![]() |
5.3 - Hotfix 1 - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +---- Forum: Patch Notes (https://discoverygc.com/forums/forumdisplay.php?fid=638) +---- Thread: 5.3 - Hotfix 1 (/showthread.php?tid=209115) |
RE: 5.3 - Hotfix 1 - Major. - 08-25-2025 (08-25-2025, 01:34 PM)Chenzo- Wrote:(08-25-2025, 01:32 PM)Major. Wrote: The O-Alpha and O-Theta connection was made unstable so Sairs and OC's cain raid each other without having to use a JD or having to fly for a long time. I get you, but the route you were taking wasn't the fastest nor the best. The best one is this: O-Alpha > Tau-37 > Tau-23 > Kyushu > Shikoku > Colorado > Ontario (Hauling Cardamine and Counterfeit Computerware) If you are not able to adapt, that is your problem, sorry. RE: 5.3 - Hotfix 1 - Haste - 08-25-2025 (08-25-2025, 01:34 PM)Chenzo- Wrote: LITERALLY kills the most INRP and common smuggling route for the faction. Freelancer Rumors Wrote:(New London) New London is a just a sideshow for the Outcasts, ’cause there’s no Jump Hole into Manchester from here. The main Cardamine route is through the Leeds smog clouds. Houses like activity, too. RE: 5.3 - Hotfix 1 - Sand-Viper - 08-25-2025 I'm sad that the Inn can't use the Coronado Pass to get into the Taus, anymore.. ![]() We have to go the long way around through Bretonia, now. This also denies us the shortcut into Kusari. Aaand Gallia. And we have been frequenting Coronado and Inverness quite a bit, of late. The Taus are literally the crossroads for Three Major Houses+Malta. And now we have to take the LONG way around on a Roleplaying Focused Ship Duo, all because the Mrs. and I choose to carry a mix of Lux Food+AI Food+Various Drinks+Assorted RP Fluff items. Not gonna lie.. Feels Really, Really Bad, Man. Edit: Haste brings up a fair point about bringing more House activity. The counter-point (situationally) is that sometimes a House may have no one there, which means no one to play with and might make me want to move elsewhere. Consequently, more people being forced to go the long way around may cause more people to bump into each other, though. I dunno. We'll see how this shakes out. RE: 5.3 - Hotfix 1 - Sally - 08-25-2025 (08-25-2025, 01:43 PM)Sand-Viper Wrote: I'm sad that the Inn can't use the Coronado Pass to get into the Taus, anymore.. As far as I've seen you and your partner are the activity magnet/focus, not the region. Instead of going to those places you could make a stop at Halifax or Providence, or somewhere in Magellan or Cortez, if people wants to interact or deal with you they will go wherever you go anyway. RE: 5.3 - Hotfix 1 - Chenzo- - 08-25-2025 (08-25-2025, 01:42 PM)Haste Wrote:(08-25-2025, 01:34 PM)Chenzo- Wrote: LITERALLY kills the most INRP and common smuggling route for the faction. More to do with the fact you're destroying another Vanilla link to fit a system which doesn't work anyway. Smuggling is about AVOIDING house space until absolutely necessary. Please see sense. Edit: This also negatively impacts Crayter the same way is does Outcasts in Alpha with the Theta hole being useless. Here is a solution: Put the JH's that far apart in the baffin/coronado systems that it means the link doesn't have the same eco issue, whilst also not strangling the game. RE: 5.3 - Hotfix 1 - Grumblesaur - 08-25-2025 (08-25-2025, 12:31 PM)Chenzo- Wrote: @Haste @jammi How exactly is the Barrier Gate route the "oldest" Outcast cardamine route when neither of the key systems, Baffin and Coronado, are vanilla? RE: 5.3 - Hotfix 1 - Sally - 08-25-2025 (08-25-2025, 01:42 PM)Haste Wrote:(08-25-2025, 01:34 PM)Chenzo- Wrote: LITERALLY kills the most INRP and common smuggling route for the faction. As pointed here by Haste the fix is to add more sellpoints and buypoints for cardamine to make these routes more flexible and having multiple routes that are all solidly profitable, whereas if you want to stick to the usual route you still can, but it'll take more time and more risk, but also more profits if you make it obviously. RE: 5.3 - Hotfix 1 - Cypher - 08-25-2025 From an old smuggler's point of view, the bigger reason to avoid house space was to avoid being caught smuggling in it till closer to the drop off point, where jump holes kinda obscured the movements of the smuggler until the smuggler was pretty much already at the point of docking. Just means that some routes now need to be changed appropriately. RE: 5.3 - Hotfix 1 - Sally - 08-25-2025 Reminder than in vanilla Cardamine sold for 1,500 credits/unit at Manhattan which in-lore makes a lot of sense as it's insanely difficult to even dare to smuggle it down there without being caught, maybe it's time to make it somewhere along that value again, along with other high risk contraband? RE: 5.3 - Hotfix 1 - Locksmith - 08-25-2025 Before I'll say anything else, I want to thank the dev team for their hard work. It's more than I would ever expect from a project that's run on pure passion. So, thank you. With that said, I can't help but note that for me, the current patch has been... Not a pleasant one. I feel like I have some feedback to give, even though I don't think it will make a difference. First, the lack of Baffin-Tau connection. I'm not sure what the purpose of removing the Baffin corridor was. All it does is significantly lengthen the trading paths. So much so that it makes more sense to just fly the other way often. Personally, I found a use for it last month for trading copper, suitable for my RP. I'll probably abandon it now, because it's become too much of a chore. It wasn't the most profitable route I've ever seen, especially with the gold-iridium route still in its current form. A very strange change that many people seem to dislike. You want activity in the Houses? Then add a reason to go there, besides the fact that we will be forced to do so simply because there is no other way. Second, the eventual return of reputation requirement for trading. Again, I don't understand the purpose of this. You are not solving the powertrader problem, you are just adding more unnecessary complications for everyone. Instead of removing and complicating things, please consider adding alternatives that incentivize RP? For example, a reward for escorting trading ships. And finally... The missiles. The most annoying thing about this patch for me personally, as a mainly snub player. Now every vhf is essentially forced to use missiles. I hate missiles. They are coarse and rough and irritating and they get everywhere. They are the manifestation of when the game starts playing itself, without the player's participation. I am far from an ace, but I still think it is an extremely cheap source of guaranteed damage, without regard for the player's accuracy. Every time I meet someone in pvp who uses missiles, I know I'm going to have a bad time. I personally refused to use missiles on principle because I didn't want other players to have the same feelings when they met me in pvp. Considering vhf being the most common snub class, missiles will now be literally everywhere. Every. Single. Fight. As a consequence, this made me lose any desire to participate in group snub pvp. Not because I'll die; I died all the time anyway and had no problem with it. But because I don't see the point in "playing" like that. |