• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General News and Announcements Patch Notes
1 2 3 Next »
5.3 - Hotfix 1

Server Time (24h)

Players Online

Active Events - Scoreboard
Core Dominance - 6 / 10,000
Humanity's Defiance - 54 / 10,000
Nomad Ascendancy - 21 / 10,000
Order Mastery - 9 / 10,000

Latest activity

Pages (9): 1 2 3 4 5 … 9 Next »
5.3 - Hotfix 1
Offline jammi
08-25-2025, 12:16 AM,
#1
Badger Pilot
Posts: 6,591
Threads: 366
Joined: Aug 2007
Staff roles:
Story Dev
Economy Dev


Discovery Freelancer 5.3 "Singularity" - Hotfix 1 Patch Notes
August 22nd - August 24th 2025


USEFUL LINKS
  1. Discovery 5.3 Dev Diary #1 - Announcement of the Singularity Update - Systems content talk
  2. 5.3 - Singularity: Dev Diary #2, The Story So Far - Story talk for 5.3
  3. Discovery 5.3 Dev Diary #3 - Announcement Trailer, Systems, Story, and More - Systems, Story, and More
  4. Discovery Freelancer 20th Anniversary Celebration - Special event celebrating the 20 year anniversary of the DIscovery mod
  5. 5.3 main release patch notes

ART / MODELS
- Added: Two new cruiser turret models.
- Changed: Cruiser "Pujio" Cannon impact FX.

BALANCE
- Fixed: Burstfire mechanic errors.
- Fixed: Kusari and Bretonia Battlecruiser front component fuse thresholds.
- Fixed: Kusari Battlecruiser engine health / armour reduced.
- Fixed: Insurgency Cruiser now capable of engine kill.
- Fixed: Shredder Mine now has correct damage type.
- Fixed: Hammer Torpedo ammo now stacks.
- Fixed: Several gunboat engines with incorrect stats.

ECONOMY / POBs
- Added: Peregrine, Condor, Jackdaw for sale on Lanzarote Station.
- Changed: Rep buy requirements for commodities removed.
- Changed: Rep buy requirements for armour and upgrades removed on Zoner stations.
- Changed: Upgrades and armours added to Brandenburg Station and Pinnacle Station.
- Fixed: Kyushu Rice hydroponics recipe.
- Fixed: Adapted AI guns added to Dagger Outpost and Durban Station.
- Fixed: Core equipment added to Dagger Outpost.
- Fixed: HOVERFLY cruise disruptor sellpoint removed from Connecticut.

ENCOUNTERS / NPCS
- Fixed: Crash caused by Hegemon NPCs attempting to use Trade Lanes.

FLHOOK / CODING
- Partial Fix: Erratic mouse behaviour when trying to move cursor out of windowed application.

INFOCARDS
- Fixed: Dublin battlezone marker name.
- Fixed: Skagerrak Planetary Fragments incorrect infocard.
- Fixed: Planet Curacao infocard ending.

SERVER ADMINISTRATION / CONFIGS

SYSTEMS
- Changed: Skagerrak Planetary Fragments asteroid size increased.
- Changed: Upgrades and armours added to Brandenburg Station and Pinnacle Station.
- Changed: Lisburn Rock model and infocard.
- Changed: Sapporo Station no longer snub only.
- Fixed: NPC related crashes in Shikoku and Galileo.
- Fixed: Grasmere cloud and Ice Asteroids aligned with each other.
- Fixed: Mactan weapon platforms moved back to base.
- Fixed: Vespucci patrol paths leading to The Burrow now visible on the NavMap.
- Fixed: KSP now able to dock on the Battleship Myoko.
- Fixed: After going for a joyride, GMS have returned Battleship De Grasse to Gallic Navy control.
- Fixed: Cortez salvage depot now displays infocard.



[Image: redon.gif]
[Image: f0D5b.png][Image: O2Zu5.png][Image: IlS2I.png][Image: yNeaK.png][Image: 9zbjr.png][Image: D7RGg.png]
News article library, feedback and content requests.
Reply  
Offline Nodoka Hanamura
08-25-2025, 02:14 AM,
#2
Exuberant Lilith
Posts: 1,587
Threads: 185
Joined: Jul 2016

(08-25-2025, 12:16 AM)jammi Wrote: - Changed: Rep buy requirements for commodities removed.

Good. Let's keep it that way, shall we?
Reply  
Offline jammi
08-25-2025, 02:50 AM,
#3
Badger Pilot
Posts: 6,591
Threads: 366
Joined: Aug 2007
Staff roles:
Story Dev
Economy Dev

(08-25-2025, 02:14 AM)Nodoka Hanamura Wrote:
(08-25-2025, 12:16 AM)jammi Wrote: - Changed: Rep buy requirements for commodities removed.

Good. Let's keep it that way, shall we?

It's coming back, it just needs a bit more time to cook to actually work as intended. Rep is a core mechanic of the game, characters should be expected to engage with it.

[Image: redon.gif]
[Image: f0D5b.png][Image: O2Zu5.png][Image: IlS2I.png][Image: yNeaK.png][Image: 9zbjr.png][Image: D7RGg.png]
News article library, feedback and content requests.
Reply  
Offline Culbrelai
08-25-2025, 03:50 AM,
#4
Member
Posts: 283
Threads: 47
Joined: Mar 2023

(08-25-2025, 02:50 AM)jammi Wrote:
(08-25-2025, 02:14 AM)Nodoka Hanamura Wrote:
(08-25-2025, 12:16 AM)jammi Wrote: - Changed: Rep buy requirements for commodities removed.

Good. Let's keep it that way, shall we?

It's coming back, it just needs a bit more time to cook to actually work as intended. Rep is a core mechanic of the game, characters should be expected to engage with it.

Oh no.

Other than the news of this awful mechanic returning, all of these fixes are excellent.

#NotMySNAC
Reply  
Offline Amba
08-25-2025, 05:48 AM,
#5
Member
Posts: 271
Threads: 72
Joined: Dec 2023

(08-25-2025, 02:50 AM)jammi Wrote:
(08-25-2025, 02:14 AM)Nodoka Hanamura Wrote:
(08-25-2025, 12:16 AM)jammi Wrote: - Changed: Rep buy requirements for commodities removed.

Good. Let's keep it that way, shall we?

It's coming back, it just needs a bit more time to cook to actually work as intended. Rep is a core mechanic of the game, characters should be expected to engage with it.

I am withholding my pointing finger and yelling of "COWARDSSS" ... for now. Powertraders deserved the bat to the shins.
Reply  
Offline IahimD
08-25-2025, 06:42 AM,
#6
Member
Posts: 197
Threads: 37
Joined: Dec 2012

(08-25-2025, 02:50 AM)jammi Wrote:
(08-25-2025, 02:14 AM)Nodoka Hanamura Wrote:
(08-25-2025, 12:16 AM)jammi Wrote: - Changed: Rep buy requirements for commodities removed.

Good. Let's keep it that way, shall we?

It's coming back, it just needs a bit more time to cook to actually work as intended. Rep is a core mechanic of the game, characters should be expected to engage with it.

I get that, but then you'll chip away at the advantages of Zoners, Freelancers and Smugglers, no? Or will there be a mechanic to allow them to befriend certain factions WITHOUT aggroing the others?
Reply  
Offline Leo
08-25-2025, 07:16 AM, (This post was last modified: 08-25-2025, 07:19 AM by Leo.)
#7
Pathfinder
Posts: 2,803
Threads: 402
Joined: Dec 2007

(08-25-2025, 02:50 AM)jammi Wrote:
(08-25-2025, 02:14 AM)Nodoka Hanamura Wrote:
(08-25-2025, 12:16 AM)jammi Wrote: - Changed: Rep buy requirements for commodities removed.

Good. Let's keep it that way, shall we?

It's coming back, it just needs a bit more time to cook to actually work as intended. Rep is a core mechanic of the game, characters should be expected to engage with it.

This is a bad change and it should stay gone. Equipment sure but cargo should be omitted from this. Stop breaking core gameplay loops and leave trading as is.

Edit: ...and before anyone says it, this is coming from someone who only trades to and from POBs and does not do normal trading from NPC stations. Just because I don't like a change does not make me a silent power trader

You fear oblivion. Yet you forget. The universe remembers every atom of your being. Even dust hums your name in the dark.
The Banished Legion
Reply  
Offline Goliath
08-25-2025, 07:22 AM,
#8
Acestacker Supreme™
Posts: 1,876
Threads: 122
Joined: Sep 2016

(08-25-2025, 12:16 AM)jammi Wrote: - Changed: Rep buy requirements for commodities removed.

Hopefully it'll perform better when fixed. Cool concept otherwise. I'm guessing Smugglers could get an exempt from this mechanic, though? Or maybe give them a command of sorts to align their reputation with the faction they want to smuggle for.

[Image: 9Joq1q5.png]
Reply  
Online LuckyOne
08-25-2025, 07:25 AM, (This post was last modified: 08-25-2025, 07:25 AM by LuckyOne.)
#9
Armed to the Teeth
Posts: 510
Threads: 14
Joined: Apr 2020

(08-25-2025, 07:16 AM)Leo Wrote: Edit: ...and before anyone says it, this is coming from someone who only trades to and from POBs and does not do normal trading from NPC stations. Just because I don't like a change does not make me a silent power trader

Then why do you care then? Variety in possible trade routes between factions would be a positive change. Otherwise there's not much difference of which faction you trade with between the houses. It's also a good candidate for faction perks that enables a boost of trading activity for a certain NPC faction.
Reply  
Offline Major.
08-25-2025, 07:45 AM,
#10
Imperial Veteran
Posts: 910
Threads: 66
Joined: Jun 2015

I like the rep requirement to haul stuff from certain factions

- Shipping companies finally get some love
- Smugglers have to just buy one rep and be fine (Yes, this might make you hostile to other factions, but such is life)

The only "bad thing" I experienced (As a Molly, Hessian, Coalition player) was that I had to buy bribes for my allies.

(Also, keep in mind that perfect rep chars were also a thing back in the days, and these chars were super expensive)

[Image: R5zSdBa.png]
Reply  
Pages (9): 1 2 3 4 5 … 9 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode