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Faction Control of Capital Ships... or... - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Faction Control of Capital Ships... or... (/showthread.php?tid=14677) |
Faction Control of Capital Ships... or... - n00bl3t - 12-25-2008 ' Wrote:It just serves to limit the amount of havoc they can cause. How? Faction Control of Capital Ships... or... - Agmen of Eladesor - 12-25-2008 Quote:So long as the restrictions are used in a way that is -geniunely- for the betterment of the server then the restriction is valid in my opinion. If it it based on "THOU SHALT NOT FLY MY SHIPZ!!!1" then I have to disagree with the sentiment, and wouldn't support any restriction based on it. I agree with Joe on this, and I voted OTHER as well. My reason is quite simple, and was well demonstrated earlier this week while I was online twice, once in both directions. If it advances RP for the faction, or the player who bought the cap ship is willing to listen and to RP, and didn't buy it just for PvP purposes, then fine - let the guy have the cap ship. I'm not going to name any names - those of you who were involved in the incidents know who you were. Encounter 1: I'm sitting in a system and faction members that (in RP) would control the system were talking to an indie character that had a cap ship. The faction members told the indie that he wasn't registered, they'd like to see him get permission to have his sihp, and they told him how to do so. He freaked out, went totally OoRP in system chat, whereby we got lots of RP comments about nomad infection. Instead of trying to RP things, he then went to another system, scrapped his one cap ship and bought a cap ship from another faction - because it was obvious he wanted to PvP and not RP. Point being - official factions are willing to work with the indies if it supports RP, and not strictly for PvP purposes. The faction was quite willing to work the guy, HE didn't want to work in RP with them. It was his choice to scrap the ship. Encounter 2: I'm in a system and suddenly see in chat words to the effect, "You can't have that ship, you must have stolen it, engaging" - followed by a death message. (Followed VERY shortly after that by a LOT of other chat, but that's another story.) Point being - it is my understanding that, in 4.85, the only ones authorized to actually FLY cap ships will be those people who have guard ID's. If someone takes the time to get a guard ID, then they can have the cap ship and more power to them. While your official faction (and I belong to one that will be buying a system as soon as our 4 months have passed) may be THE power as far as disco is concerned - you're not THE power as far as all of Sirius is concerned. Let the guy have his cap ship. These things tend to be self correcting. In the comment about the number of RM being online - hey, that's what bounty hunters and/or mercenaries are for, isn't it? Faction Control of Capital Ships... or... - kingvaillant - 12-25-2008 I fully support and agree with Joe. the reasons why I want factions to "regulate" call-it-whatever-you-want indies is to prevent any unfair play style mainly. I don't want a bloody damned BS to chase a LF all around NY for no serious reasons... My three criterias to let an indie fly a capital ship are simple: -He must respect others -He must know the basics of RP -He must play fairly If he fail at any of them, he is in very deep...ahem PS: by knowing RP, I don't mean that I need a three pages of RP for the ship... Just that the guy will play like his character should, in game... I don't really bother about the stories written on the forums. Myself, if I was to get a cap as an indie, I would only write a biography and a small description. . . nothing big really. Because what matters is the way the player act ingame Faction Control of Capital Ships... or... - Yuva - 12-25-2008 Make some rule on having BS also like strict RP is required, If they dont RP properly then do what is required Faction Control of Capital Ships... or... - Kambei - 12-25-2008 Quote:Do you think the factions should control capital ship allowance and disallowance such as the RM has done? They dont do it ;)I know 4 unregistered RM cruisers and 1 RM BS without any aprovation from RM high comand and what happend with them into these days? Nothing :) RM restriction system against unaproved caps is one of the greatest urban legedens on disco. Faction Control of Capital Ships... or... - Caedes - 12-25-2008 I chose "Other", here's my reason; Let's face it, the people who have very good RP are the minority in Discovery as well as the fact that most of the good RPers are much less noticeable than the New Yorkers who fly around in Liberty Carriers chasing down players in fighters and "lolwutting" every few minutes. That being said, I think it's a good idea for player factions to control the amount of capital ships in "their" entire faction, to stop every power hungry, no RPing independant from getting a big ship and annoying the hell out of everyone. The majority of player factions have very good RP, both from the faction itself and the members, so I trust them to regulate the capital ships of their faction. But, if an independant does have good RP and does respect the rules of the server and faction, they should be allowed to get a capital ship, if they want. Hmmm... As there have been a lot of problems with capital ships lately, I think the rules of capital ships should be drastically changed. I think capital ships should be EXTREMELY rare in a faction, I know there are quite a few NPC battleships but they're all guarding specific areas, not flying around on combat operations. I mean, it's the equivalent of a rich businessman buying an aircraft carrier, just because they can afford one, doesn't mean they have any right to have one. If it was up to me, capital ships would only be allowed for events where there are a lot of players to even it out, such as a special RP event or defence against a hostile raid. It's like watching a bunch of children fight over a toy, instead of awarding it to one, just take it away and stop the fight. Faction Control of Capital Ships... or... - Blackstarr - 12-25-2008 Factions dont control the use of capital ships.. no... the main reason i think official factions prefer that indies register is so that they can keep track of them so that they dont get out of hand Faction Control of Capital Ships... or... - Balance - 12-25-2008 The real question is , "Should factions have final say in non-member's role play?" Do the math. Faction Control of Capital Ships... or... - Tenacity - 12-25-2008 ' Wrote:They dont do it ;)I know 4 unregistered RM cruisers and 1 RM BS without any aprovation from RM high comand and what happend with them into these days? Nothing :) RM restriction system against unaproved caps is one of the greatest urban legedens on disco. Thats only because the [RM] cant ever get enough of their members online at once to take out a battleship -_- Quote:Factions dont control the use of capital ships.. no... the main reason i think official factions prefer that indies register is so that they can keep track of them so that they dont get out of hand Problem is that with recent announcements by the admins, even if they do "get out of hand" there isnt a damn thing anyone can do about it. Faction Control of Capital Ships... or... - Cellulanus - 12-25-2008 Hmm... All arguments aside, just look at the poll results. It seems some groups are louder than other groups, but actually don't have as many supporters as you'd expect. |