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Battleship Vs Fighters - Balance - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Battleship Vs Fighters - Balance (/showthread.php?tid=132251) |
RE: Battleship Vs Fighters - Balance - Fluffyball - 08-03-2015 (08-03-2015, 01:23 PM)Antonio- Wrote: How about we raise player activity to 100 average before requesting any changes. You can't expect many players to be active during summer time. RE: Battleship Vs Fighters - Balance - Traxit - 08-03-2015 (08-03-2015, 01:42 PM)Pepe Wrote: I agree heavy caps should be harder to destroy. Looking at 2 caps annihilating one in seconds makes me say this. No chance to escape, or call for help. This, restrict BSs to Official Factions/SRP, make them much more powerful but also more easier to weaken/cripple or something of the sort. RE: Battleship Vs Fighters - Balance - Hannibal - 08-03-2015 I don't think devs should buff caps for fight,they are well balanced as it is now(every class of ships) Sure..price is a problem when you look at it that way,but it's just supposed to deny newbies buying that thing when they first join,but instead learn the game mechanics and some little rp before they are able to afford it(doesn't always succeed in that regard though.. )But..adding something else to them because of the high price should be better,like cloak disruptors only for battleships,because having one on a fighter is a bit too much any new ideas are welcomed there ^ RE: Battleship Vs Fighters - Balance - Zayne Carrick - 08-03-2015 Quote:Can you penetrate Battleship armor or Tank armor with Handgun?Given enough time - sure. With enough time you can penetrate battleship armor even with sand. Or water. RE: Battleship Vs Fighters - Balance - Fluffyball - 08-03-2015 (08-03-2015, 02:28 PM)Zayne Carrick Wrote:Quote:Can you penetrate Battleship armor or Tank armor with Handgun?Given enough time - sure. With enough time you can penetrate battleship armor even with sand. Or water. One of the most advanced tanks of the time, M1A2 Abrams has been made unable to enter combat by a small piece of metal that hasn't esceeded 5-6 cm. It not only was fired from the direct front of the tank, but it also almost went through entire interior, being blocked at 9/10 of the way. RE: Battleship Vs Fighters - Balance - Pepe - 08-03-2015 Just to add that pair of cruisers should be able to deal with crippled BS, but it should be much harder if BS is not crippled. That would put bombers to more important place, giving our new players what to do and a chance to learn teamwork and gameplay in general. I was amazed by how many pilots don't know what to do when targeted in a snubs fight and they play for years. RE: Battleship Vs Fighters - Balance - SnakeLancerHaven - 08-03-2015 I guess buffing shields, as in making them more resist more than the Hull as example if a Capship has 2 mil hull with a Cap 8, BS Shield should be over 2 mil thus balancing it, because usualy the Hull is easier to take down than Shields. We don't need "more Hull" or "more Armor", but a Shield more resistant than Hull, yeah that would be something. Also I just imagined, think about all the Cloak engagers lol, it would put some pretty damn Balance into this all. Cloak engage would leave you a huge risk, by doing it, because the other opponents shield would be harder to take down, so you'd either have to press Shield batts to stand a chance, or he must be in complete surprise, or you use it as a Group advantage in engagements. RE: Battleship Vs Fighters - Balance - Swallow - 08-03-2015 Well, the impression about BSs is like about any other casual ship. Making those SRP won't erase my memories of them as they are now. They won't really feel special after what they are now. RE: Battleship Vs Fighters - Balance - Haste - 08-03-2015 Higher cost =/= more powerful. All you really get by paying is a larger number of players required to bring you down. And a little "ease of use" I suppose with turret zoom and how simple cap v. cap combat is (for the most part). Making the number of players required to kill caps even higher is an awful idea considering the server's dwindling population. Right now you already need 1/10th of the server's average population to log a bomber to bring down a battleship in a reasonable amount of time. Making it 50% of the server's population is really not a good idea. At most I'd consider splitting the classes eve-style. Caps' weapons would be limited by turret rotational speed and weapon velocities, making them extremely unlikely to hit snubs. At the same time, cap hulls would be buffed up a fair bit (making only hardpoints feasible targets, and even those could be beefed up to make only bombers capable of scratching them) as well as shields. Then you'd end up with snub versus snub brawls and cap versus cap battles. Probably easier to balance. Not sure if people would actually want this though, nor am I sure what it'd mean for bomber / cap & bomber / snub balance. To everyone suggesting we make battleships SRP / official faction restricted: hello, we already have hundreds if not thousands of the damn things in-game. I bet a miniscule portion (perhaps less than one percent) of all caps are official-faction-bound. That's not something that can be rolled back. In addition, caps are something new players in particular find very appealing about the mod, and we really need fresh blood to keep the server going. RE: Battleship Vs Fighters - Balance - Scumbag - 08-03-2015 Here comes crazy : REMOVE DEBS. That will reestablish the long lost game mechanic of different shield strength for different types of weapons. But why are you arguing? Ask a balance dev to explain why the game is how it is. And that is that. LE: and here he is. |