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idea for carreirs/caps - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: idea for carreirs/caps (/showthread.php?tid=46561) |
idea for carreirs/caps - tansytansey - 09-15-2010 ' Wrote:Actualy, and I dont know why I didnt think of it before..... cargo space. If a cap ship can't kill a snub craft with it's weapons how are they supposed to shoot it with an ammo gun? A snubcraft would have to sit still or something to get replenished. Wait for bomber to replenish, pulse+razor idle ship ftw. How does an ammo gun even make sense? It's worse than a repair gun, shooting something fixes it now? And replenishes it's ammunition? idea for carreirs/caps - yurineova - 09-15-2010 ' Wrote:If a cap ship can't kill a snub craft with it's weapons how are they supposed to shoot it with an ammo gun?oooh I didnt even get that at first, a ammo gun. Nah the way to do it is to open a trade window and if the pilot doesnt use thrusters or strafes, he should still be able to move within 1K of the trader. thats how we used to do it. |