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Ascos.!Dear Devs... - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Ascos.!Dear Devs... (/showthread.php?tid=93730) |
RE: Ascos.!Dear Devs... - Harley.Quinn - 02-07-2013 (02-06-2013, 07:07 PM)Veygaar Wrote: Liberty GB, Liberty Rogue GB, Bottlenose, Kusari GB, Bretonian GB, Imperator. Vaygaar,why should I trust that list while I can see that with my own eyes in the Game? I'll tell you the same,bring me any other GB (except Lib GB and Asco) and lets see if there're something wrong with Asco. I don't need that list, I've experienced that many many times myself too. Tridente used to be too much OP,now it's okay.But the Asco and Lib. GB are now the biggest problems in that OP. RE: Ascos.!Dear Devs... - Veygaar - 02-07-2013 What you see with your own eye's is about 90% of all Asco pilots being GB aces. Whether it's myself, Tutashkha, RedB, Morb, Moritz, Yber, justX, Charos, Savi, Arrogant Mind, Revan, or Exterm, these pilots make up the MAJORITY of fellas who fly this ship. EG: Alot of GB aces and not alot of noobs fly it. Why? Probably because it's not an aasy to get ship for new fellas to the game. I'm more than happy to prove many ships can beat the Asco. I'll get my Imperator, but then again you may say "it's just cause your good in GB" so I'll bring my friend Exterm. Catch me on skype and we'll make a video love (calebalevesque)The Asco's hitbox is fine Ursus, test one sitting still, it's thinnest parts are just as thin as a Tridente, and their center mass is allocated in a spot that makes it easy to aim at. Only thing that have a "harder" time hitting it are snubs, just as LR GB, Liberty GB, Kusari GB, Bottlenose, Gaian GB, and Tridente. RE: Ascos.!Dear Devs... - Ursus - 02-07-2013 You know how turret spray comes together at a focus point, but if you are closer than that point the spray will make multiple contact points on the target. Do that to Asco and half the spray goes through the holes in the model. I see it everytime I fight them. It also happens with Tridente but at least it has weaknesses that are easy to exploit. The thing that makes it bad is that you have very limited control over it due to the auto-aim mechanics. If the mouse touches the reticle, your weapons fire misses the target. You have to aim away from the reticle to make contact, or keep it in a flanking position, which is damn hard to do. Nothing "fine" about it, holes in ship models are incompatible with the game mechanics RE: Ascos.!Dear Devs... - Veygaar - 02-07-2013 Your assertions are laughable... and incorrect. RE: Ascos.!Dear Devs... - Ursus - 02-07-2013 (02-07-2013, 09:46 AM)Veygaar Wrote: You're assertions are laughable... and incorrect. your counter-argument is par with your spelling RE: Ascos.!Dear Devs... - Veygaar - 02-07-2013 Prove a bug via video and pics. I can prove there is no bug via the same methods. Once Mimmy wakes up tomorrow ![]() Ursus, you, like many others complaining here, just don't know how to fly a Gunboat well. I've seen you fly with my own eye's. In fact I watched your Bottlenose get solo'd by a Bomber. Your opinion on this whole subject is that of an under-skilled pilot encountering skilled pilots. Nothing more. The Asco is good, but it's not OP, not even top 3. RE: Ascos.!Dear Devs... - Jansen - 02-07-2013 (02-07-2013, 09:46 AM)Veygaar Wrote: You're assertions are laughable... and incorrect.Keep enlightening us with your wisdom. (02-06-2013, 06:00 PM)Jack_Henderson Wrote: Jinx: I remember that frustration with the holes from fighting the old Tridente, the Asco isnt much different from that, if Im not completely wrong its even a bit smaller then the Tridente. But anyways its not only the Asco thats having some issues, the general balance of GBs should be reworked since turret steering really changed GB fighting a lot, when was the last time that you saw a P/R GB? Apart from the ones I use because I like that loadout I havent seen any. So Im afraid that nerfing weapons or agility isnt really a solution. RE: Ascos.!Dear Devs... - Veygaar - 02-07-2013 Weapon nerfs are already incoming. Tridente is also considerably smaller than Asco. Also Jack Henderson's post on the archs is incorrect. 4 to sides, 6 front and back. 2 down/front, 4 down/back, 4 up. Same exact archs as Tridente and similar balance on other GBs, take the CR GB (-1 to rear +1 sides). RE: Ascos.!Dear Devs... - Jansen - 02-07-2013 (02-07-2013, 10:02 AM)Veygaar Wrote: Also Jack Henderson's post on the archs is incorrect. 4 to sides, 6 front and back. 2 down/front, 4 down/back, 4 up. Same exact archs as Tridente and similar balance on other GBs, take the CR GB (-1 to rear +1 sides). And even that is incredibly good compared to other gunboats, that are bigger and slower. I dont think that a weapon nerf is going to fix the problem with gunboats in any way, its just making fights longer. RE: Ascos.!Dear Devs... - Veygaar - 02-07-2013 (02-07-2013, 10:07 AM)Jansen Wrote: And even that is incredibly good compared to other gunboats, that are bigger and slower. Lilke the Imperator? 8 front, 6 up, 6 sides, 5 down, 6 rear? Like the Hathor? 8 front, 5 up, 5 down, 6 sides and rear? Like the Bret GB? 7 front? 6 rear? 5 sides? Like Rheinland GB with it's 5 up/down, 6 front/back and 135k hull that makes a CAU4 GB have more armor than a CAU8 Asco? Or perhaps you mean the Kusari Explorer? With it's 7 front, 7 sides, 6 rear, 4 up/down? Oh wait never mind. I'm sorry I'm just trying to figure out what bigger Gunboats you're talking about? |