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Community Input: Nanobots on Capital Ships - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Balance (https://discoverygc.com/forums/forumdisplay.php?fid=31) +---- Thread: Community Input: Nanobots on Capital Ships (/showthread.php?tid=145432) |
RE: Community Input: Nanobots on Capital Ships - JohnyWalker - 12-03-2016 (11-17-2016, 10:30 PM)Officially_that_Guy Wrote: Cap ships were entering the weirdest fights (4 dreads vs 1 pirate VHF) - now they seem to have realized that a bomber ambush may very well end them in a matter of seconds. I like the change. Yeah! i was testing my Repair Ship recently in New York battle... and works really good! (11-17-2016, 10:54 PM)Black Smoke Wrote: If we are talking logic here, nanobots should be able to repair a ship no matter the size, but of course bigger ships would take time. So is there a way to have nanobots repair over time? So you can't just insta repair a BS whilst in fight, but you would have to pull out to the side and let your nanos do work. Maybe we could even have items that would make them work faster, better parts etc. This is how is more useful the Repair Ship... the New York battle was a perfect example. Capital ships stay together, when one of them is damaged, reduce speed and the repair ship behind will restore slowly your hull while others continue the attack. I want to say, the Repair ship moves really slow for the size... keep in mind the pilot in the Repair Ship must be dodging HEAVY fire against battleships around while repairing others... not easy task. I would like to meet with anyone dev for testing it good because I noted... event at 300 meters behind a capital ship it still out of range from Nanotool... camera point bug? no idea... RE: Community Input: Nanobots on Capital Ships - Operator - 12-04-2016 Keep it as it is now. No need to touch Battlecruisers and Cruisers. RE: Community Input: Nanobots on Capital Ships - Dr Hooligan - 12-04-2016 You guys are not balancing anything. You are ruining a once great mod. Thanks for ruining this mod. RE: Community Input: Nanobots on Capital Ships - Antonio - 12-04-2016 Thank you for your feedback! RE: Community Input: Nanobots on Capital Ships - PRJKTLRD - 12-04-2016 My personal opinion is that- snubs and bombers should use Nanobots to repair their hulls... perhaps even gunboats. About the capitals( cruisers and above), give them a lot more hullpoints and let them only regenerate shields. edit: transports - depending on the size, too. RE: Community Input: Nanobots on Capital Ships - Internity - 12-04-2016 No, I do not like the change at all. This ruined the balance even more. Nanobots are part of this game's strategy. Such changes ruin this mod even more. Thanks for asking AFTER you already applied it. You should've made the poll before and after. RE: Community Input: Nanobots on Capital Ships - Epo - 12-04-2016 (12-04-2016, 11:36 AM)Projekt Lerdi Wrote: My personal opinion is that- snubs and bombers should use Nanobots to repair their hulls... perhaps even gunboats. RE: Community Input: Nanobots on Capital Ships - Shaggy - 12-04-2016 I say keep it how it is now but do something to the gunboats shields. They are quiet difficult to deal with. Unless ofcourse the devs make all shields alot harder to kill/drop to start damaging hull and then if thats the base gunboats, cruisers and battlecruisers should only have 1 set of full regens not two or three. RE: Community Input: Nanobots on Capital Ships - =Hellfire= - 12-04-2016 (11-17-2016, 10:30 PM)Officially_that_Guy Wrote: I'd say keep the bots/bats on snubs, it seems logical they'd be able to do "quick repairs", but caps should fight even more tactically. And making them lose things when they die would be the icing on the cake - losing a capship should HURT a faction. Not just be shrugged off. Plus - presto! Money sink! This I like! It would avoid having people to planetdive just because ez blues and too lazy to dock or bring it back "home". Just sayin
RE: Community Input: Nanobots on Capital Ships - Hubjump - 12-05-2016 If you want to change shields... have them not regen unless you have evaded fire for a set amount of time would in my opinion be a great feature and change pvp more than one might think and have bots act as they do to jump start the shields in an important moment of the fight when im low on bots and want to stop a mortar shot,if timed right a shield regen is kind of like a quick "NOPE" to the enemy "better fire my mortar to finnish em off before i die to a clutch win!" "nope" |