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Good and bad news - Printable Version

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Good and bad news - Cannon - 08-18-2012

' Wrote:Right. Are there any further changes when it comes to jump trading?
None that I'm aware of. I don't have any immediate plans to change anyway although I'm still pondering silent barge traders.


Good and bad news - Cannon - 08-18-2012

' Wrote:Some good news yes.

But the 10 days apply for all survey ? The old mk3 was about 30 days life time.

So the only difference now will be the accuracy ?

If the goal was to Nerf jump power trade that will mostly annoy base supply instead I guess.

The goal was just to fix a few bugs and unimplemented things. The 30 days/7 days thing never worked anyway...


Good and bad news - Charos - 08-18-2012

When you do /jettisonship on the docked player when the carrier has moved to another system, he will appear 100k below/above the middle of the map in the system that player docked with the carrier.

Manual undocking is now fixed, snubs undock at the carrier's position now 8)


Good and bad news - Cannon - 08-18-2012

' Wrote:Thanks for the work, Cannon. But it's possible to keep coordinates in 30 days on survey mk3?

10 days is far enough "jump for credits" who is doing it only between A and B points, but use jump technology for POB's not usable for now. I've had about 10-15 coords, it's impossible to keep them alive for now.
Hmm.
One thing I always had in mind was a market and opportunities for new businesses providing hyperspace coordinates - this is why I want them to expire.

I'm happy to discuss or listen to views regarding the 10 day thing.



Good and bad news - Miranda - 08-18-2012

' Wrote:Hmm.
One thing I always had in mind was a market and opportunities for new businesses providing hyperspace coordinates - this is why I want them to expire.

I'm happy to discuss or listen to views regarding the 10 day thing.

Would be interesting to see a market for that spring up. PM sent about the base stuff.


Good and bad news - RedEclipse - 08-18-2012

Well, that's my opinion. Jumps was heavy nerfed for who's used it for POB's, but it's reflected nohow on Jumps for $.


Good and bad news - Abuzar - 08-18-2012

This is Nice Work Cannon Thumbs up .....Also my opinion is to let the coordinates work for around 15 days atlest


Good and bad news - Cannon - 08-18-2012

' Wrote:Also having a bug now where cargo sold to a base is not being listed in /shop

Tracked this down. Server needed kicked. Fixed now.


Good and bad news - Miranda - 08-18-2012

' Wrote:Tracked this down. Server needed kicked. Fixed now.

Thanks Cannon!


Good and bad news - Psymple - 08-18-2012

Great...

An even bigger nerf, fun fun...
I despair.

' Wrote:I'm happy to discuss or listen to views regarding the 10 day thing.

Ok I take the despair back...

You make coords last 10 day, that makes it REALLY easy for power traders jumping from A to B and REALLY HARD for people using Jumping as an effective means to travel around sirius. - My View.