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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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NPC's

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Poll: should the NPC's be made harder?
You do not have permission to vote in this poll.
Yes
47.62%
10 47.62%
No
33.33%
7 33.33%
Don't care
19.05%
4 19.05%
Total 21 vote(s) 100%
* You voted for this item. [Show Results]

Pages (4): 1 2 3 4 Next »
NPC's
Offline marauder
05-05-2006, 08:34 PM,
#1
Member
Posts: 1,950
Threads: 42
Joined: Nov 2005

The NPC's are fairly easy to slaughter in their hundreds once you've got a VHF and outfitted it with weapons and equipment.

So what do you people think about having NPC's that can seriously kick butt with the average player?
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Offline Jamez
05-05-2006, 08:37 PM,
#2
Member
Posts: 1,571
Threads: 80
Joined: Feb 2006

I take it you havent fought the bret NPC templars....

Kiggles will explain....

I voted yes anyway....

:D

Andrew Skye
Starflier thrill-seeker

Evangeline Knight
Seasoned fighter pilot

Shinji Takeda
Renzu Corp ex-COO
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Offline marauder
05-05-2006, 08:46 PM, (This post was last modified: 05-05-2006, 08:48 PM by marauder.)
#3
Member
Posts: 1,950
Threads: 42
Joined: Nov 2005

Jamez,May 5 2006, 07:37 PM Wrote:I take it you havent fought the bret NPC templars....

Kiggles will explain....

I voted yes anyway....

:D
[snapback]19574[/snapback]

Thats a good example of how most NPC's should be, try fighting the NPC's in NY.

Unless you manage to get two or more cruiser patrols turn up you can kill anything and everthing with, at most, six shots. Assuming you manage to hit them that is...... pesky patroits and starfliers.
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Offline The Damned
05-05-2006, 08:55 PM,
#4
Member
Posts: 317
Threads: 13
Joined: Sep 2005

With no doubt - yes!

"Comm. Adama:
-Starbuck whadda 'ya hear?
Starbuck:
-Nothing but the rain sir!
Comm. Adama:
-Then grab your gun and bring in the cat!
Starbuck:
-Boom , boom , boom!"

--------------------------------------------------------------------
My characters:
- =BSG=Starbuck ; Maj. Kara Thrace(fighter pilot)
- =BSG=Galactica ; Commander Lee Adama(Battlestar)
- =BSG=Helo ; Lt. Karl Agathon (bomber)
- Colonial 795 (trader)

- [Phantom]The_Damned (oopps a baddie)
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Offline Korrd
05-05-2006, 09:10 PM, (This post was last modified: 05-05-2006, 09:11 PM by Korrd.)
#5
Member
Posts: 3,714
Threads: 241
Joined: Aug 2005

Definitively.
NPC skill sucks.
I can take on 30 of them at a time with my VHF. And i mean 30 outcasts / nomads.
Also, NPC capital ships should have shields. Those are too easy to pwn even by a fighter with no anti bs weapons. Even a starflier can take them down. well, given time :P

I think NPC skill for the most skilled npc is set to 19. Lets set it to 1119! :weird:

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Offline gezza999
05-05-2006, 09:46 PM,
#6
Member
Posts: 935
Threads: 33
Joined: Mar 2006

Ack I voted no to be in the minority :laugh: Also if we make them TOO hard then SP wil be totaly imposible with the mod on.

This is my signature.
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Offline Dab
05-05-2006, 09:47 PM,
#7
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

Igiss already highered the skill. Make it much harder and there is no way for new people to fight them until they have VHFs with codenames. People, things are easy for you for the main reason that your ship is sooo much better. Don't try taking on patriots in a VHF try taking them on with a patriot as well. Use the same ship they use and you find they are quite competant fighters. Do the storyline. They are much better than before. The missions you do for the blood dragons is a good example. They are okay against a dragon HF. Make them much more and noobs will leave due to the difficulty of doing anything, not to mention they will lose everything not equiped now and will cause them to leave.

[Image: DFinal.png]
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Offline Korrd
05-05-2006, 10:18 PM,
#8
Member
Posts: 3,714
Threads: 241
Joined: Aug 2005

I guess you are right :(

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(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit Smile)
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Offline Kane
05-05-2006, 10:45 PM,
#9
Member
Posts: 1,232
Threads: 67
Joined: Aug 2005

Oh man... those Templars suck. Get a good number of them on your tail as a cap ship, they'll eat you alive. Trust me, almost happened with DarkStar! They just kept flying around and eating my shields. I had to use Batts to finish them off! (Admittedly, they did have Destroyer and Gunboat backup, and I was concentrating on those, BUT STILL!) I'm not sure I want to go after the Rhinland elite fighters... I use those Hornvipers MKII's, and they're nasty. I'd hate to see what they do against another player, especially with a few Firekiss MKII's with them.

I think the NPCs are ok... most of the time were on a small battle anyway. If any PC come up against a real fleet of NPCs (Elite fighters and capships), they would get eaten alive. Sure, you'd take a few with you, but you'd still be dead.

This is the real true story of rock and roll; it was not about anything more then, how to live your life, as a gangster, in sartorial splendor, and turning the world into a place where normality would never return again...- Malcolm McLaren
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Offline Fellow Hoodlum
05-05-2006, 11:08 PM,
#10
Bodacious Cowboy
Posts: 6,386
Threads: 1,038
Joined: Feb 2006

I think leave them as they are ... The best arguements are from Dab and Kane, and
those Rheinland Elite guys have kicked serious ass ... mine included.
The SP game is fairly hard now and if it gets any harder we will all be in the perfoption
file altering the difficulty scale to finish it.

Hoodlum :)

[Image: sighoodlumkb4.jpg]
Some say he is a proud member of: "The most paranoid group of people in the Community."
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