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Damage per energy - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Rules & Requests (https://discoverygc.com/forums/forumdisplay.php?fid=6) +--- Forum: Site & Forum Feedback (https://discoverygc.com/forums/forumdisplay.php?fid=14) +---- Forum: Discovery Wiki (https://discoverygc.com/forums/forumdisplay.php?fid=40) +---- Thread: Damage per energy (/showthread.php?tid=97585) Pages:
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RE: Damage per energy - Yber - 04-27-2013 Natters are ok, they're pretty much 5.88 buckshots. Speed does matter. RE: Damage per energy - Karst - 04-27-2013 Added Class 1 Turrets (Have a look at the Stunpulse, Deb, and Borocco turrets, haha), Transport and GB turrets. On GB turrets, I used dmg/10e since they use so much more power than snub or tranny turrets. RE: Damage per energy - VerbalArtist - 05-11-2013 Added a basic mine/disruptor guide in the "Player Guides". Mind proof-reading it for me? Edit: Or should I say "Mine-d" huehuehue RE: Damage per energy - Tibbles - 05-11-2013 Nice work you're doing there! Kudos to you! RE: Damage per energy - Blackvertigo1 - 07-17-2013 Wanting everything to be equal? Make all stats say 666. Enjoy. Shield, hull, speed, range, refire, etc. |