![]() |
|
Model feedback - Civilian LF [Starbug] - See last post. - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Model feedback - Civilian LF [Starbug] - See last post. (/showthread.php?tid=57902) |
Model feedback - Civilian LF [Starbug] - See last post. - Rommie - 04-09-2011 ' Wrote:I really would like to know a few things referring to what you can see in this screen. 3dsmax seems to seperate the model visually. Now why is that and how can I avoid it in the future? It doesn't have any impact on a textured model. ' Wrote:Free cockies anyone?:lol: Model feedback - Civilian LF [Starbug] - See last post. - Scan - 04-09-2011 Hurray then! AND there you go! ![]() MfG Scan Model feedback - Civilian LF [Starbug] - See last post. - tansytansey - 04-09-2011 ' Wrote:It doesn't have any impact on a textured model.It can actually. Unconnected verticies, even when sitting perfectly on top of each other will cause little seams in the model when flying in-game. Not noticable on a stationary object, but when it's a player ship moving you can definitely see it. Light can even be seen through some of the seams. The best way that I know to look for these problems is to check for faces that are connected to more than 4 verticies. This is almost a surefire way to find unconnected verticies. ' Wrote:@AshesI can see it because I trained my eye to spot it. I'm pedantic when it comes to making my models. xD Like I said above, the easiest way to see it is when a single face is connected to more than 4 verticies. That's usually a sign that they are not connected, even if they are places squarely on top of another verticie or edge. http://img714.imageshack.us/img714/2803/clipboard01123.png The area circled in blue is what caught my attention, and needs the most work. The areas circled in green may also have the same problems, but I can't tell from the picture alone. Model feedback - Civilian LF [Starbug] - See last post. - Rommie - 04-10-2011 ' Wrote:It can actually. Unconnected verticies, even when sitting perfectly on top of each other will cause little seams in the model when flying in-game. Not noticable on a stationary object, but when it's a player ship moving you can definitely see it. Light can even be seen through some of the seams. I was under the impression that he was talking about 3ds max smoothing parts of the mesh(happens when extruding). That's what I was talking about. Model feedback - Civilian LF [Starbug] - See last post. - Scan - 04-10-2011 Well thanks for the replies guys. I guess its all about getting more practice anyway. If I should have further questions maybe I could come back to you both via pms? If that would be ok with you two. MfG Scan Model feedback - Civilian LF [Starbug] - See last post. - Rommie - 04-10-2011 Me? Sure sure. Model feedback - Civilian LF [Starbug] - See last post. - Anonymous User - 04-10-2011 the model looks great. I'm sure much more if it got textures. and (like guy on first page said) i dun think it looks junkerish. freighter shouldnt have wings Model feedback - Civilian LF [Starbug] - See last post. - Scan - 05-02-2011 I am going to hijack my own thread here and hopefully I won't get offened by doing so. No. Good. :crazy: Since I am pretty new at modeling I have decided that I could need some more practice and I'll also have to learn texturing at some point. Therefor I modeled this light fighter since texturing a smaller ship to get started should be a good idea. A "new age" civilian light fighter. Just wanted some impressions on its current look. The polycount is roughly 2000. Shoot away. ![]() front side above behind Now, could someone be so nice and point me to where I can find all the textures used in Discovery? MfG Martin Model feedback - Civilian LF [Starbug] - See last post. - Scan - 05-07-2011 Here is the nearly finished mesh. I added a little more detail and did some cleaning. The polycount is 1694. Texturing sure as hell is time consuming and I will need more time getting to know all the "how-to's". Well, if anyone has the spare time and would be interessted in texturing this model than contact me via pm. ![]() MfG Martin Model feedback - Civilian LF [Starbug] - See last post. - michiyl - 05-08-2011 Your newly started thread-in-thread topic image looks cute :ylove: Like if a Corsair Titan and a Civilian Starflier had a baby:DWould be a nice replacement for the Civilian Shuttle! Also, you can lower the polycount even more if you remove the "engine nozzle" and replace it with a standard engine grill texture.;) |