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Petition to Save the Military ID - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Petition to Save the Military ID (/showthread.php?tid=13910) |
Petition to Save the Military ID - GhostFace - 11-21-2008 In my opinion I wouldn't get careless if the Military id was removed, I mean if you were going to be military your more than likely going to be getting a Military ship for a certain house, meaning that you should just get the correct ID for that ship such as the BAF, LN, RM, and KNF ID's. Petition to Save the Military ID - Ark - 11-21-2008 And if you're not affiliated with a house? What then? Liberty doesn't share Liberators and Guardians with anyone, to make an example. I also already made my argument about SpecOps ID. Petition to Save the Military ID - selsyn - 11-21-2008 Okay, i would just like to point out that the Liberty Cutter Service was my little brainchild (http://discoverygc.com/forums/index.php?showtopic=27372 <= linky to my Flood post proposing it) Yes, i know, it is ANOTHER Liberty faction, but i made it for Liberty because that is where the GROSS majority of smuggling occurs. And i really dont like smuggling, because it gets alot fo people hooked on cardi and such. The LCS would compliment the LPI, because the LPI just does not have the firepower of a government funded navy, while this would act as a much heavier, patroling and exploring agency. And plus, i do believe the USA has its own alphabet soup of policing agencies, no? CIA, FBI, NSA, DIA, DoD, and the list goes on. I am not going to vote until i have more information on the subject, and until i nail down the RP on the LCS more, because i am not sure if the Military ID would fit. Currently, it is up between LPI and Military. But regardless of the ID, we would still be limited to gunboats, no matter what. And plus, whats not to stop other houses from having this? If you think there are too many Liberty factions, then why not goto a different house and try to start one there? Petition to Save the Military ID - Xing - 11-21-2008 I only know a few types or armed organisation in the world of today; -government military (navy in FL) -government police (police in FL) -private security enterprise (BH or mercenary in FL) -terrorists, pirate, rebels and other criminals (every bad guys of FL) -Neo nazis and other red neck derivatives (... well, "Freelancer" or Xenos in FL.) I dont see "independent military" in the lot really. Petition to Save the Military ID - selsyn - 11-21-2008 ' Wrote:I only know a few types or armed organisation in the world of today; I think the Military ID should shy away from these "Independant Militaries" and focus more on Factional groups whos RP does not fit within the traditional ID structure that we currently have for NPC factional entities. Petition to Save the Military ID - farmerman - 11-21-2008 Quote:And if you're not affiliated with a house? What then? Liberty doesn't share Liberators and Guardians with anyone, to make an example. If you're operating in a military manner inside of a house, but not affiliated with it, I'd say you're either a private security group of some sort (mercenary ID), or a vigilante group of some sort. Obviously in Corsair or Outcast space, their ID would be the best, and the GMG has the Sigmas. I guess it comes down to who would be funding the operation outside of House, etc space to determine the sort of ID. As to the Cutter Service idea, I think it's actually pretty neat. Not exactly my thing, but wouldn't either house police or house military ID work? Petition to Save the Military ID - selsyn - 11-21-2008 ' Wrote:If you're operating in a military manner inside of a house, but not affiliated with it, I'd say you're either a private security group of some sort (mercenary ID), or a vigilante group of some sort. Obviously in Corsair or Outcast space, their ID would be the best, and the GMG has the Sigmas. The House Police ID is under consideration, but the military ID would be a no-no. The LCS is not the military(Navy, in this case). Once 4.85 rolls around, House Military IDs will not allow Navymen and women to enforce regular laws, such as smuggling. And in Liberty, the majority of the laws being broken is... smuggling! And the military does not really rescue people so much as it blows stuff up, are you picking up what im putting down? Petition to Save the Military ID - Ark - 11-21-2008 Xing- I'd ask you to give me your definition of "independent military" in this case before I begin to argue with your properly. When I say "independent military," I mean independent of the great Houses, or of the Disco factions currently in place. If Gallia had been player driven instead of dev driven, it would fall into the kind of example I'm trying to make. North Korea is an "Independent Military"- it doesn't belong to America, England, Russia, China, et cetera. They don't try to police for any of those countries- they keep to their own and are sovereign (I think...) Making real world comparisons is kind of difficult though. It's much more difficult to come to power in real life than in Disco. Petition to Save the Military ID - Drake - 11-21-2008 ' Wrote:Once 4.85 rolls around, House Military IDs will not allow Navymen and women to enforce regular laws, such as smuggling. Actually, Liberty Navy ID Pilot carrying this ID is in the Liberty Navy, who: * Can destroy traders in Liberty who belong to corporations headquartered in Houses that Liberty is at war with if the trader refuses to drop all cargo and leave Liberty. * Can trade and escort traders * Can demand contraband, levy fines and destroy ships if they refuse to comply * Can hunt pirates and terrorists within their Zone of Influence * Cannot ally with any unlawfuls except with the Xenos against non-Liberty pirate or military invasions * Cannot participate in any unlawful actions * Cannot lawfully enter the Alaska system * Cannot fulfill bounty contracts Allowed ships: Fighters, Bombers, Freighters, Prison Liner, Gunboats Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Entering the Alaska system is not sanctionable if your ID does not say you can lawfully do so. It just means that there may be in-character consequences if you are not lawfully allowed. Petition to Save the Military ID - Titan - 11-21-2008 Have you considered perhaps the Privateer ID in the next mod? Taking their cargo and selling it to fuel Liberty's war effort?:PIt might sound corrupt, but war tends to be costly, and goverements ain't above such small indecencies to help them win. Edit: Oh and yea, forgot, only LN guard ID doesn't allow for catching smugglers, the normal naval ID does allow it. |