• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Rules & Requests Rules
« Previous 1 … 183 184 185 186 187 … 198 Next »
PvP Rules regarding winners

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Poll: According to the server rules, Is the winner of a PvP fight allowed to attack the loser again within 4 hours?
You do not have permission to vote in this poll.
Yes, in any system
39.24%
31 39.24%
Yes, but only if the loser comes back to the system where the first fight took place
34.18%
27 34.18%
No, never before 4 hours
26.58%
21 26.58%
Total 79 vote(s) 100%
* You voted for this item. [Show Results]

Pages (4): 1 2 3 4 Next »
PvP Rules regarding winners
Offline Xoria
05-18-2008, 03:02 PM, (This post was last modified: 05-18-2008, 03:59 PM by Xoria.)
#1
Black Hat Economist
Posts: 2,122
Threads: 244
Joined: Oct 2007
Staff roles:

Self-explanatory, really.
Do you know the right answer?

Edit :
Naturally the loser must be permitted to leave the system. If he comes back, that is another matter.

The applicable Server Rules are :
Quote:5.6 If a player engages cruise engine or docks during a PvP fight, this player is considered fleeing. The fleeing player must leave and may not re-enter the system where the fight took place with any of the characters on his/her account(s) while the enemy (player or players involved in the fight) remains in the system, but no more than 4 hours.

However, the fleeing player can re-engage at will if chased.

5.7 A player who was killed in a PvP fight must not enter the system where the fight took place with any of the characters on his/her account(s) while the enemy (player or players involved in the fight) remains in the system, but no more than 4 hours.

If the player respawns in the same system, he/she must leave the system without engaging. Other players are not allowed to attack one who is leaving.

5.8 A player who was killed in a PvP fight must not re-engage the enemy (player or players involved in the death) with any of the characters on his/her account(s) for 4 hours.

5.9 After a death in a PvP fight, players should switch to other characters (preferably with different role-playing status) for no less than 4 hours.

5.10 Self-killing during a PvP fight is counted as a normal PvP death.


Check out my
Trade Development Blog
for all the latest news on Nerfs and Final Nails, or to request trade changes.

An Interactive Tour of OSC Routes  | POB Supplies
Reply  
Offline Cawdor
05-18-2008, 03:07 PM,
#2
Member
Posts: 1,859
Threads: 211
Joined: Mar 2008

the second sounds reasonable. But I would rather fill out a sanction report then shooting him down again in the same sysem :crazy:

Edit: would be ok for the looser to be attacked anywhere. but I think a half hour seas fire for maintenance would be appropriate.

.

[Image: Norway.png]

.
  Reply  
Offline Manni
05-18-2008, 03:11 PM,
#3
Member
Posts: 249
Threads: 6
Joined: Mar 2008

I think its the second.

[Image: 23kw1o0.jpg]
With daily Laserlight-show!
My own Freelancer-Firework! Inspired by Jazz
  Reply  
Offline tfmachad
05-18-2008, 03:11 PM, (This post was last modified: 05-18-2008, 03:33 PM by gronath.)
#4
Member
Posts: 1,245
Threads: 32
Joined: Oct 2007

Neither.

According to the rules, if the losing character respawns in the same system after death, wining players MUST let that character leave without engaging. If the losing player is by his actions disregarding the rule that states he MUST leave the system where he got killed or switch to another character, then the wining player(s) can attack the losing character anywhere, including the same system. In that case, the first one would be correct.

EDIT: One thing that perhaps should be revised is adding a little reminder to the spirit of these rules stating that the character who's lost the fight and is about to leave, must do so in a timely fashion. Maybe even include a time cap for it to be gone. That way we'd avoid people spamming system chat from their "escape pods", half an hour later saying that they're still leaving. Hell, certain people will even get back to the same system and call upon the "I'm leaving" card.

[Image: singnature02.jpg]
Meet the Kriegers - The story of a family and of two men that shared more than just a name
Fantasmas de la Nube Siniestra
I Mon'Star: The Strange Case of Elizabeth Wallace
  Reply  
Offline Spear
05-18-2008, 03:33 PM,
#5
Member
Posts: 876
Threads: 6
Joined: Sep 2007

The 1st option.. Anything doesnt make sense.

The defeated player should ideally retreat before the winner but we all know that does not happen. Example a pirate is killed in a house system. He then moves one system within that house and continues to pirate, is the lawful that killed him now unable to respond to calls from help from other players being attacked by that pirate because the loser does not switch chars?

Thats just one example, the same works in reverse. If I am killed in Alaska in my LSF and I fall back to NY. I should fall back again if the winner comes to NY because I cannot attack the victor. If however the winner comes across me and choses to engage me then it's my own fault for not retreating before this player.

The loser should always avoid the victor, the winner should not be punished for the loser acting OORP and not falling back or switching chars.

[Image: 545pxroyalcoatofarmsofs.th.png]

=LSF=
  Reply  
Offline kingvaillant
05-18-2008, 11:14 PM,
#6
Member
Posts: 2,961
Threads: 207
Joined: Aug 2007

I second Spear and Gronath's points

Director of the Liberty Security Force: Fidelity, Bravery and Integrity
[Image: f_48123637838m_812390c.png]
The Amundsen Zone-21 Restrictions
  Reply  
Offline Jinx
05-18-2008, 11:39 PM,
#7
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

voted "no" - we are playing on a RP server... and we do not believe in ghosts. - the defeated player "plays dead" for 4 hours... and so should the winning player treat him.

anything else is pvping for pvpsake. - the looser must avoid the winner anyway - so the only way to get into a fight again is when the winner activly goes after a character that is supposed to be non existant anyway = funny roleplay.

so the looser avoids the winner, the winner avoids the looser, everyone is happy - - - for 4 hours.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
Reply  
Offline Xoria
05-18-2008, 11:58 PM, (This post was last modified: 05-19-2008, 12:01 AM by Xoria.)
#8
Black Hat Economist
Posts: 2,122
Threads: 244
Joined: Oct 2007
Staff roles:

And four hours is a magic roleplaying number on what basis?
Nope, four hours is a non-roleplaying server rules issue.
And nobody gets killed either, or we'd all have been dead long ago and no one would be able to play on the server past a starflier.
Funny roleplaying is a navy man allowing a pirate to run amok one system over because he blew him up once an hour ago and isn't "allowed" to go blow him up again.
Roleplaying would be assuming that it isn't the same pirate, but another one by the same name, maybe his eviler twin brother.

In any case, this isn't about roleplaying, which is a term you won't find anywhere in the poll or my first post. It's about the server rules.

Check out my
Trade Development Blog
for all the latest news on Nerfs and Final Nails, or to request trade changes.

An Interactive Tour of OSC Routes  | POB Supplies
Reply  
Offline Teknikal
05-18-2008, 11:58 PM,
#9
Member
Posts: 227
Threads: 2
Joined: Sep 2007

Said the second myself otherwise you could have 1 less skilled player being chased and killed all over which to be fair probably wouldn't happen but shouldn't be allowed anyway.

[Image: piercez.png]
  Reply  
Offline mira
05-19-2008, 12:00 AM,
#10
Member
Posts: 213
Threads: 17
Joined: Jan 2008

im for second

i even remember when BULDOGNK was admin and killed some guy 4 or 5 times in 15 seconds

so i belive its ok:D
  Reply  
Pages (4): 1 2 3 4 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode