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Revolutionary ID? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Revolutionary ID? (/showthread.php?tid=23327) |
Revolutionary ID? - stahu456 - 07-14-2009 That's right. And my little opinion. What's the sense is of revolutionary ID without allies with any official group? without IFF ? revolution... for who ? :unsure: Revolutionary ID? - DiscoveryAccount - 07-14-2009 Personally I think only those generic ID should be available: civilian, recruit, bounty hunter, mercenary and independent trader And Civilian should be changed for Newcomer (or another name) ID and they should make the civilian ID an normal ID made for roleplaying a civilian. I think the other generic IDs are useless. edit: there's the slaver ID too that I wouldn't remove... and some other Ids but I don't know all of them. Revolutionary ID? - Pinko - 07-15-2009 Well, Pirates wouldn't attack political targets, would they...? Revolutionary is simply something to refere to the ''contrary'' of Pirates: People who'd only target military/political targets. They maybe are civilians supporting revolutionist movements or such. Revolutionary ID? - Fletcher - 07-15-2009 ' Wrote:Well, Pirates wouldn't attack political targets, would they...?Pirates CAN attack political targets, or more to it, hold them hostage. I would reckon if they got the chance, they'd hold them hostage for large a ransom. Pirates are in it for money, and most don't care for politics as long as they get their money. Revolutionaries want change, by force if necessary and would perform guerilla tactics to get things done. Theink Red Faction: Guerilla as a good example. Revolutionary ID? - Koolmo - 07-15-2009 Sina, thank you. I knew there was something about this idea that was bothering me, but I was so tired I couldn't remember what it was. Instead of making a brand new, generic ID, chance the existing ones. For example, pirates that are really just plain old pirates shouldn't be allowed to engage naval units unless actually threatened, wheras the semi-terrorist pirates should be. On the other hand, a plain old pirate can pirate whomever they want, but the semi-terrorist types can only hit the trading vessels of the house of company that they are rebelling against. Revolutionary ID? - Eternal - 07-15-2009 Generic Revolutionary ID ? Basicly , something which players currently have , in the form of the Pirate ID and Vigilante ID , but with a different name , serving the same purpose. Before people start to bash the SCRA for wanting to be the only revolutionary group , with its own rules , that's not true. There is a pure revolutionary ID , currently available for the public. It's called Bundschuh ID , take a peek at it and join the faction if you want. Generic/Independent revolutionary makes little to no sense. Revolutionaries are not born (usually) , they are made into what they are by the environment they live in. The Bundschuh have began revolutionary activities in order to bring democracy and put an end to the fascism and oppression in Rheinland. Who will generic revolutionaries fight ? Everyone ? Organizations such as these require proper funding , because , unlike pirates , they don't rely solely on pirating. I think that everything a "generic" revolutionary wants to do , can be done with the Vigilante ID. Revolutionary ID? - Cyberanson - 07-15-2009 Eternal hits the point: you can roleplay revolutionaries already with the right IDs. Every house has political opponents, like Zeltak stated, but let me list them here: Rheinland: Bundschuh, LWB, Red Hessians, Unioners Those are not normal pirates, like the Sairs are. Most of them fight for a higher goal then robbing people. Bretonia: Mollys Hmm... I can't remember another political opposition there. Kusari: Blood Dragons, Golden Chrysanthemums Overthrow the government sounds like a revolutionary in both cases. Liberty: Xenos Stereotypical, isn't it? Either you are good, or you are pirate scum. The Xenos seem to be the only political enemy to the Libertonian system. Gallia: Council? I don't know exactly, but I guess Tazuras could explain more here. No need for an extra Revolutionary ID, as all thing can ba played with the existing IDs. Revolutionary ID? - tansytansey - 07-15-2009 There's more revolutionist movements than pirate factions in Freelancer. Liberty: Lane Hackers(?), Xenos Bretonia: Mollys, Gaians Kusari: GC, FA, Blood Dragons Rhienland: Hessians, LWB, Bundies, Unioners Gallia: Council, Maquis(?), Unione Corse(?) Lets compare that to the house pirate factions Liberty: Liberty Rogues, Lane Hackers(?) Bretonia: Mollys(?) Kusari: Rhienland: Gallia: Gallic Brigands I think there's more than enough revolutionists at the moment. I don't think an independant revolutionist ID makes much sense either. An army is a revolution, one man is just a nutjob. Revolutionary ID? - Marcus Lindberg - 07-15-2009 ' Wrote:There's more revolutionist movements than pirate factions in Freelancer. But what about independent unnoficial revolutionary groups? Revolutionary ID? - tansytansey - 07-15-2009 ' Wrote:But what about independent unnoficial revolutionary groups?Use roleplay to define your goals and motives, not an ID. Since few people seem to know the difference, a pirate ID would work, and an IFF appropriate to your location an agenda. Also, using civilian tech is a good idea. Almost all of the revolutionist groups in vanilla used civilian tech. |