![]() |
|
[Tutorial] Cruise Inhibitors - How do they work? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Welcome (https://discoverygc.com/forums/forumdisplay.php?fid=399) +--- Forum: Help & Support (https://discoverygc.com/forums/forumdisplay.php?fid=26) +---- Forum: Tutorials & Tools (https://discoverygc.com/forums/forumdisplay.php?fid=178) +----- Forum: Community Equipment Guides (https://discoverygc.com/forums/forumdisplay.php?fid=744) +----- Thread: [Tutorial] Cruise Inhibitors - How do they work? (/showthread.php?tid=148452) |
RE: [Tutorial] Cruise Inhibitors - How do they work? - KandySingular - 03-16-2017 Are you able to repair these modules of existing damage done, or is it a set amount of damage that needs to be done with no repair to the module possible? Would it be possible to make them run on some sort of "Fuel" that needs to be resupplied? This would require a more active participation on the part of the faction placing the unit. I am thinking of people placing them to disrupt smuggling close to major planets (Think Manhattan as an example), where it would be very hard to destroy because of planetary defenses. Having to "Fuel" them would give the odd chance that even thought they are in place, the may not be working for lack of fuel, and thus level the playing field for smugglers. Just a thought. RE: [Tutorial] Cruise Inhibitors - How do they work? - sindroms - 03-16-2017 No, they are one time deployables. RE: [Tutorial] Cruise Inhibitors - How do they work? - Unlucky_Soul - 03-16-2017 (03-16-2017, 04:07 PM)sindroms Wrote: No, they are one time deployables. That means they can last as long as they are not blown up? Edit: Nevermind. you mentioned it earlier. RE: [Tutorial] Cruise Inhibitors - How do they work? - Sombs - 03-16-2017 Yes. |