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Attacking Player Owned Bases - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +--- Thread: Attacking Player Owned Bases (/showthread.php?tid=110047) |
RE: Attacking Player Owned Bases - Haste - 01-11-2014 I'm pretty sure that if I gathered a group of, say, four motivated players, I could build a jumphole blocker over the New York - Colorado jumphole that's core two and has a shield up within a day. After all, you can just buy half a billion worth of cheap, mid-cargo ships and fill them up to the brim, dock them close by (Rochester in this case), and unload it all. A base consumes commodities quite quickly - once the shield is up, killing it becomes very difficult, even for a large faction like the Liberty Navy (officials and indies combined). What AshHill said - Hell's Gate was a pretty good example of how hard it can be to kill a base placed in a densely populated area. Edit: Forgot to actually make a point. The problem here is that, with how easy it is to get a base up to near-invincible status, adding paperwork (and thus, delaying the actual siege) is a problem. RE: Attacking Player Owned Bases - Echo 7-7 - 01-12-2014 Hmm. Perhaps this could be balanced by the forum RP only being required for bases which themselves have their own post in the POB thread. While the existence of the base would therefore be exposed to a degree (particularly if POB info posts had certain oorp information mandatory to be displayed), it would then be protected from random acts of aggression. RE: Attacking Player Owned Bases - Jack_Henderson - 01-12-2014 (01-12-2014, 02:48 AM)Echo 7-7 Wrote: Hmm. Perhaps this could be balanced by the forum RP only being required for bases which themselves have their own post in the POB thread. While the existence of the base would therefore be exposed to a degree (particularly if POB info posts had certain oorp information mandatory to be displayed), it would then be protected from random acts of aggression. Yes. It's also my suggestion. Put short: If you give roleplay, you deserve roleplay in return. If not.. just shoot it. RE: Attacking Player Owned Bases - Zen_Mechanics - 01-12-2014 This is one of the reasons why Im in favor of the new law. What a shame to see those people, and with an unusual guest. see RE: Attacking Player Owned Bases - Moberg - 01-12-2014 An excellent example just now in the orbit of New Berlin. Somebody decided to build a base right infront of the capital which had absolutely no RP involved in the process, yet roleplay is required for the law enforcement who wants to remove it? I think there are clearly the wrong priorities set here. RE: Attacking Player Owned Bases - Zen_Mechanics - 01-12-2014 (01-12-2014, 01:23 PM)LordVipex Wrote: An excellent example just now in the orbit of New Berlin. Somebody decided to build a base right infront of the capital which had absolutely no RP involved in the process, yet roleplay is required for the law enforcement who wants to remove it? I dont see the problem there, if he doesn't respond to law enforcements then he is liable to be treated as hostile to the nation. RE: Attacking Player Owned Bases - Tibbles - 01-12-2014 (01-12-2014, 10:36 AM)Jack_Henderson Wrote: [...] Seems a reasonable protocol for me! RE: Attacking Player Owned Bases - Laura C. - 01-12-2014 (01-12-2014, 01:53 PM)Tel-Aviv Wrote:(01-12-2014, 01:23 PM)LordVipex Wrote: An excellent example just now in the orbit of New Berlin. Somebody decided to build a base right infront of the capital which had absolutely no RP involved in the process, yet roleplay is required for the law enforcement who wants to remove it? Problem is that destroying even level 1 base shield is issue with current number of players, because you need several battleships or lot of cruisers. And second main problem is - sieges are boring. Sitting hours somewhere and shooting at one place is not fun. General problem is that base building speed should be really less to give people time to react. At the moment, give me three friends and I can build over night shielded level 1 or even 2 base of Red Hessians on New Berlin“s orbit. Maybe even with one weapon platform shooting every undocking player. It would be nice trolling fun for us. Lawfuls then have to try to destroy it, but it is not going to be fun for them... RE: Attacking Player Owned Bases - Thyrzul - 01-12-2014 (01-11-2014, 01:12 PM)Haste Wrote: Thinking about this some more, what irks me most is that this promotes metagaming. A lot. This... (01-11-2014, 05:21 PM)Jack_Henderson Wrote: I don't like the system so much any more. ... and this... (01-12-2014, 02:48 AM)Echo 7-7 Wrote: Hmm. Perhaps this could be balanced by the forum RP only being required for bases which themselves have their own post in the POB thread. While the existence of the base would therefore be exposed to a degree (particularly if POB info posts had certain oorp information mandatory to be displayed), it would then be protected from random acts of aggression. ... and this. Or in short, how Jack summed it up: (01-12-2014, 10:36 AM)Jack_Henderson Wrote: If you give roleplay, you deserve roleplay in return. The whole crap about attackers having to roleplay before attacking already near-invincible entities with the lack of obligation from base constructors having to do the same prior to construction makes the whole extremely one-sided. Player-to-Base combat is already imbalanced in the favor of constructors/suppliers/defenders, and this set of regulations just makes the whole even worse. I humbly request the Administrator Team to rething this, considering the points raised above.
RE: Attacking Player Owned Bases - Zen_Mechanics - 01-12-2014 (01-12-2014, 03:31 PM)Thyrzul Wrote:(01-11-2014, 01:12 PM)Haste Wrote: Thinking about this some more, what irks me most is that this promotes metagaming. A lot. You forget that base constructers/suppliers/defenders are in a rp server, which means ignoring rp in any way/shape can result in a sanction/removal. |