![]() |
|
Merc ID - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Merc ID (/showthread.php?tid=2544) |
Merc ID - fwolf - 03-15-2007 Freelancers and mercenaries are the same thing. Both of them work for money. In vanilla all that Trent do is work for money, except in the last missions against the nomads. But fact is: no freelancer pilots gunboats, cruisers and battleships. Trent dont pilot these ships in the game. Walker pilot a liberty cruiser, because Walker is from the Order. So, what I propose about that is: remove entirely the mercenary ID, and raise the freelancer ID to level 50 so that a freelancer can enjoy a very heavy fighter if he wants. But after that, he will have to join a faction, because gunboats, cruisers and battleships are not sold to anyone like you sell goods in a market. Merc ID - Denelo - 03-15-2007 ' Wrote:Freelancers and mercenaries are the same thing. No, freelancers and mercenaries are NOT the same thing. Freelancers are independant, and mercenaries usually aren't. Both of them work for money. Yes, but again, mercenaries are usually in factions In vanilla all that Trent do is work for money, except in the last missions against the nomads. But fact is: no freelancer pilots gunboats, cruisers and battleships. No, FREELANCERS don't, but MERCENARIES are generally in a group, and thus would have the same kinds of fund as a big orginization, and diplomats and everything. They would be able to, with some negotiation, procure capital ships. Bribes are everything in that regard. Trent dont pilot these ships in the game. Walker pilot a liberty cruiser, because Walker is from the Order. Well, no, Walker was in the Navy, and then changed to the Order, and his crew and cruisers came with him. All in all, I think I've found more than a couple reasons that that last idea should be utterly refuted... no offence meant F_wolf, but imo, that wouldn't solve a thing, only create more problems. Merc ID - Dab - 03-15-2007 ' Wrote:We are neutral to everyone unless provoked ' Wrote:Aren't Zoners supposed to be Neutral to everyone? Thanks for asking an already answered question. Also, good points Denelo. Merc ID - Denelo - 03-15-2007 ' Wrote:good points Denelo.Thanks... it's good to be getting some support, been trying to get it neutral but limited.... accully, Virus's latest idea wasn't too bad imo Quote:QUOTE(Dab @ Mar 14 2007, 05:14 PM) great points there Virus, with the exception of those I pointed out... just noticed that post, but I think this is just what a mercenary should be like. Merc ID - fwolf - 03-15-2007 ' Wrote:How are we going to create our own merc faction without a merc ID?! Obviously it will have its own ID. But the point here is that theres no mercenary base, so it cant be considered a faction. Its because of that that I said that mercenaries are the same as freelancers. They have the same effects, except that one can get battleships and the other not because of the level limit. So the case was to create new factions, with their own npcs, bases and IDs, and assign them to mercenary clans. Merc ID - Dab - 03-15-2007 No, we don't make NPC factions for player factions in this mod. What Merc factions would do is either not be affiliated with a faction, or have Merc ID and an NPC faction's tag. Its not like we make coalition NPC factions for coalition PC factions. We aren't going to make 'mercenary' NPC factions for the PC factions. Merc ID - Denelo - 03-15-2007 ' Wrote:But the point here is that theres no mercenary base, so it cant be considered a faction. You know F_wolf... it's not considered a npc faction, the Merc ID would be generic and non-npc-affiliated... And if you're saying that PC factions w/o bases can't be considered factions, that is probably the most rediculous thing I have ever heard regarding Freelancer. If that were true, only one or two PC factions would exist. ' Wrote:So the case was to create new factions, with their own npcs, bases and IDs, and assign them to mercenary clans. What Dab said, and I'll also add that the reasons: a) that would be WWAAAAYY too much work on Igiss's part and b) there's other servers for this mod too, you know... Merc ID - Ant - 03-16-2007 ' Wrote:We are neutral to everyone unless provokedSending your buddies in HF in to stir things up so that you can attack does not count as neutral in my book. Anyway, I'm done. Merc ID - Virus - 03-16-2007 Quote:weeelll.... not nessesarily. For example, you can't be perfectly neutral without admin faction editing, you have to be hostile to at least one npc faction... and if that faction has a PC faction affiliated with them, that PC faction may go to war with you. That is not true. I've seen it done, and its done rather easily, too. Even doing it without having an NPC tag is rather easy. Even if you are not perfectly neutral, you are usually neutral enough to not have to worry about firing back at any NPC that decides to fire at you, which would give the PC factions no real reason to shoot at you. Unless they were terrorists or pirates and were trying to pirate you. Merc ID - Qunitinius~Verginix - 03-16-2007 Ant has a point though Dab. If you guys are neutral, why do you have an alliance with the HF? Verginix Out |