![]() |
|
sirius inflation of money - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: sirius inflation of money (/showthread.php?tid=66886) |
sirius inflation of money - Syrus - 09-29-2011 ' Wrote:Starflier is like a car, you can get may be two people into it and some bags in cargo hold. (yes carring 20 prisoners or 4 tanks in starflier is just another proof how disco is developed by popular "look from window and write what gets on your mind first" system)Good compression does the work. (Noone said the prisoners are still alive.) Anyway, just took me 250 mio to set up 6 ships. I could've bought a cruiser with that. Well yeah, AU 8 for all 6, that's 90 mio, but still, the rest was from equipment etc. I think it's too much for 2 VHFs, 2 SHFs and 2 Bombers. Quite some inflation we got there. sirius inflation of money - jammi - 09-29-2011 ' Wrote:Good compression does the work. (Noone said the prisoners are still alive.)I've always RP'd that Prisoners are frozen in the machines you see in the Sleeper Ships in the intro. That way they take up less space, can't escape and aren't as noisy. sirius inflation of money - Panzer - 09-29-2011 It's simple and it works. Don't fix it. sirius inflation of money - dodike - 09-29-2011 ' Wrote:I've always RP'd that Prisoners are frozen in the machines you see in the Sleeper Ships in the intro. That way they take up less space, can't escape and aren't as noisy.They are better off being crowded on a ship. It's even worse planet-size. Planets are tiny. sirius inflation of money - William Frederick Cody - 09-29-2011 ' Wrote:Speaking of which, I just found a screenshot in which I buy 4 Diamonbacks for 20 million credits in .84 for my bomber. These days, i sell one Diamondback for 7 millions. Not that large difference. And for the SCs, the difference to RL is, that we have no daily/monthly costs here. You neither have to pay for a apartment, nor you need food. No daily money sinking means, that you will become rich sooner or later. sirius inflation of money - CzeReptile - 09-29-2011 Drop realism:Dthat pretty much solves it. sirius inflation of money - lousal - 09-30-2011 --------------------------------------------------------------- sirius inflation of money - Ipuvaepe - 09-30-2011 ' Wrote:Means for example, if my character's buying water for 1000SC a ton it's harder for me to adapt to a gold price of 200SC a ton.volume not mass. Still lol, but had to say that. But keep in mind, this is space. Gold has much less demand and MUCH more supply. I have no doubt that the Sector of Spacecraft freelancer kids would play could have Copper valued more than gold:D sirius inflation of money - SMGSterlin - 09-30-2011 I would consider the weekly pay check of a middle class sirian to be around 200k - 300k. Comparing with the price of ships... Oh who are we kidding? The pricing of things in Discovery is horribly disproportionate. The whole system of SC needs a total reworking, from the ground up, starting with the price of a bar of soap on Planet Pittsburg up to the cost of a brand new battleship. sirius inflation of money - Tenacity - 09-30-2011 I always figured 1 unit of cargo was however much of that cargo could fit in a 1 cubic meter area. Quote:A cubic meter of pure water at four degrees Celsius weighs 1,000 kilograms, or one tonne (a metric ton). The temperature of the water is significant because the density of water varies with temperature. It is at its densest at four degrees Celsius. So I guess with water it does come down to 1 tonne >.> The only way to really rationalize the prices we have in disco is to assume that there is a different "local" currency being used by non-spacefaring individuals. Let's say in Liberty, the non-spacefaring currency is named "manhattans", so you could say that 100 manhattans = 1 sirius credit, and 1 manhattan is probably equivalent to 1 dollar. Splitting the amount that we pay as far as space is concerned and the amount that your average joe working at a refinery planetside is the only way to make up for the discrepancy in costs. In the end we're still stuck with the issue of not being able to pass 2 billion credits without causing character corruption, so we cant really price your everyday items in terms of sirius credits. I doubt that 'bar of soap' would even cost 1/100th of a single credit. |