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PvP Rules regarding winners - Printable Version

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PvP Rules regarding winners - spec - 05-19-2008

Switch to a different char with diff RP... keep playing:)

As far as re-engage, winner shouldn't engage looser in the system where the last event took place.
Ideally, the looser should switch chars and play a diff char as suggested by the rules.


PvP Rules regarding winners - Purgatory - 05-19-2008

You didn't post a correct answer, if the loser leaves the system for the 4 hour period they can renter the system where the battle took place. This doesn't mean the winner can just open fire when they cross paths again.


PvP Rules regarding winners - tfmachad - 05-19-2008

At this stage I can't see the point in this. Xoria asked what IS, according to the server rules, the correct answer. People are answering what SHOULD BE according to whatever crosses their minds?:crazy:

This has got to be the sliest hijack ever.


PvP Rules regarding winners - Exsiled_one - 05-19-2008

Actually I'll head off with an example here. If a bounty hunter dies in Theta, and moves to 41 to again play there, that is wrong. And if he continues to harass people there or make them uneasy, the same players should be able to come there again and kill him, and this time make him either quit the character for four hours or get the hell away from their systems.


PvP Rules regarding winners - Stoat - 05-19-2008

I'm going for the second one, but not with any real confidence.


PvP Rules regarding winners - Nevermore - 05-19-2008

' Wrote:Naturally the loser must be permitted to leave the system. If he comes back, that is another matter.

With this as exception, I'm positive it's the first one.


PvP Rules regarding winners - Jinx - 05-19-2008

"And four hours is a magic roleplaying number on what basis?
---> no, there was an official poll about it

Nope, four hours is a non-roleplaying server rules issue.
--->indeed, unless we play hardcore like diablo2 hardcore and delte a dead char. but whats the gain of it...

And nobody gets killed either, or we'd all have been dead long ago and no one would be able to play on the server past a starflier.
---> contradicts with the death rule. - try to evaluate both rules based on the same level.

Funny roleplaying is a navy man allowing a pirate to run amok one system over because he blew him up once an hour ago and isn't "allowed" to go blow him up again.
---> thats covered by the rules. the dead person must avoid the player that killed him for 4 hours on any of his chars. - so once the police moves in, the pirate MUST leave or he violates the re-engagement rules.

Roleplaying would be assuming that it isn't the same pirate, but another one by the same name, maybe his eviler twin brother.
---> 4 hours is what it takes the escape capsule to reach its destination and aquire a new ship. of course you can also RP your evil twin brother that is locked on the privy for 4 hours untill he can relaunch and attack again.

In any case, this isn't about roleplaying, which is a term you won't find anywhere in the poll or my first post. It's about the server rules." ( xoria )

so if its not roleplaying - why does the looser have to avoid the winner? - most arguments that come up is "cause you re dead".

now you say he is not dead.. wow.. thats news. if everything is gameplay only without a RP basis .. whats the RP for then. we base gameplay roughly on RP. ( or are we not? - or are you not? ) - with that in mind, - i would RP based on the gameplay rules that the looser that just magicly popped up before my very eyes is still alive and has a ship? - so i attack him again.... now thats really amazing RP, - on a server called "discovery 24/7 gameplay"

ok, lets be serious. - the 4 hours rule is only installed cause the players ASKED for a timer. - before x.84, there was no rule whatsoever.... it just meant that when you die, you don t re-engage... and the timespan where it was not sportive to re-engage was sort of up to the players, which - in the end led to discussions; - hence we got the 4 hours ( after a poll with the options of 30 min, 1 hour, 4 hours, 12 hours ).

again, i d ask you not to measure with different scales. - if the penalty for being dead is 4 hours, cause.... you re dead ( which one is usually only in the game and on that char .... and not in RL ) the logical followup is that .... since that char is DEAD, it cannot be engaged in pvp by the same person that killed him before.

of course you can say - the death rule is RP and the winner is only measured by gameplay, - fine. yet it lacks logic.

leaves the point... why would a char WANT to attack the looser again, other than in self defense ( including the looser possibly threatening the winners teams ). - whats the RP about it. pvp much?

must it be put into a rule? - hell no, putting everything into a rule is fun, for people who enjoy reading manuals. - this one really is common sense. .... i killed him, he is dead, end of the story.


PvP Rules regarding winners - Igiss - 05-19-2008

I'm in favour of Yes in any system.

We are talking about re-engagement. The losing player should leave. Winner has a right to chase him.

If the losing player wishes a guarantee that he won't be engaged, he should switch characters. Or go as far from the place where fight took place as possible - Sirius is large, and with Discovery even larger. Or just hide somewhere.

If the winner meets losing player somewhere on a busy track near the place of the fight - losing player didn't do anything to prevent the 2nd fight, and I see no reason to prohibit RP behaviour (attack enemy on sight) in such case.


PvP Rules regarding winners - Jinx - 05-19-2008

no question there - but i wouldn t like the winning player to activly hunt down the loosing player - just cause he can. for the winner, the looser is dead. no matter what. - if the looser pops up somewhere the winner has business with other than just seeking another fight with the looser, - of course he s up to attack him again - mind, the loosing player should leave the system anyway - as are the rules.

if leaving the system is no option and an engagement is inevitable, the winner can of course attack the looser.

mind, the rules go further than that.... the looser must not meet up with the winner on that char and any other of his chars, - however one can keep track on thta with people with multiple accounts and multiple chars anyway.


PvP Rules regarding winners - Stoat - 05-19-2008

Personally I'm in favour of switching characters. It's what I do when I get blown to bits (and that happens often!).