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POBs near mining fields - Printable Version

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RE: POBs near mining fields - JunkerTown - 10-19-2016

(10-19-2016, 05:30 PM)Jack_Henderson Wrote:
(10-19-2016, 05:08 PM)JunkerTown Wrote: While the miner maybe safe with a pob near his mining spot.[...]
Going after the miners wouldn't work.. because the Pob would do its job.

You admit here that the POB makes 1 valid form of interaction (pirates interacting with the miners) impossible.
What you admit here is damaging gameplay, you see that, don't you?

So, why do you vote "yes, it should be allowed", when you admit that it makes a complete form of interaction impossible?

I cannot follow that train of thought.
Makes no sense for me.

Also suggesting workarounds with cloaks is not helpful. You should not need a cloak and high tech equipment to get an interaction with miners or haulers. Suggesting more creativity as a workaround for players breaking the gameplay balance by making docking possibilities is also not the way to go.

And your only crying because you cannot mine a certain field.
Its not just cloaks that are a good work around but there are other methods.
Your suggesting to let the inferior miners always be at a disadvantage unless they hire an escort which may or may not prove useful.
All your wanting is for easy pickings and the ability to push around the lil guys.
If someone wants to come in and pay huge amounts of creds to protect those normally disadvantaged folks then.. Yes im in favor of it.
But it does not matter because the ruling has been changed and you have your way.
Your just wanting a station already setup and having its own RP in place to be moved.
That again is not fair.


RE: POBs near mining fields - Alley - 10-19-2016

POBs inside mining fields are, IMO, not that much of an issue. It's the griefing that happens around them that is an issue. They'll actually have uses in the POB rework (whenever I can get around doing that) but in ways that specifically prevent griefing of this kind.

To me the issue is more that there is a ruleset, and two bases are still violating that ruleset while all others did the necessary paperwork to comply with the new rules.
I personally would be happy if we could not have POBs acting outside the standing ruleset anymore.


RE: POBs near mining fields - Jack_Henderson - 10-19-2016

(10-19-2016, 05:35 PM)JunkerTown Wrote: And your only crying because you cannot mine a certain field.
Its not just cloaks that are a good work around but there are other methods.
Your suggesting to let the inferior miners always be at a disadvantage unless they hire an escort which may or may not prove useful.
All your wanting is for easy pickings and the ability to push around the lil guys.
If someone wants to come in and pay huge amounts of creds to protect those normally disadvantaged folks then.. Yes im in favor of it.
But it does not matter because the ruling has been changed and you have your way.
Your just wanting a station already setup and having its own RP in place to be moved.
That again is not fair.

Are you real, mate?
I am not "crying" because I cannot mine in the O7 Silver field. I am making a general remark on the detrimental consequences to gameplay that all POBs in mining fields have. What I write about the gameplay-wise damage caused by these bases are simple facts, and you even admitted those.

And, hey, you have not forgotten that I am leading a mining faction, have you? So, yes: I do not want miners to be safe. Nothing in this game should be safe! Because only the naive think that safe is good. Safe is boring. Safe from interaction is killing activity, is killing whole systems and regions. Safe by having a POB next to you is the guarantee for only one thing: cheap money without roleplay, without interaction, without effort, without thrill and ultimately without fun.

And yes, I want the 1 out of 79 bases that does not conform with the rules at the moment to not damage gameplay. But I think that this is not too much to ask at all.


RE: POBs near mining fields - JunkerTown - 10-19-2016

(10-19-2016, 06:26 PM)Jack_Henderson Wrote:
(10-19-2016, 05:35 PM)JunkerTown Wrote: And your only crying because you cannot mine a certain field.
Its not just cloaks that are a good work around but there are other methods.
Your suggesting to let the inferior miners always be at a disadvantage unless they hire an escort which may or may not prove useful.
All your wanting is for easy pickings and the ability to push around the lil guys.
If someone wants to come in and pay huge amounts of creds to protect those normally disadvantaged folks then.. Yes im in favor of it.
But it does not matter because the ruling has been changed and you have your way.
Your just wanting a station already setup and having its own RP in place to be moved.
That again is not fair.

Are you real, mate?
I am not "crying" because I cannot mine in the O7 Silver field. I am making a general remark on the detrimental consequences to gameplay that all POBs in mining fields have. What I write about the gameplay-wise damage caused by these bases are simple facts, and you even admitted those.

And, hey, you have not forgotten that I am leading a mining faction, have you? So, yes: I do not want miners to be safe. Nothing in this game should be safe! Because only the naive think that safe is good. Safe is boring. Safe from interaction is killing activity, is killing whole systems and regions. Safe by having a POB next to you is the guarantee for only one thing: cheap money without roleplay, without interaction, without effort, without thrill and ultimately without fun.

And yes, I want the 1 out of 79 bases that does not conform with the rules at the moment to not damage gameplay. But I think that this is not too much to ask at all.


Ya I think I'm real, well at least whatever 'real' is.
Anyway your wanting to put a base at 15k away from the field.
I wonder just what do you think that would solve considering by your own explanation earlier..
(10-19-2016, 01:49 PM)Jack_Henderson Wrote: You mine there, 1k from the POB.
You see a red contact on 14 k.
You thrust to the base.
The contact is at 9,8 k.
You hit F9, see "pirate transport" or "gunboat" or "bomber"
You hit "F3 dock" when the enemy is at 9,3 k.
This would be solved if the base was 15k away?
Seems to me the miner could more than likely still get away at that distance.
Perhaps we should expand it to 30 or even 50??
Where does it end???
I have not forgot you run a mining faction.. and this base your crying about is in fact owned by your competitors.
So call up your friends, do whatever you gotta do to have it removed.
In fact I'd heard you were already doing that anyway.

Last thing I'll say is this.
The rule is in your favor now and this base IF destroyed will no longer be allowed to upgrade should they ever decide to rebuild.
Something we learned after one of our long standing guard stations La Mona was destroyed and we couldn't built it where it was.. ever again.
Despite the fact that station had years of history/RP and we'd spent billions of credits keeping it running.
So instead of wasting time here trying to get admin intervention on something you feel isn't too much to ask.
Devote your energy into finding ways in game, or inrp to get the base removed.
Having votes or posts about this 1 base out of 79 seems like a huge waste of time in my opinion.

(10-19-2016, 05:30 PM)Jack_Henderson Wrote: So, why do you vote "yes, it should be allowed", when you admit that it makes a complete form of interaction impossible?


You asked why I voted the way that I did and I tried to explain it to you the best that I could.
I do not feel it hurts gameplay but can offer some relief to those being bullied.
Still I shouldn't have to considering its my right to vote in anyway that I choose.
Might be best if we can just agree to disagree.


RE: POBs near mining fields - Jack_Henderson - 10-19-2016

(10-19-2016, 07:01 PM)JunkerTown Wrote:
(10-19-2016, 01:49 PM)Jack_Henderson Wrote: You mine there, 1k from the POB.
You see a red contact on 14 k.
You thrust to the base.
The contact is at 9,8 k.
You hit F9, see "pirate transport" or "gunboat" or "bomber"
You hit "F3 dock" when the enemy is at 9,3 k.
This would be solved if the base was 15k away?
Seems to me the miner could more than likely still get away at that distance.
Perhaps we should expand it to 30 or even 50??
Where does it end???
I have not forgot you run a mining faction.. and this base your crying about is in fact own by your competitors.
So call up your friends, do whatever you gotta do to have it removed.
In fact I'd heard you were already doing that anyway.

Ehm... it makes the exact difference that the miner will try to run towards the next NPC base, that is (for gameplay reasons) around 15-25 k away, so that the pirate will catch the trader at around 10k from the safe base.

And then there is an interaction. A tense run. A fight. A conversation. In short: interaction between players.
Something that a POB in the field or very close to the field kills off.

So, yes. There is a huge difference.

And nice try to snipe at me for being part of the "siege crew". Sorry to disappoint you, but I will not even be physically available for the siege because I am away from the whole WE for a live roleplay event. Smile And even though you will likely not believe it, I am trying to get an outcome that is not harming gameplay by less blunt means than "30 Jorms!!!! NAU!!!!" because I am not a fan of the mess that is inevitably linked to POB attacks.


RE: POBs near mining fields - JunkerTown - 10-19-2016

(10-19-2016, 07:27 PM)Jack_Henderson Wrote: Ehm... it makes the exact difference that the miner will try to run towards the next NPC base, that is (for gameplay reasons) around 15-25 k away, so that the pirate will catch the trader at around 10k from the safe base.

And then there is an interaction. A tense run. A fight. A conversation. In short: interaction between players.
Something that a POB in the field or very close to the field kills off.

So, yes. There is a huge difference.
And nice try to snipe at me for being part of the "siege crew". Sorry to disappoint you, but I will not even be physically available for the siege because I am away from the whole WE for a live roleplay event. Smile And even though you will likely not believe it, I am trying to get an outcome that is not harming gameplay by less blunt means than "30 Jorms!!!! NAU!!!!" because I am not a fan of the mess that is inevitably linked to POB attacks.

Not much fight from a miner using mining turrets.
Be a rather short interaction considering the distance involved.
If your not a fan of this whole mess than stop with the continuation of this drama.

Riiiiight you had nothing to do with this base falling under fire.
Were REALLY suppose to believe that Jack?


RE: POBs near mining fields - Jack_Henderson - 10-19-2016

(10-19-2016, 07:35 PM)JunkerTown Wrote: Not much fight from a miner using mining turrets.
Be a rather short interaction considering the distance involved.
If your not a fan of this whole mess than stop with the continuation of this drama.

Riiiiight you had nothing to do with this base falling under fire.
Were REALLY suppose to believe that Jack?

Then don't use full mining turrets. Most miners can actually put up quite a fight or at least run and evade very successfully. But if you of course go fo Hegemon, no armor, 10 mining guns... then you are toast, and that is what it should be.

Don't underestimate the great feeling of "Damn! I've just made it... to base... 5 % hull... wow... that was intense!" or the rage of "Daaamn! Just 500 m!!! Noooo! Whhhyyyy???!!!". Both situations keep the game good. A lack of those situations makes the game go bland and boring.

I did not say I have nothing to do with it.
I am however neither an organiser, nor a siege leader, nor do I own any important position, nor do I own a larger ship than a Cau6 Hessian gunboat. Smile
And in the only interaction so far between siegers and besieged, I was on an IMG|, circling Freistadt and guarding it from Hessians using it.

Believe it or not.
It's the truth. Smile


RE: POBs near mining fields - JunkerTown - 10-19-2016

(10-19-2016, 07:41 PM)Jack_Henderson Wrote:
(10-19-2016, 07:35 PM)JunkerTown Wrote: Not much fight from a miner using mining turrets.
Be a rather short interaction considering the distance involved.
If your not a fan of this whole mess than stop with the continuation of this drama.

Riiiiight you had nothing to do with this base falling under fire.
Were REALLY suppose to believe that Jack?

Then don't use full mining turrets. Most miners can actually put up quite a fight or at least run and evade very successfully. But if you of course go fo Hegemon, no armor, 10 mining guns... then you are toast, and that is what it should be.

Don't underestimate the great feeling of "Damn! I've just made it... to base... 5 % hull... wow... that was intense!" or the rage of "Daaamn! Just 500 m!!! Noooo! Whhhyyyy???!!!". Both situations keep the game good. A lack of those situations makes the game go bland and boring.

I did not say I have nothing to do with it.
I am however neither an organiser, nor a siege leader, nor do I own any important position, nor do I own a larger ship than a Cau6 Hessian gunboat. Smile
And in the only interaction so far between siegers and besieged, I was on an IMG|, circling Freistadt and guarding it from Hessians using it.

Believe it or not.
It's the truth. Smile
Attacking the miners with a smaller cargo hold isn't nearly as exciting as going after the nice big juicy transport.
I remember quite clearly our base in Humboldt provided more activity for the system than it had before.
The interactions still happened but in a much different way.
Such as.. Miner sees contact at 14k, he docks and brings out a combat ship to defend himself or investigate the approaching ship.
Interaction and RP to follow.
Transport leaves to head to its destination and is stopped by pirates along the way interaction follows.

Plenty of other times to have these interactions but just not in the way that you want them.
Doesn't make them any more or less fun or interesting.
I have not underestimated anything.
Like how far some are willing to go.
To get what they want.


RE: POBs near mining fields - GamerGirl - 10-19-2016

Bases obstructing the lanes/gates? I guess falster is next, obstructing complete rheinland access to bretonia for 2 whole tradelanes. This is abuse of the weapon platforms! At least if the mining wars ever start to exist. Now we just cannot dock there.


RE: POBs near mining fields - Venkman - 10-19-2016

(10-19-2016, 08:20 PM)GamerGirl Wrote: Bases obstructing the lanes/gates? I guess falster is next, obstructing complete rheinland access to bretonia for 2 whole tradelanes. This is abuse of the weapon platforms! At least if the mining wars ever start to exist. Now we just cannot dock there.

But that base is not inside of the mining field. Unlike yours.