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Freelancer ship development - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Freelancer ship development (/showthread.php?tid=2521) |
Freelancer ship development - Panzer - 06-05-2007 I'd be glad to get rid of them and straightening the ship. more sharp edges and flat surfaces. Like the B1 lancer bomber. Or Tu-22. Freelancer ship development - pipsqueak - 06-05-2007 I know I have posted this before, but how does this look as a troop transport !!!!! http://img502.imageshack.us/img502/2694/bh...portcopyon6.jpg Freelancer ship development - Panzer - 06-05-2007 Looks good as anything. I'd gladly see it added as a transport ship. Something like the behemoth, but with more cargo. We rreally need diversity with transport ships Freelancer ship development - legeonation - 06-06-2007 On the issue about the Virage and the two extensions, those are the main guns ment for anti capitalship work. As for stats I usually leave those up to Igiss considering I can't stand do programming for anything. Freelancer ship development - kiggles - 06-06-2007 Yes I was wondering although I can't modle to save my life is it possible to make a ship like the Behemoth for the other houses as I am getting tired of seeing every man and his lobster flying a Large Train. Kiggles:) Freelancer ship development - pipsqueak - 06-06-2007 IMHO... The behemoth needs a new skinning job... That wierd green skin is just ichy. The skin should look more like a Humpback. I am not a modder, but if some one could send me the actual skin of Behemoth, I could play with it and see if I can come up with some thing more Interesting and attractive. I think Behemoth and the Whale should be upgraded to the 4300 to 4500 cargo capacity range with some penalties of coarse (make em a little slower.) so people start using them more. Freelancer ship development - Doom - 06-07-2007 nope...behemoth is good just as is...but we need for all houses that kind of mid transports...and one of two heavy transports in class of train.. i also i have one freak idea about extremely slow transport ship (slower then BS) with out thruster or any weapons but with 6000 or 7000 cargo hold.... Freelancer ship development - Eppy - 06-07-2007 I was thinking something like that too. I was going to model it when I get my machine back. Freelancer ship development - Vaporlinx - 06-07-2007 Liberty super transport http://i159.photobucket.com/albums/t136/Va...07_13-27-57.jpg and 3rd or so ship in the first post, rheinland super transport http://discoverygc.com/forums/index.php?sh...c=4651&st=0 I did those a whyle ago, there already in game, just waiten till igiss sets a date for the next beta.... Freelancer ship development - Panzer - 06-07-2007 Oh, yeah, I see those huge tankers aded. Matter of making them "unpopular" to avoid repeating the larg tran craze. Perhaps a deterring price? Lack of armament? They could actually cost some horrific cash. A bit like battleships. |