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Credits-per-hour limitations - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Credits-per-hour limitations (/showthread.php?tid=37188) |
Credits-per-hour limitations - Reverend Del - 03-25-2010 Frankly Boss if you have that many charcters it is your own damn fault you can't afford to keep em in credits. 40million an hour is good money for most folks. Two hours trading a week makes enough money to buy a fully outfitted fighter and more than enough change to run it for the rest of the month if not quarter. It'll even buy you an armourless Gunboat. So meh, I'll stick to the 40 million and carry on trading. Credits-per-hour limitations - Jongleur - 03-25-2010 Boss, your issue seems to be that you can only contribute so much time to making the money. If the yields go up, you'll still be making the same amount relative to others so you'll be in the same spot. Credits-per-hour limitations - Dab - 03-25-2010 ' Wrote:My point exactly. I, unlike some people (i.e. everyone with three cap8 BSs), don't have ten hours a day to play.I trade about.. An hour a week, sometimes two hours a week. That's roughly 8.5 to 17 minutes a day. It gets me enough money to keep my 30-some characters running. Credits-per-hour limitations - Not Espi - 03-25-2010 7 out of 26 accounts on my FLAM are filled with characters that belong to me and me only. well - 3 of those are just 5 ships per one character, but still. anyway its roughly 30 ships and unless i need a new one, i can manage to pay them just from npc train piracy, which is not so boring as regular solo trading. then again, i dont own ships that need 20 million credits to repair and reload on b/b. Credits-per-hour limitations - Cawdor - 03-25-2010 ' Wrote:7 out of 26 accounts on my FLAM are filled with characters that belong to me and me only. well - 3 of those are just 5 ships per one character, but still. Call me if you should decide to leave discovery ... pleaaase? ... * Cawdor drools Credits-per-hour limitations - Guest - 03-25-2010 Seems like I spend way too much cash then, I have 3 fighters and I still need to mine every week:( Credits-per-hour limitations - Strichev - 03-25-2010 Well 40 millions are sufficent for a month to me. And as for capital ships, I don`t see any point in having them. Credits-per-hour limitations - mwerte - 03-25-2010 ' Wrote:Seems like I spend way too much cash then, I have 3 fighters and I still need to mine every week:(Geeze, how do you manage that? All-missile loadouts? Credits-per-hour limitations - CzeReptile - 03-25-2010 ' Wrote:Well 40 millions are sufficent for a month to me. And as for capital ships, I don`t see any point in having them. You have no idea how funny it is to be prime target. Credits-per-hour limitations - n00bl3t - 03-26-2010 ' Wrote:Seems like I spend way too much cash then, I have 3 fighters and I still need to mine every week:( Whoa. You spend too much. (Coming from me, that is bad. Especially considering I once bought three cruisers and a Capital Armour VIII in the same week.) |