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New Phantom Ships.... - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: New Phantom Ships.... (/showthread.php?tid=1887) |
New Phantom Ships.... - Kane - 11-27-2006 Could just use the regular NPC models. Nomads don't always have to be "un-hosted." New Phantom Ships.... - Zukeenee - 11-28-2006 Kane,Nov 27 2006, 04:14 PM Wrote:Nomads don't always have to be "un-hosted." That would still be a bit unbelievable... why would the have so many humans on one base? ...Okay, I'm sure you can come up with a few reasons, but still, it's a little... far-fetched. And then there's still the problem of the base interior. There are no "Nomad Bar" or "Nomad Equipment Room" designs. I just don't think that this whole Phantom/Nomad base is gonna work out... You really just need a "Phantom and Phantom Alone" base, but don't ask me how you're going to pull that off, either. ... But I still think that a Tekagi's Arch-type base would be awesome for the Phantoms. In the center of a Omicron Minor-ish system, with all the green clouds and flat rock-things... Just awesome. New Phantom Ships.... - Kane - 11-28-2006 The people are easily explained. Nomads took them, then once the plan went out the window they went to ground and hid. Now that they have this one base, the Nomads can make trips up here to exchange information or hosts. Humans might have been there at first, but other Nomads brought more hosts with them. The absence of "Nomad" bars and dealers is solved just as simply; Whatever base the Phantoms take over would have been built for humans first. Nomads just took it and nobody bothered or remembered to take it back. Even in the regular FL bases/planets, you never see more then 20 people at a location total. Ever. 1 in the equipment room, 1 in ship lot, 1 or possibly 3 in the cargo dealer, and a handful at the bar. We could just come up with the excuse that the particular Nomads we see are in hosts, and many others are out and about elsewhere. Most possibly without hosts. New Phantom Ships.... - Zukeenee - 11-28-2006 Yeah, but still, coming up with excuses like that seems a little unbelievable, especially when we all know that it's just because the game isn't all that open sourced. But whatever. I'm not a Phantom, so technically I shouldn't even be here. And-a JUMP! *Jumps out of a conveniently placed window into the void of space* Crap... bad idea! *Dies from lack of oxygen* New Phantom Ships.... - Zukeenee - 11-28-2006 Whoops... apparently I double posted... But I'm still not here! *disapear-poof!* New Phantom Ships.... - KiraYamato - 12-05-2006 Personally I don't like the models of your ship. It could work for other games but in Freelancer its just too different. New Phantom Ships.... - Kane - 12-06-2006 Well, I keep asking if people have other ideas... I'm open to suggestion concerning ships right now. If you think you found one that would fit, by all means post it. New Phantom Ships.... - KiraYamato - 12-06-2006 I would really like some Kusari-type ships. I really like how they look most of the time, so in my opinion; take an existing one, modify it but make sure to make them look like the original ones, I could draw some concepts and scan them, actually I will :). I only like when the mods keeps the authenticity of the original game. New Phantom Ships.... - Qunitinius~Verginix - 12-07-2006 Yea, you have a good Idea there Kira, Take an existing freelancer ship and change it around. Kinda like the rheinland bomber. We need mroe ships Like the RB or the Behemoth (modified humpback), it is really cool and it retains the feel of the original game, which is what Discovery is trying to do. New Phantom Ships.... - marauder - 12-07-2006 The bomber has nothing to do with the original game at all verg. That much is obvious from how and where the guns are placed. |