Defensemode 1 (Hostile to all not on the green list) doesn't work. Ships not on the access list are treated as white, and even shooting the base does not activate platforms. |