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NPC's - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: NPC's (/showthread.php?tid=971) |
NPC's - kiggles - 05-05-2006 Trust me the templars do more damage than the BS's the Destroyer and the GB added together. They take a cruiser shield down in about 20-40 secs if you are not moving around And they are quite hard to hit. My advice is if you want a challange try fighting bret templar patrols. NPC's - Virus - 05-06-2006 Perhaps one system with just a high NPC count... with HIGH NPC strength... Perhaps where something really neat is purchased? I mean, when I can get the Theta(or farther) in a Starflier THROUGH Delta, enemies need a bit of an upgrade. Not everywhere, since then it would be impossible, but like.... in Eden! XD NPC's - Alpha 429 - 05-06-2006 ok i no this might be a lot of work but someone could make a new system where all the big NPC pirates are and with high skill levels like a massive 3 way battle between Corsairs, Outcasts and Hessains and give them their own cap ship fleets as well ( that would be cool :) ) also if you make the skill level hard enough it would be almost impossible to reach the other side and at the other side make a base that sells all of the codename weapons ( now that would be worth the effort) Just a thought but wat do you guys think? NPC's - Dab - 05-06-2006 2 way battle with strong high level NPCs - Risha, new system, I made it, its almost done, has Blood Dragons and GC vs. Kusari Naval Forces. NPC's - Virus - 05-06-2006 I'm killing Naval Forces. >:) NPC's - Wolfpack98 - 05-06-2006 Honestly, NPC Skills go any higher, the game will be nearly unplayable by new people. And remember guys.. the more NPCs, the bigger the server load. Right now, we're trying to throw as much as we can on the box and see how it handles. Ever since we added FLHook or FLSHell we've had lag. the lag is partially due to my router being hit 300 times a day by hakcers doing portscanning, but it's there. I'm on a *LOCAL* lan compared to the rest of you as far as the srver is concerned. You guys will see lag before I ever will, but when I see lag, it's server performance or my network suffering from it. Dab, that 2 way battle idea of yours? If Igiss implements it and i see the server performance degrade, I'll ask him to remove it. Either that or y'all can help me upgrade the box and get it the best equipment available for everyone's enjoyment. So..Think about this. Do you want a mod where newbies (fresh out of academy people) can't play the game unless we buy them VHFs or better, a mod that kills basic hardware... or leave it as-is and build on that? NPC's - Virus - 05-06-2006 Hmm..... How about..... As is?.... NPC's - Igiss - 05-06-2006 I already tested battle loads and I won't increase number of NPCs in a certain area above a certain limit. Regarding NPCs, I may further increase power of Corsair and Outcast fighters if you consider them too weak. I don't. And further increase capital ship hit points. What concerns me most is low amount of damage that capships deal - they have a bad habit of ineffective turret usage. NPC's - Jamez - 05-06-2006 I personally think there should be LESS NPC's. There are loads! For example, at Belfast manufacturing facility, there is about 25 at any time there. That must have an effect on lag. Methinks the NPC count for a system should be based on Leeds. Its a lovely queit system that im really starting to like, no nonstop scanning (which is really starting to p*ss me off) but there are enough NPC's to keep the 'atmosphere' of FL there. And yea it was UBERLAGGING last night. NPC's - marauder - 05-06-2006 I was just asking to see what people thought about it. I just wondered how many people thought most NPC's are too easy to kill. The outcast silettos in Tau's 31 and 29 need either a level increase, better weapons or switched to sabres because the navy patrols with mk2 VHF's are slaughtering them easily. Hell the navy patrols can kill them faster then a player. |