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Should Traders in RP, use Jump Holes? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Should Traders in RP, use Jump Holes? (/showthread.php?tid=23664) |
Should Traders in RP, use Jump Holes? - ivr56 - 07-21-2009 I voted depends on faction that said trader is affiliated to. House Corporations: I would say in RP they shouldn't. Due to their knowledge of them and what DSE and Algeria tells them about Jump Holes and their stability. As well they wouldnt want to risk their cargo and their lives. And not to mention who uses them the most. Not traders, Bounty Hunters, or House Government but Pirates and Outlaws. Other Corps: GMG, IMG, and Independents, etc Its different, They are Explorers, for them to use Jump holes would be okay. They know them better. Have more knowledge. Willing to take the risk for the rewad. Smugglers: Yes, they avoid the law. Best way to do so is to use Jump Holes. Should Traders in RP, use Jump Holes? - Drake - 07-21-2009 Speaking as a House corporation trader, I'm not going to NOT use jumpholes. They save time, and House corporations already get shafted enough. Should Traders in RP, use Jump Holes? - hack - 07-21-2009 ' Wrote:"LPI" and "Trader" in the same name is a bit OORP if you ask me. LPI = Liberty Police, Inc. LPI are cops ... NOT traders. Traders are NOT cops. Cops may buy products manufactured by corporations and delivered by traders ... but cops do NOT actually manufacture nor do they trade in goods. Cops get their money from taxes levied by the house governments ... not by making money like a corporation. You're mixing ID's and IFF's that should not be mixed. Its like having a Civilian ID with a Navy IFF ... what? You can't be both military and civilian at the same time. The military fights wars to protect the civilian ... not the other way around. Actually, There are systems that traders need to use to get to systems they are allowed to use. For Example, Minnesota and the KOF. I would think that there would be SOME jump holes that corporations would OK for use, but a blanket OK on all of them seems a little far fetched. Now I am going to respectfully disagree with the statement about the LPI traders. Lets look at the last word in LPI, Incorporated. A corporation. A corporation that also has manufacturing wing that the inhabitants of Huntsville and the Sugarland provide as labor. So why can't the LPI have its own trading wing? Supplies need to be taken from base to base, equipment shuffled around. It's not so far fetched. As for the cops in liberty being supported by taxes, we aren't. The LPI is a corporation paid by the Liberty government to provide a police force. In reality, the LPI has no set funding mechanism. I wished the LPI had a set amount of credits given to it every month to sustain it, but is doesn't. The credits needed to run the LPI come from it's members, and any fines that are collected go to the LPI. I personally have donated in excess of 400 million and added a few ships out of my own pocket. Others have done the same. Edit: From the LPI ID itself: * Can trade and escort traders Should Traders in RP, use Jump Holes? - Benjamin - 07-21-2009 ' Wrote:I voted depends on faction that said trader is affiliated to. DSE has a base in a system only accessible by jumphole... At least with disco changes, we have been taught that jumpholes are fine. Corps know that zoners and such have used them since forever and haven't died, so it's unlikely they wouldn't want to use them to maximise their profits. Corporations like Cryer, who have a lot of dealings with Zoners (on Freeport 9 for example) and do things like create and distribute Synth Pot, basically have to use jumpholes to operate. In vanilla lore, it's the corporations who do the houses' exploration. Sure the Zoners may or may not get their first, but the house corps definitely arrive before the jumpgates do. I mean how do they build them otherwise right? There are rumours on Ronneburg where Hessians are worried that Daumann are going to start up operations in Omega 5. And so on and so on. I mean sure the CEO of Cryer might not jump through to Omicron Beta, but would he order some little Denver guttersnipe on minimum wage to do it? Sure. Corps aren't good, quiet little haulers, they are huge, ridiculously powerful, transnational megacompanies with varying, but largely low, levels of ethics and the desire to make money however they can. They're not going to shy away from something because they're 'supposed' to if there's no evidence to back it up. And purely from a gameplay perspective, they really have to. Corporations have very few benefits over independent traders and zoners and junkers as it is, restricting them to jumpgates would basically kill half the factions in the game. Should Traders in RP, use Jump Holes? - Doc Holliday - 07-21-2009 I say Yes, use them. For independant traders or those who make a living in borderworlds, it's a necessity. I would even dare say for corporate traders, they do so at their own risk. After all, much of the criminal element does NOT like most corporations and it would be suicide for them to fly, say, in the Omicrons or Omegas. If they want to brave it, so be it. But, if I'm an insurance agent for IC, their claim will be denied for being where they shouldn't have been. Should Traders in RP, use Jump Holes? - Capt. Henry Morgan - 07-21-2009 Sometimes, a Jump Hole is the quickest, safest way to get around. I allow Bowex members to use Jump Holes if they wish, though it's preferred to use lanes where possible. Bowex is one of the exceptions to the general rule, though. Most corps probably wouldn't know the JH network well enough to string together a trade run with them. Bowex, on the other hand, specializes in Exploration, as well as trade. It's in our mandate. Since we're explorers, it stands to reason that we'd know more about the JH network than most other corps would. Then, there's the stuff that Unselie said, too. Should Traders in RP, use Jump Holes? - JakeSG - 07-21-2009 ' Wrote:"LPI" and "Trader" in the same name is a bit OORP if you ask me. LPI = Liberty Police, Inc. LPI are cops ... NOT traders. Traders are NOT cops. See that 'Inc.' bit right there, that bit in the bold? That means 'Incorporated'. I suggest you get a dictionary. Traders use jumpholes at their own risk. Coincidentally, in most cases they're less risky than tradelanes. Should Traders in RP, use Jump Holes? - Captain - 07-21-2009 as for in the Gallic borderworlds the current routes uses a few JH's for safety, because champagne isnt really friendly for EFL ships Should Traders in RP, use Jump Holes? - Unseelie - 07-21-2009 I want to toss in something about insurance: Ageria affiliated IC will of course say jumpholes are unsafe, even though there's very little associated lore saying anything of the sort, other than Ageria blokes warding people off the means of transportation which ageria does not control, own, or make a profit from. Jump holes need to be phase aligned, yes, but nowhere does anything mention how long a jump hole can be aligned for. Were I buying any sort of insurance, knowing full well the extent of the jumphole network around Kusari, as my early trader, Juno Kietan, who was raised a GC, a pirate, who would well know the holes, and their risks. With such a background, if IC was unwilling to insure me for fair premiums as I floated through the lane network, I'd go elsewhere, or insure my own damn self. As this character later joined Bowex, and even later Cryer, after dealing with pirate and lawful organizations from the entire reach of the Barrier, I'd think she'd bring her charts with her, her routes, her trade, and she'd continue to fly supertransports off the lanes and into the Holes. As turkish has said, there's much more profit in it. My character is only one example, and even assuming such is an incredibly rare fluke, you'd have to expect that in the last 400 years, its happened multiple ways across multiple pirates/corporations, with as many permutations as you can imagine. The information is out there, available to anything with the power to look for it, and to assume the house corps don't have that sort of power ignores the sheer weight of their commerce. If there's more profit in it, corporations will be better able to recoup any losses they recieve for the increased danger. Furtermore, a corporation has no nee to actually export its risk to an insurance company, any insurance company, especially once its reached the size of something like a House corporation. An insurance company earns a profit on paying out for disasters, after taking in a premium from the insured for however many years, from many and diverse induviduals or organizations. The profit seeking corporation, then, can easily seek to increase its own profits by cutting out this additional leech, the insurer. By buying out or replacing their insurance company, any largish group can increase its own profit margin, and one expects that most every megacorporation of Sirius would do so. To conclude, my ships use jumpholes, and they're not worried about losing their insurance premiums, because they're not insured by IC. For that matter, one doesn't see the IND worrying about IC stripping their insurance, either. One expects that perhaps they're on to something, yes? Should Traders in RP, use Jump Holes? - schlurbi - 07-21-2009 Speaking as a Planetform Trader we HAVE to use the Jumphole to Planet Harris, we cannot use the Jumpgate because of that big ugly Battleship there. And else there is only one Hole i use, and that is the Hole from Leeds to Magellan. And this is to be honest, much saver than flying through half Leeds, New London, Manchester and half Magellan/Cortez. I agree with that corporate Traders should use Tradelanes and Jumpgates. Actually Trade Lanes are faster than flying from Jumphole to Jumphole through. With a big Transport you are pretty much screw anyway, because the Holes are mostly in Asteroid/Scrap Fields. There should be something that motivates people taking the Trade Lane + Jumpgates. But its not like we are going to be paid for using them. How about 10% Profit if you didnt use any Jumphole? Of course this wouldnt work for everyone then. Or how about that Jumpholes can randomly kill you? Jumpholes are instable thingies. Lets take the Outcasts for example. Quote:Some kiddo is bored and is going to ask random Battleships or Cruiser: "Hey wanna raid Gamma?" And then a fleet is taking the small instable Jumphole How about the more people use the Jumphole the higher is the risk to die while jumping? The Hole will be stable again after an hour? If that is possible with FLHook. |