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Allow Nomad ID users to tractor in items - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Allow Nomad ID users to tractor in items (/showthread.php?tid=95937) Pages:
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RE: Allow Nomad ID users to tractor in items - Zapp - 03-24-2013 (03-24-2013, 09:54 PM)Agmen of Eladesor Wrote: I find this topic incredibly amusing. I thought it was 250m, but I've been away for a while so I didn't know if that had changed. RE: Allow Nomad ID users to tractor in items - Hell Hunter - 03-25-2013 What's the point in demanding cargo when you can't even take it? @ RE: Allow Nomad ID users to tractor in items - Akura - 03-25-2013 Actually, Nomad players should be able to tractor. It's a balance issue. The Nomad ID that has been FLHooked into the new Nomad ID, had a tractor beam bug or something so it doesn't work properly. K'Hara can tractor, and everyone should be able to, it's just a bug. RE: Allow Nomad ID users to tractor in items - Duvelske - 03-25-2013 (03-25-2013, 11:08 AM)Akura Wrote: K'Hara can tractor, and everyone should be able to, it's just a bug.tractor beam is coded on the id's if i am not mistaken. So every id has a tractor range. RE: Allow Nomad ID users to tractor in items - jammi - 03-25-2013 It's not a bug. See Agmen and Zapp's posts. RE: Allow Nomad ID users to tractor in items - Haste - 03-25-2013 It's also something I suggested while we were desperately trying to avoid giving the community an open ID*. Why? It makes it a tad harder to use the ID, rephacked green to Nomads, to farm Nomad remains. It also happens to make sense in roleplay, which is convenient. *) This is sarcasm. |