• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General News and Announcements
« Previous 1 … 29 30 31 32 33 … 46 Next »
Good and bad news

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (4): 1 2 3 4 Next »
Good and bad news
Offline Cannon
08-18-2012, 10:26 AM, (This post was last modified: 08-18-2012, 10:31 AM by Cannon.)
#1
Ex-server monkey
Posts: 4,530
Threads: 1,161
Joined: Mar 2008

There are several changes in this latest patch.

The goods news is the broken part of jump coordinate randomness is fixed. People reported appearing 100+ K from their target points and this was not intended. The system has been changed so that jump coordinates will be more accurate when created with higher level hyperspace scanners. The highest level will create coordinates good for approximately 25 K and the lower level scanners around 90 K.

The bad news is that jump coordinates have a life time of approximately 10 days after which they become unsafe to use. This function was always intended to work but had been broken.

The very bad news is that all existing jump coordinates are no longer supported. You'll have to make new ones. The new ones are 52 characters long excluding the '-' symbols. The old coordinates were 48 characters long.

Player ship docking has been updated to fix a number of bugs associated with ships undocking in the wrong places.

The player owned bases have been updated to fix a fault whereby people could sell items to bases when the max stock was set to 0.

There possibly have been other changes but they can't have been very important.

Proud member of "the most paranoid group of people in the community"
Old Avatar #2 | Old Avatar #3



Reply  
Offline jammi
08-18-2012, 10:28 AM,
#2
Badger Pilot
Posts: 6,545
Threads: 360
Joined: Aug 2007
Staff roles:
Story Dev
Economy Dev

...And so the march of progress continues. Nice one, thanks Cannon. :)

[Image: redon.gif]
[Image: f0D5b.png][Image: O2Zu5.png][Image: IlS2I.png][Image: yNeaK.png][Image: 9zbjr.png][Image: D7RGg.png]
News article library, feedback and content requests.
Reply  
Offline Ichiru
08-18-2012, 10:29 AM,
#3
Librelancer, LancerEdit
Posts: 811
Threads: 80
Joined: Oct 2011
Staff roles: Coding Dev

You also broke player bases
Comes up as "Default IDS 529009"

Acolyte of NoMe
  Reply  
bloogaL
08-18-2012, 10:32 AM,
#4
Unregistered
 

' Wrote:You also broke player bases
Comes up as "Default IDS 529009"
Known bug, has already been happening every now and then, it tends to fix itself...

Back on topic, thanks Cannon:yahoo:

Though I'm not looking forward to having to redo co-ords ):
Reply  
Offline Miranda
08-18-2012, 10:33 AM,
#5
Member
Posts: 886
Threads: 46
Joined: Sep 2010

Also having a bug now where cargo sold to a base is not being listed in /shop

[Image: icbannerv1.png]
IC Recruitment | IC Faction Information
  Reply  
Offline Charos
08-18-2012, 10:34 AM,
#6
Member
Posts: 1,553
Threads: 128
Joined: Nov 2010

' Wrote:You also broke player bases
Comes up as "Default IDS 529009"

Relogging will fix that.

Remember our fallen, we are the Legion.
Reply  
Offline Cannon
08-18-2012, 10:39 AM,
#7
Ex-server monkey
Posts: 4,530
Threads: 1,161
Joined: Mar 2008

' Wrote:Also having a bug now where cargo sold to a base is not being listed in /shop
Log out of the server and back in and post or PM if you still have the problem. It's probably related to something else.

Proud member of "the most paranoid group of people in the community"
Old Avatar #2 | Old Avatar #3



Reply  
Online sindroms
08-18-2012, 10:39 AM,
#8
Member
Posts: 9,434
Threads: 985
Joined: Feb 2008

Right. Are there any further changes when it comes to jump trading?

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
Reply  
Offline RedEclipse
08-18-2012, 10:43 AM,
#9
Phoenix Godfather
Posts: 1,609
Threads: 175
Joined: Nov 2008

Thanks for the work, Cannon. But it's possible to keep coordinates in 30 days on survey mk3?

10 days is far enough "jump for credits" who is doing it only between A and B points, but use jump technology for POB's not usable for now. I've had about 10-15 coords, it's impossible to keep them alive for now.
  Reply  
Offline Soban
08-18-2012, 10:43 AM,
#10
Mobility Scooter Enjoyer
Posts: 835
Threads: 101
Joined: Apr 2009

Some good news yes.

But the 10 days apply for all survey ? The old mk3 was about 30 days life time.

So the only difference now will be the accuracy ?

If the goal was to Nerf jump power trade that will mostly annoy base supply instead I guess.

[Image: Cj034If.png]
Reply  
Pages (4): 1 2 3 4 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode